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collider2d

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A 2D collision checker for modern JavaScript games.

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## 1.1.1 / 2021-02-20 - [MISC] Updated dependencies to their latest versions. ## 1.1.0 / 2020-09-30 - [FEATURE] Added `genericPoints` Array to Polygon which is an Array of all of the points in the Polygon as just numbers instead of Vectors. This is useful for creating triangles from Polygons. ## 1.0.1 / 2020-09-29 - [HOTFIX] Fixed the location of the typings. ## 1.0.0 / 2020-09-28 - [FEATURE] Made the Vector, Box, Circle, and Polygon classes into their own individual exports instead of having to be created through the Collider2d class. - [FEATURE] Removed the reference to Box in Polygon to clear up a circular dependency. - [DOCS] Updated documentation to reflect new API. - [TEST] Updated tests to match new API. - [MISC] Removed unnecessary types. - [MISC] Started renaming filse to use underscores to follow JavaScript guidelines. - [MISC] Updated dev-dependencies to their latest versions and fixed all security vulnerabilities. - [MISC] Updated npm scripts to remove existing files before building/bundling to avoid issues with old code. - [MISC] Renamed lib directory to build to be consistent with other projects. ## 0.2.1 / 2020-04-16 - [MISC] Updated out-of-date dependencies to their latest versions which also fixed all possible fixed security vulnerabilities. ## 0.2.0 / 2020-02-18 - [FEATURE] Added `translate` to circle to easily modify the position like the polygon version. - [TEST] Added testing for circle and polygon translations. ## 0.1.1 / 2020-02-18 - [MISC] Replaced rollup-plugin-commonjs and rollup-plugin-node-resolve with @rollup/plugin-commonjs and @rollup/plugin-node-resolve. - [MISC] Updated dependencies to their latest versions. - [MISC] Changed CHANGELOG format. ## 0.1.0 / 2020-01-16 - Initial commit