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coherent-gameface-interaction-manager

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<!DOCTYPE html> <html lang="en"> <head> <style> body { width: 100vw; margin: 0; padding: 0; height: 100vh; background-color: white; display: flex; align-items: center; flex-direction: column; } </style> </head> <body> <h1>Press the screen and hold for 5 seconds to change the background color to a random one</h1> <h1 class="countdown"></h1> <script src="../../dist/touch-gestures.js"></script> <script> let count = 5; let interval; const countdown = document.querySelector('.countdown'); document.body.addEventListener('touchstart', () => { countdown.innerHTML = count; interval = setInterval(() => { count -= 1; countdown.innerHTML = count; if (count === 0) { clearInterval(interval); count = 5; countdown.innerHTML = 'Release'; } }, 1000); }); document.body.addEventListener('touchend', () => { clearInterval(interval); count = 5; countdown.innerHTML = ''; }); touchGestures.hold({ element: document.body, callback: function () { const r = Math.floor(Math.random() * 255); const g = Math.floor(Math.random() * 255); const b = Math.floor(Math.random() * 255); document.body.style.backgroundColor = `rgb(${r}, ${g}, ${b})`; }, time: count * 1000, }); </script> </body> </html>