coherent-gameface-interaction-manager
Version:
Library for the most common UI interactions
596 lines (595 loc) • 23 kB
JavaScript
(function(global, factory) {
typeof exports === "object" && typeof module !== "undefined" ? module.exports = factory() : typeof define === "function" && define.amd ? define(factory) : (global = typeof globalThis !== "undefined" ? globalThis : global || self, global.zoom = factory());
})(this, (function() {
"use strict";
function toDeg(rad) {
return rad * 180 / Math.PI;
}
function createHash() {
return (Math.random() + 1).toString(36).substring(7);
}
function distanceBetweenTwoPoints(x1, y1, x2, y2) {
const a = x1 - x2;
const b = y1 - y2;
return Math.hypot(a, b);
}
function getMidPoint(x1, y1, x2, y2) {
return {
x: (x1 + x2) / 2,
y: (y1 + y2) / 2
};
}
class IM {
constructor() {
this.actions = [];
this.keyboardFunctions = [];
this.gamepadFunctions = [];
}
/**
* Initialize global object
*/
init() {
if (!window._IM) window._IM = new IM();
}
/**
* Get keyboard functions matching the given keys
*/
getKeys(keys) {
return _IM.keyboardFunctions.filter((keyFunction) => keyFunction.keys.every((key) => keys.includes(key)));
}
/**
* Get the index of a keyboard function matching the given keys
*/
getKeysIndex(keys) {
return _IM.keyboardFunctions.findIndex((keyFunction) => keyFunction.keys.every((key) => keys.includes(key)));
}
/**
* Get a gamepad function matching the given button actions and type
*/
getGamepadAction({ actions: actions2, type }) {
return _IM.gamepadFunctions.find((gpFunc) => {
return gpFunc.actions.every((action) => actions2.includes(action)) && gpFunc.type === type && gpFunc.actions.length === actions2.length;
});
}
/**
* Get all gamepad functions matching the given button actions
*/
getGamepadActions(actions2, exactMatch = true) {
return _IM.gamepadFunctions.filter(
(gpFunc) => gpFunc.actions.every((action) => actions2.includes(action)) && (exactMatch ? gpFunc.actions.length === actions2.length : true)
);
}
/**
* Get the index of a gamepad function matching the given button actions
*/
getGamepadActionIndex(actions2) {
return _IM.gamepadFunctions.findIndex((gpFunc) => gpFunc.actions.every((action) => actions2.includes(action)));
}
/**
* Get an action by name
* @param {string} action - Action to search for
*/
getAction(action) {
return _IM.actions.find((actionObj) => actionObj.name === action);
}
/**
* Get the index of an action by name
*/
getActionIndex(action) {
return _IM.actions.findIndex((actionObj) => actionObj.name === action);
}
/**
* Checks if a callback already exists in a registered function entry
*/
hasDuplicateCallback(functionEntry, callback) {
return functionEntry.callbacks.some((cb) => cb === callback);
}
/**
* Adds a callback to an existing function entry if it's not a duplicate
* @param {KeyboardFunction | GamepadFunction} functionEntry - The function entry to add the callback to
* @param {Function | string} callback - The callback to add
* @param {Object} errorContext - Context information for error messages
* @param {string} errorContext.identifier - String identifying the keys/actions (e.g., "Keys: [A, B]")
* @param {string} errorContext.type - The type of action (press, hold, lift)
*/
addCallbackToEntry(functionEntry, callback, errorContext) {
if (this.hasDuplicateCallback(functionEntry, callback)) {
const callbackType = typeof callback === "string" ? "action" : "function";
const callbackName = typeof callback === "string" ? callback : "(anonymous function)";
return console.error(
`Duplicate callback detected!
${errorContext.identifier}
Type: '${errorContext.type}'
Callback: ${callbackName}
This ${callbackType} is already registered for this combination and type. To update it, first remove with the .off() method.`
);
}
return functionEntry.callbacks.push(callback);
}
/**
* Removes a keyboard function entry from the registry
*/
removeKeyboardFunction(functionEntry) {
const index = _IM.keyboardFunctions.indexOf(functionEntry);
if (index !== -1) _IM.keyboardFunctions.splice(index, 1);
}
/**
* Removes a gamepad function entry from the registry
*/
removeGamepadFunction(functionEntry) {
const index = _IM.gamepadFunctions.indexOf(functionEntry);
if (index !== -1) _IM.gamepadFunctions.splice(index, 1);
}
}
const IM$1 = new IM();
class Actions {
/**
* Register an action
*/
register(action, callback) {
if (IM$1.getAction(action)) return console.error(`The following action "${action}" is already registered!`);
_IM.actions.push({ name: action, callback });
}
/**
* Remove a registered action
*/
remove(action) {
const actionIndex = IM$1.getActionIndex(action);
if (actionIndex === -1) return console.error(`${action} is not a registered action!`);
_IM.actions.splice(actionIndex, 1);
}
/**
* Trigger an action
*/
execute(action, value) {
const actionObject = IM$1.getAction(action);
if (!actionObject) return console.error(`${action} is not a registered action!`);
actionObject.callback(value);
}
}
const actions = new Actions();
function getDirection(diffX, diffY) {
const MIN_SWIPE_OFFSET = 200;
if (diffY < 0 && diffX > -MIN_SWIPE_OFFSET && diffX < MIN_SWIPE_OFFSET) return "top";
if (diffY > 0 && diffX > -MIN_SWIPE_OFFSET && diffX < MIN_SWIPE_OFFSET) return "bottom";
if (diffX < 0 && diffY > -MIN_SWIPE_OFFSET && diffY < MIN_SWIPE_OFFSET) return "left";
if (diffX > 0 && diffY > -MIN_SWIPE_OFFSET && diffY < MIN_SWIPE_OFFSET) return "right";
if (diffX <= -MIN_SWIPE_OFFSET && diffY <= -MIN_SWIPE_OFFSET) return "top-left";
if (diffX >= MIN_SWIPE_OFFSET && diffY <= -MIN_SWIPE_OFFSET) return "top-right";
if (diffX <= -MIN_SWIPE_OFFSET && diffY >= MIN_SWIPE_OFFSET) return "bottom-left";
if (diffX >= MIN_SWIPE_OFFSET && diffY >= MIN_SWIPE_OFFSET) return "bottom-right";
}
function getElement(element) {
return element instanceof HTMLElement ? element : document.querySelector(element);
}
const MULTIPLE_TOUCHES_MIN_NUMBER = 2;
class TouchGestures {
constructor() {
this.activeTouches = /* @__PURE__ */ new Map();
}
/**
* Hold gesture - triggers after holding for specified time
* @param {Object} options
* @param {HTMLElement | string} options.element - Element you want to attach the touch event to
* @param {function} options.callback - Function to be executed on touch
* @param {number} [options.time=1000] - Time in milliseconds for the press
*/
hold(options) {
if (!options) return console.error("Options not provided for hold!");
let holdTimer;
const element = getElement(options.element);
if (!element) return console.error("Element not found!");
const onHold = ({ touches }) => {
this.activeTouches.set(touches[0].identifier, touches[0]);
holdTimer = setTimeout(() => {
if (!options.callback) return;
options.callback();
}, options.time || 1e3);
};
const onHoldEnd = ({ touches }) => {
this.activeTouches.delete(touches[0].identifier);
clearTimeout(holdTimer);
};
element.addEventListener("touchstart", onHold);
element.addEventListener("touchend", onHoldEnd);
return {
/**
* Removes the event listeners
*/
remove() {
element.removeEventListener("touchstart", onHold);
element.removeEventListener("touchend", onHoldEnd);
}
};
}
/**
* Tap gesture - single or multi-tap detection
* @param {Object} options
* @param {HTMLElement | string} options.element - Element you want to attach the touch event to
* @param {function} options.callback - Function to be executed on touch
* @param {number} [options.tapsNumber=1] - Number of taps necessary for the callback to be executed
* @param {number} [options.tapTime=200] - Time in milliseconds between putting down the finger and lifting it up
* @param {number} [options.betweenTapsTime=500] - Time in milliseconds between two sequential taps
*/
tap(options) {
if (!options) return console.error("Options not provided for tap!");
let tapTimer, betweenTapsTimer;
let isTap = true;
let tapCount = options.tapsNumber || 1;
const element = getElement(options.element);
if (!element) return console.error("Element not found!");
const onTap = ({ touches }) => {
this.activeTouches.set(touches[0].identifier, touches[0]);
clearTimeout(betweenTapsTimer);
isTap = true;
tapTimer = setTimeout(() => {
isTap = false;
}, options.tapTime || 200);
};
const onTapEnd = ({ touches }) => {
this.activeTouches.delete(touches[0].identifier);
clearTimeout(tapTimer);
if (!isTap) return;
tapCount--;
betweenTapsTimer = setTimeout(() => {
tapCount = options.tapsNumber || 1;
clearTimeout(betweenTapsTimer);
}, options.betweenTapsTime || 500);
if (tapCount !== 0 || !options.callback) return;
options.callback();
isTap = true;
clearTimeout(tapTimer);
tapCount = options.tapsNumber || 1;
};
element.addEventListener("touchstart", onTap);
element.addEventListener("touchend", onTapEnd);
return {
/**
* Removes the event listeners
*/
remove() {
element.removeEventListener("touchstart", onTap);
element.removeEventListener("touchend", onTapEnd);
}
};
}
/**
* Drag gesture - tracks touch movement
* @param {Object} options
* @param {HTMLElement | string} options.element - Element you want to attach the touch event to
* @param {function} options.onDragStart - Function to be executed on drag start
* @param {function} options.onDrag - Function to be executed on drag
* @param {function} options.onDragEnd - Function to be executed on drag end
*/
drag(options) {
if (!options) return console.error("Options not provided for drag!");
const element = getElement(options.element);
if (!element) return console.error("Element not found!");
const onDragStart = ({ touches, target, currentTarget }) => {
this.activeTouches.set(touches[0].identifier, touches[0]);
document.addEventListener("touchmove", onDrag);
document.addEventListener("touchend", onDragEnd);
if (!options.onDragStart) return;
options.onDragStart({ x: touches[0].clientX, y: touches[0].clientY, target, currentTarget });
};
const onDrag = ({ touches }) => {
if (!this.activeTouches.has(touches[0].identifier)) return;
if (!options.onDrag) return;
options.onDrag({ x: touches[0].clientX, y: touches[0].clientY });
};
const onDragEnd = ({ touches }) => {
this.activeTouches.delete(touches[0].identifier);
document.removeEventListener("touchmove", onDrag);
document.removeEventListener("touchend", onDragEnd);
if (!options.onDragEnd) return;
options.onDragEnd({ x: touches[0].clientX, y: touches[0].clientY });
};
element.addEventListener("touchstart", onDragStart);
return {
/**
* Removes the event listeners
*/
remove() {
element.removeEventListener("touchstart", onDragStart);
}
};
}
/**
* Swipe gesture - detects directional swipes
* @param {Object} options
* @param {HTMLElement | string} options.element - Element you want to attach the touch event to
* @param {function} options.callback - Function to be executed on touch- Directions of the swipe
* @param {number} options.touchNumber - Number of fingers necessary for the swipe
*/
swipe(options) {
if (!options) return console.error("Options not provided for swipe!");
let swipeTimer;
let direction;
let distance;
let isSwipe = true;
const SWIPE_MIN_DISTANCE = 100;
options.touchNumber ||= 1;
const element = getElement(options.element);
if (!element) return console.error("Element not found!");
const onSwipeStart = ({ touches }) => {
this.activeTouches.set(touches[0].identifier, touches[0]);
if (this.activeTouches.size > options.touchNumber) {
document.removeEventListener("touchmove", onSwipe);
document.removeEventListener("touchend", onSwipeEnd);
}
if (this.activeTouches.size !== options.touchNumber) return;
swipeTimer = setTimeout(() => {
isSwipe = false;
clearTimeout(swipeTimer);
swipeTimer = null;
}, 1e3);
document.addEventListener("touchmove", onSwipe);
document.addEventListener("touchend", onSwipeEnd);
};
const onSwipe = ({ touches }) => {
if (!this.activeTouches.has(touches[0].identifier)) return;
const startTouch = this.activeTouches.get(touches[0].identifier);
if (!startTouch) return;
const { clientX: startX, clientY: startY } = startTouch;
const diffX = touches[0].clientX - startX;
const diffY = touches[0].clientY - startY;
direction = getDirection(diffX, diffY);
distance = distanceBetweenTwoPoints(startX, startY, touches[0].clientX, touches[0].clientY);
};
const onSwipeEnd = ({ touches }) => {
this.activeTouches.delete(touches[0].identifier);
if (this.activeTouches.size !== 0) return;
document.removeEventListener("touchmove", onSwipe);
document.removeEventListener("touchend", onSwipeEnd);
if (isSwipeComplete()) {
options.callback(direction);
}
clearTimeout(swipeTimer);
isSwipe = true;
swipeTimer = null;
};
const isSwipeComplete = () => {
return isSwipe && direction && distance && distance > SWIPE_MIN_DISTANCE;
};
element.addEventListener("touchstart", onSwipeStart);
return {
/**
* Removes the event listeners
*/
remove() {
element.removeEventListener("touchstart", onSwipeStart);
}
};
}
/**
* Pinch gesture - two-finger pinch zoom
* @param {Object} options
* @param {HTMLElement | string} options.element - Element you want to attach the touch event to
* @param {function} options.callback - Function to be executed on touch
*/
pinch(options) {
if (!options) return console.error("Options not provided for pinch!");
let distance;
const PINCH_DELTA_NUMBER = 40;
const element = getElement(options.element);
if (!element) return console.error("Element not found!");
const onPinchStart = ({ touches }) => {
this.activeTouches.set(touches[0].identifier, touches[0]);
if (this.activeTouches.size < MULTIPLE_TOUCHES_MIN_NUMBER) return;
const touch0 = this.activeTouches.get(0);
const touch1 = this.activeTouches.get(1);
if (!touch0 || !touch1) return;
document.addEventListener("touchmove", onPinch);
document.addEventListener("touchend", onPinchEnd);
distance = distanceBetweenTwoPoints(
touch0.clientX,
touch0.clientY,
touch1.clientX,
touch1.clientY
);
};
const onPinch = ({ touches }) => {
if (this.activeTouches.size !== MULTIPLE_TOUCHES_MIN_NUMBER) return;
this.activeTouches.set(touches[0].identifier, touches[0]);
const touch1 = this.activeTouches.get(0);
const touch2 = this.activeTouches.get(1);
if (!touch1 || !touch2) return;
const newDistance = distanceBetweenTwoPoints(
touch1.clientX,
touch1.clientY,
touch2.clientX,
touch2.clientY
);
const pinchDelta = Math.sign(newDistance - distance) * PINCH_DELTA_NUMBER;
distance = newDistance;
const midpoint = getMidPoint(
touch1.clientX,
touch1.clientY,
touch2.clientX,
touch2.clientY
);
if (options.callback) options.callback({ pinchDelta, midpoint });
};
const onPinchEnd = ({ touches }) => {
this.activeTouches.delete(touches[0].identifier);
if (this.activeTouches.size !== 0) return;
document.removeEventListener("touchmove", onPinch);
document.removeEventListener("touchend", onPinchEnd);
};
element.addEventListener("touchstart", onPinchStart);
return {
/**
* Removes the event listeners
*/
remove() {
element.removeEventListener("touchstart", onPinchStart);
}
};
}
/**
*
* @param {Object} options
* @param {HTMLElement | string} options.element - Element you want to attach the touch event to
* @param {function} options.callback - Function to be executed on touch
*/
rotate(options) {
if (!options) return console.error("Options not provided for rotate!");
let angle = 0;
let initialAngle = 0;
const element = getElement(options.element);
if (!element) return console.error("Element not found!");
const onRotate = ({ touches }) => {
if (this.activeTouches.size < MULTIPLE_TOUCHES_MIN_NUMBER) return;
this.activeTouches.set(touches[0].identifier, touches[0]);
angle = getAngle() - initialAngle;
if (options.callback) options.callback(angle);
};
const onRotateStart = ({ touches }) => {
this.activeTouches.set(touches[0].identifier, touches[0]);
if (this.activeTouches.size !== MULTIPLE_TOUCHES_MIN_NUMBER) return;
initialAngle = getAngle() - angle;
document.addEventListener("touchmove", onRotate);
document.addEventListener("touchend", onRotateEnd);
};
const onRotateEnd = ({ touches }) => {
this.activeTouches.delete(touches[0].identifier);
document.removeEventListener("touchmove", onRotate);
document.removeEventListener("touchend", onRotateEnd);
};
element.addEventListener("touchstart", onRotateStart);
const getAngle = () => {
const fullRotation = 360;
const rotationOffset = 90;
const offsetY = this.activeTouches.get(0).clientY - this.activeTouches.get(1).clientY;
const offsetX = this.activeTouches.get(0).clientX - this.activeTouches.get(1).clientX;
return (toDeg(Math.atan2(offsetY, offsetX)) + fullRotation + rotationOffset) % fullRotation;
};
return {
/**
* Removes the event listeners
*/
remove() {
element.removeEventListener("touchstart", onRotateStart);
}
};
}
}
const touchGestures = new TouchGestures();
class Zoom {
constructor(options) {
this.enabled = false;
this.actionName = `pan-and-zoom-${createHash()}`;
this.offset = { x: 0, y: 0 };
this.transform = { x: 0, y: 0, scale: 1 };
this.touchEvents = null;
this._touchEnabled = false;
this.options = options;
this.options.maxZoom = this.options.maxZoom || Infinity;
this.options.minZoom = this.options.minZoom || 0.1;
this.options.zoomFactor = this.options.zoomFactor || 0.1;
this.onWheel = this.onWheel.bind(this);
this.init();
}
/**
* Enables or disabled touch events
*/
set touchEnabled(enabled) {
if (this._touchEnabled === enabled) return;
this._touchEnabled = enabled;
this._touchEnabled ? this.addTouchEvents() : this.removeTouchEvents();
}
/**
* Initialize the pan and zoom
*/
init() {
if (this.enabled) return;
this.zoomableElement = document.querySelector(this.options.element);
if (!this.zoomableElement) return console.error(`${this.options.element} is not a correct element selector`);
this.zoomableElement.addEventListener("wheel", this.onWheel);
this.registerActions();
this.zoomableElement.style.transformOrigin = "top left";
this.enabled = true;
}
/**
* Deinitilize the pan and zoom
*/
deinit() {
if (!this.enabled) return;
this.zoomableElement.removeEventListener("wheel", this.onWheel);
this.removeActions();
this.enabled = false;
}
/**
* Handles the wheel event
*/
onWheel(event) {
event.preventDefault();
actions.execute(this.actionName, {
x: event.clientX,
y: event.clientY,
zoomDirection: Math.sign(event.deltaY)
});
}
/**
* Registers the actions for the pan and zoom
*/
registerActions() {
actions.register(this.actionName, ({ x, y, zoomDirection }) => {
const offset = this.calculateOffsets(x, y);
this.options.onZoom && this.options.onZoom();
const scale = Number((this.transform.scale - zoomDirection * this.options.zoomFactor).toFixed(5));
if (scale < this.options.minZoom || scale > this.options.maxZoom) return;
const zoomPoint = {
x: offset.x / this.transform.scale,
y: offset.y / this.transform.scale
};
const transform = this.transform;
transform.x += zoomPoint.x * (this.transform.scale - scale);
transform.y += zoomPoint.y * (this.transform.scale - scale);
transform.scale = scale;
this.zoomableElement.style.transform = `matrix(${transform.scale}, 0, 0, ${transform.scale}, ${transform.x}, ${transform.y})`;
this.transform = transform;
});
}
/**
* Removes the registered actions
*/
removeActions() {
actions.remove(this.actionName);
}
/**
* Add pinch and stretch touch events
*/
addTouchEvents() {
this.touchEvents = touchGestures.pinch({
element: this.zoomableElement,
callback: ({ pinchDelta, midpoint }) => {
actions.execute(this.actionName, {
x: midpoint.x,
y: midpoint.y,
zoomDirection: Math.sign(pinchDelta) * -1
});
}
});
}
/**
* Removes the touch events
*/
removeTouchEvents() {
this.touchEvents?.remove();
this.touchEvents = null;
}
/**
* Calculates the mouse coordinates inside the element
*/
calculateOffsets(x, y) {
const elementRect = this.zoomableElement.getBoundingClientRect();
return {
x: x - elementRect.x,
y: y - elementRect.y
};
}
}
IM$1.init();
return Zoom;
}));