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coherent-gameface-interaction-manager

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var rotate = (() => { var __getOwnPropNames = Object.getOwnPropertyNames; var __esm = (fn, res) => function __init() { return fn && (res = (0, fn[__getOwnPropNames(fn)[0]])(fn = 0)), res; }; var __commonJS = (cb, mod) => function __require() { return mod || (0, cb[__getOwnPropNames(cb)[0]])((mod = { exports: {} }).exports, mod), mod.exports; }; // interaction-manager/src/utils/utility-functions.js function toDeg(rad) { return rad * 180 / Math.PI; } function createHash() { return (Math.random() + 1).toString(36).substring(7); } function distanceBetweenTwoPoints(x1, y1, x2, y2) { const a = x1 - x2; const b = y1 - y2; return Math.hypot(a, b); } function getMidPoint(x1, y1, x2, y2) { return { x: (x1 + x2) / 2, y: (y1 + y2) / 2 }; } var init_utility_functions = __esm({ "interaction-manager/src/utils/utility-functions.js"() { } }); // interaction-manager/src/utils/global-object.js var IM, global_object_default; var init_global_object = __esm({ "interaction-manager/src/utils/global-object.js"() { IM = class _IM2 { // eslint-disable-next-line require-jsdoc constructor() { this.actions = []; this.keyboardFunctions = []; this.gamepadFunctions = []; } /** * Initialize global object */ init() { if (!window._IM) window._IM = new _IM2(); } /** * * @param {string[]} keys Array of key combinations * @returns {string[]} Key combination from the _IM global object */ getKeys(keys) { return _IM.keyboardFunctions.filter((keyFunction) => keyFunction.keys.every((key) => keys.includes(key))); } /** * * @param {string[]} keys Array of key combinations * @returns {number} Index of key combination in _IM */ getKeysIndex(keys) { return _IM.keyboardFunctions.findIndex((keyFunction) => keyFunction.keys.every((key) => keys.includes(key))); } /** * * @param {Array} actions Array of actions * @param {string} type Type of action * @returns {Object} Action from the _IM global object */ getGamepadAction({ actions, type }) { return _IM.gamepadFunctions.find((gpFunc) => { return gpFunc.actions.every((action) => actions.includes(action)) && gpFunc.type === type && gpFunc.actions.length === actions.length; }); } /** * * @param {Array} actions Array of actions * @param {string} type Type of action * @returns {Object} Action from the _IM global object */ getGamepadActions(actions) { return _IM.gamepadFunctions.filter( (gpFunc) => gpFunc.actions.every((action) => actions.includes(action)) && gpFunc.actions.length === actions.length ); } /** * * @param {Array} actions Array of actions * @returns {number} Index of an action from the _IM global object */ getGamepadActionIndex(actions) { return _IM.gamepadFunctions.findIndex((gpFunc) => gpFunc.actions.every((action) => actions.includes(action))); } /** * * @param {string} action Action to search for * @returns {Object} */ getAction(action) { return _IM.actions.find((actionObj) => actionObj.name === action); } /** * * @param {string} action Action to search for * @returns {number} */ getActionIndex(action) { return _IM.actions.findIndex((actionObj) => actionObj.name === action); } }; global_object_default = new IM(); } }); // interaction-manager/src/lib_components/actions.js var Actions, actions_default; var init_actions = __esm({ "interaction-manager/src/lib_components/actions.js"() { init_global_object(); Actions = class { /** * Register an action * @param {string} action - Function alias that allows you to save functions and reuse them * @param {function} callback * @returns {void} */ register(action, callback) { if (global_object_default.getAction(action)) return console.error(`The following action "${action}" is already registered!`); _IM.actions.push({ name: action, callback }); } /** * Remove a registered action * @param {string} action - Name of action you want to remove * @returns {void} */ remove(action) { const actionIndex = global_object_default.getActionIndex(action); if (actionIndex === -1) return console.error(`${action} is not a registered action!`); _IM.actions.splice(actionIndex, 1); } /** * Trigger an action * @param {string} action - Name of action you want to execute * @param {any} value - Value that is passed to the callback * @returns {void} */ execute(action, value) { const actionObject = global_object_default.getAction(action); if (!actionObject) return console.error(`${action} is not a registered action!`); actionObject.callback(value); } }; actions_default = new Actions(); } }); // interaction-manager/src/utils/gesture-utils.js function getDirection(diffX, diffY) { const MIN_SWIPE_OFFSET = 200; if (diffY < 0 && diffX > -MIN_SWIPE_OFFSET && diffX < MIN_SWIPE_OFFSET) return "top"; if (diffY > 0 && diffX > -MIN_SWIPE_OFFSET && diffX < MIN_SWIPE_OFFSET) return "bottom"; if (diffX < 0 && diffY > -MIN_SWIPE_OFFSET && diffY < MIN_SWIPE_OFFSET) return "left"; if (diffX > 0 && diffY > -MIN_SWIPE_OFFSET && diffY < MIN_SWIPE_OFFSET) return "right"; if (diffX <= -MIN_SWIPE_OFFSET && diffY <= -MIN_SWIPE_OFFSET) return "top-left"; if (diffX >= MIN_SWIPE_OFFSET && diffY <= -MIN_SWIPE_OFFSET) return "top-right"; if (diffX <= -MIN_SWIPE_OFFSET && diffY >= MIN_SWIPE_OFFSET) return "bottom-left"; if (diffX >= MIN_SWIPE_OFFSET && diffY >= MIN_SWIPE_OFFSET) return "bottom-right"; } function getElement(element) { return element instanceof HTMLElement ? element : document.querySelector(element); } var init_gesture_utils = __esm({ "interaction-manager/src/utils/gesture-utils.js"() { } }); // interaction-manager/src/lib_components/touch-gestures.js var MULTIPLE_TOUCHES_MIN_NUMBER, TouchGestures, touch_gestures_default; var init_touch_gestures = __esm({ "interaction-manager/src/lib_components/touch-gestures.js"() { init_gesture_utils(); init_utility_functions(); MULTIPLE_TOUCHES_MIN_NUMBER = 2; TouchGestures = class { /** * @typedef {Object} gestureReturnObject * @property {function} gesture.remove - Removes the gesture and detaches the event listeners */ /* eslint-disable-next-line require-jsdoc */ constructor() { this.activeTouches = /* @__PURE__ */ new Map(); } /** * * @param {Object} options * @param {HTMLElement | string} options.element - Element you want to attach the touch event to * @param {function} options.callback - Function to be executed on touch * @param {number} [options.time=1000] - Time in milliseconds for the press * @returns {gestureReturnObject} */ hold(options) { if (!options) return console.error("Options not provided for hold!"); let holdTimer; const element = getElement(options.element); if (!element) return console.error("Element not found!"); const onHold = ({ touches }) => { this.activeTouches.set(touches[0].identifier, touches[0]); holdTimer = setTimeout(() => { if (!options.callback) return; options.callback(); }, options.time || 1e3); }; const onHoldEnd = ({ touches }) => { this.activeTouches.delete(touches[0].identifier); clearTimeout(holdTimer); }; element.addEventListener("touchstart", onHold); element.addEventListener("touchend", onHoldEnd); return { /** * Removes the event listeners */ remove() { element.removeEventListener("touchstart", onHold); element.removeEventListener("touchend", onHoldEnd); } }; } /** * * @param {Object} options * @param {HTMLElement | string} options.element - Element you want to attach the touch event to * @param {function} options.callback - Function to be executed on touch * @param {number} [options.tapsNumber=1] - Number of taps necessary for the callback to be executed * @param {number} [options.tapTime=200] - Time in milliseconds between putting down the finger and lifting it up * @param {number} [options.betweenTapsTime=500] - Time in milliseconds between two sequential taps * @returns {gestureReturnObject} */ tap(options) { if (!options) return console.error("Options not provided for tap!"); let tapTimer, betweenTapsTimer; let isTap = true; let tapCount = options.tapsNumber || 1; const element = getElement(options.element); if (!element) return console.error("Element not found!"); const onTap = ({ touches }) => { this.activeTouches.set(touches[0].identifier, touches[0]); clearTimeout(betweenTapsTimer); isTap = true; tapTimer = setTimeout(() => { isTap = false; }, options.tapTime || 200); }; const onTapEnd = ({ touches }) => { this.activeTouches.delete(touches[0].identifier); clearTimeout(tapTimer); if (!isTap) return; tapCount--; betweenTapsTimer = setTimeout(() => { tapCount = options.tapsNumber || 1; clearTimeout(betweenTapsTimer); }, options.betweenTapsTime || 500); if (tapCount !== 0 || !options.callback) return; options.callback(); isTap = true; clearTimeout(tapTimer); tapCount = options.tapsNumber || 1; }; element.addEventListener("touchstart", onTap); element.addEventListener("touchend", onTapEnd); return { /** * Removes the event listeners */ remove() { element.removeEventListener("touchstart", onTap); element.removeEventListener("touchend", onTapEnd); } }; } /** * * @param {Object} options * @param {HTMLElement | string} options.element - Element you want to attach the touch event to * @param {function} options.onDragStart - Function to be executed on drag start * @param {function} options.onDrag - Function to be executed on drag * @param {function} options.onDragEnd - Function to be executed on drag end * @returns {gestureReturnObject} */ drag(options) { if (!options) return console.error("Options not provided for drag!"); const element = getElement(options.element); if (!element) return console.error("Element not found!"); const onDragStart = ({ touches, target, currentTarget }) => { this.activeTouches.set(touches[0].identifier, touches[0]); document.addEventListener("touchmove", onDrag); document.addEventListener("touchend", onDragEnd); if (!options.onDragStart) return; options.onDragStart({ x: touches[0].clientX, y: touches[0].clientY, target, currentTarget }); }; const onDrag = ({ touches }) => { if (!this.activeTouches.has(touches[0].identifier)) return; if (!options.onDrag) return; options.onDrag({ x: touches[0].clientX, y: touches[0].clientY }); }; const onDragEnd = ({ touches }) => { this.activeTouches.delete(touches[0].identifier); document.removeEventListener("touchmove", onDrag); document.removeEventListener("touchend", onDragEnd); if (!options.onDragEnd) return; options.onDragEnd({ x: touches[0].clientX, y: touches[0].clientY }); }; element.addEventListener("touchstart", onDragStart); return { /** * Removes the event listeners */ remove() { element.removeEventListener("touchstart", onDragStart); } }; } /** * * @param {Object} options * @param {HTMLElement | string} options.element - Element you want to attach the touch event to * @param {function} options.callback - Function to be executed on touch- Directions of the swipe * @param {number} options.touchNumber - Number of fingers necessary for the swipe * @returns {gestureReturnObject} */ swipe(options) { if (!options) return console.error("Options not provided for swipe!"); let swipeTimer, direction, distance; let isSwipe = true; const SWIPE_MIN_DISTANCE = 100; options.touchNumber ||= 1; const element = getElement(options.element); if (!element) return console.error("Element not found!"); const onSwipeStart = ({ touches }) => { this.activeTouches.set(touches[0].identifier, touches[0]); if (this.activeTouches.size > options.touchNumber) { document.removeEventListener("touchmove", onSwipe); document.removeEventListener("touchend", onSwipeEnd); } if (this.activeTouches.size !== options.touchNumber) return; swipeTimer = setTimeout(() => { isSwipe = false; clearTimeout(swipeTimer); swipeTimer = null; }, 1e3); document.addEventListener("touchmove", onSwipe); document.addEventListener("touchend", onSwipeEnd); }; const onSwipe = ({ touches }) => { if (!this.activeTouches.has(touches[0].identifier)) return; const { clientX: startX, clientY: startY } = this.activeTouches.get(touches[0].identifier); const diffX = touches[0].clientX - startX; const diffY = touches[0].clientY - startY; direction = getDirection(diffX, diffY); distance = distanceBetweenTwoPoints(startX, startY, touches[0].clientX, touches[0].clientY); }; const onSwipeEnd = ({ touches }) => { this.activeTouches.delete(touches[0].identifier); if (this.activeTouches.size !== 0) return; document.removeEventListener("touchmove", onSwipe); document.removeEventListener("touchend", onSwipeEnd); if (isSwipeComplete()) { options.callback(direction); } clearTimeout(swipeTimer); isSwipe = true; swipeTimer = null; }; const isSwipeComplete = () => { return isSwipe && options.callback && direction && distance > SWIPE_MIN_DISTANCE; }; element.addEventListener("touchstart", onSwipeStart); return { /** * Removes the event listeners */ remove() { element.removeEventListener("touchstart", onSwipeStart); } }; } /** * * @param {Object} options * @param {HTMLElement | string} options.element - Element you want to attach the touch event to * @param {function} options.callback - Function to be executed on touch * @returns {gestureReturnObject} */ pinch(options) { if (!options) return console.error("Options not provided for pinch!"); let distance; const PINCH_DELTA_NUMBER = 40; const element = getElement(options.element); if (!element) return console.error("Element not found!"); const onPinchStart = ({ touches }) => { this.activeTouches.set(touches[0].identifier, touches[0]); if (this.activeTouches.size < MULTIPLE_TOUCHES_MIN_NUMBER) return; document.addEventListener("touchmove", onPinch); document.addEventListener("touchend", onPinchEnd); distance = distanceBetweenTwoPoints( this.activeTouches.get(0).clientX, this.activeTouches.get(0).clientY, this.activeTouches.get(1).clientX, this.activeTouches.get(1).clientY ); }; const onPinch = ({ touches }) => { if (this.activeTouches.size !== MULTIPLE_TOUCHES_MIN_NUMBER) return; this.activeTouches.set(touches[0].identifier, touches[0]); const newDistance = distanceBetweenTwoPoints( this.activeTouches.get(0).clientX, this.activeTouches.get(0).clientY, this.activeTouches.get(1).clientX, this.activeTouches.get(1).clientY ); const pinchDelta = Math.sign(newDistance - distance) * PINCH_DELTA_NUMBER; distance = newDistance; const midpoint = getMidPoint( this.activeTouches.get(0).clientX, this.activeTouches.get(0).clientY, this.activeTouches.get(1).clientX, this.activeTouches.get(1).clientY ); if (options.callback) options.callback({ pinchDelta, midpoint }); }; const onPinchEnd = ({ touches }) => { this.activeTouches.delete(touches[0].identifier); if (this.activeTouches.size !== 0) return; document.removeEventListener("touchmove", onPinch); document.removeEventListener("touchend", onPinchEnd); }; element.addEventListener("touchstart", onPinchStart); return { /** * Removes the event listeners */ remove() { element.removeEventListener("touchstart", onPinchStart); } }; } /** * * @param {Object} options * @param {HTMLElement | string} options.element - Element you want to attach the touch event to * @param {function} options.callback - Function to be executed on touch * @returns {gestureReturnObject} */ rotate(options) { if (!options) return console.error("Options not provided for rotate!"); let angle = 0; let initialAngle; const element = getElement(options.element); if (!element) return console.error("Element not found!"); const onRotate = ({ touches }) => { if (this.activeTouches.size < MULTIPLE_TOUCHES_MIN_NUMBER) return; this.activeTouches.set(touches[0].identifier, touches[0]); angle = getAngle() - initialAngle; if (options.callback) options.callback(angle); }; const onRotateStart = ({ touches }) => { this.activeTouches.set(touches[0].identifier, touches[0]); if (this.activeTouches.size !== MULTIPLE_TOUCHES_MIN_NUMBER) return; initialAngle = getAngle() - angle; document.addEventListener("touchmove", onRotate); document.addEventListener("touchend", onRotateEnd); }; const onRotateEnd = ({ touches }) => { this.activeTouches.delete(touches[0].identifier); document.removeEventListener("touchmove", onRotate); document.removeEventListener("touchend", onRotateEnd); }; element.addEventListener("touchstart", onRotateStart); const getAngle = () => { const fullRotation2 = 360; const rotationOffset2 = 90; const offsetY = this.activeTouches.get(0).clientY - this.activeTouches.get(1).clientY; const offsetX = this.activeTouches.get(0).clientX - this.activeTouches.get(1).clientX; return (toDeg(Math.atan2(offsetY, offsetX)) + fullRotation2 + rotationOffset2) % fullRotation2; }; return { /** * Removes the event listeners */ remove() { element.removeEventListener("touchstart", onRotateStart); } }; } }; touch_gestures_default = new TouchGestures(); } }); // interaction-manager/src/lib_components/rotate.js var fullRotation, rotationOffset, Rotate, rotate_default; var init_rotate = __esm({ "interaction-manager/src/lib_components/rotate.js"() { init_utility_functions(); init_actions(); init_touch_gestures(); fullRotation = 360; rotationOffset = 90; Rotate = class { /** * * @param {Object} options * @param {string} options.element * @param {number} options.snapAngle Snaps the rotating element to increments of that angle * @param {function} options.onRotation */ constructor(options) { const hash = createHash(); this.options = options; this.rotatingElement = null; this.elementPosition = { x: 0, y: 0 }; this.angle = 0; this.enabled = false; this.actionName = `rotate-${hash}`; this.onMouseDown = this.onMouseDown.bind(this); this.onMouseMove = this.onMouseMove.bind(this); this.onMouseUp = this.onMouseUp.bind(this); this._touchEnabled = false; this.touchEvents = null; this.init(); } /** * Enables or disabled touch events * @param {boolean} enabled */ set touchEnabled(enabled) { if (this._touchEnabled === enabled) return; this._touchEnabled = enabled; this._touchEnabled ? this.addTouchEvents() : this.removeTouchEvents(); } /** * Initializes the rotation * @returns {void} */ init() { if (this.enabled) return; this.rotatingElement = this.rotatingElement || document.querySelector(this.options.element); if (!this.rotatingElement) return console.error(`${this.options.element} is not a valid element selector`); this.rotatingElement.addEventListener("mousedown", this.onMouseDown); this.registerAction(); this.enabled = true; } /** * Deinitilizes the rotation * @returns {void} */ deinit() { if (!this.enabled) return; this.rotatingElement.removeEventListener("mousedown", this.onMouseDown); this.removeActions(); this.enabled = false; } /** * Handles the mousedown event * @param {MouseEvent} event */ onMouseDown(event) { document.addEventListener("mousemove", this.onMouseMove); document.addEventListener("mouseup", this.onMouseUp); const { x, y, height, width } = this.rotatingElement.getBoundingClientRect(); this.elementPosition = { x: x + width / 2, y: y + height / 2 }; const angle = this.getAngle(event.clientX, event.clientY); this.initalAngle = angle - this.angle; } /** * Handles the mousemove event * @param {MouseEvent} event */ onMouseMove(event) { this.angle = this.getAngle(event.clientX, event.clientY) - this.initalAngle; if (this.options.snapAngle) { this.angle = Math.floor(this.angle / this.options.snapAngle) * this.options.snapAngle; } actions_default.execute(this.actionName, this.angle); } /** * Handles the mouseup event */ onMouseUp() { document.removeEventListener("mousemove", this.onMouseMove); document.removeEventListener("mouseup", this.onMouseUp); } /** * Registers the actions */ registerAction() { actions_default.register(this.actionName, (angle) => { this.rotatingElement.style.transform = `rotate(${angle}deg)`; this.options.onRotation && this.options.onRotation(angle < 0 ? fullRotation + angle : angle); }); } /** * Removes the action */ removeActions() { actions_default.remove(this.actionName); } /** * Add rotate touch events */ addTouchEvents() { this.touchEvents = touch_gestures_default.drag({ element: this.rotatingElement, onDragStart: ({ x, y }) => { this.onMouseDown({ clientX: x, clientY: y }); }, onDrag: ({ x, y }) => { this.onMouseMove({ clientX: x, clientY: y }); }, onDragEnd: () => { this.onMouseUp(); } }); } /** * Removes the touch events */ removeTouchEvents() { this.touchEvents.remove(); this.touchEvents = null; } /** * Finds the angle from the mouse coordinates based on the center of the element that is rotating * @param {number} x * @param {number} y * @returns {number} Angle in degrees */ getAngle(x, y) { const offsetX = x - this.elementPosition.x; const offsetY = y - this.elementPosition.y; return (toDeg(Math.atan2(offsetY, offsetX)) + fullRotation + rotationOffset) % fullRotation; } }; rotate_default = Rotate; } }); // interaction-manager/src/rotate.js var require_rotate = __commonJS({ "interaction-manager/src/rotate.js"(exports, module) { init_rotate(); init_global_object(); global_object_default.init(); module.exports = rotate_default; } }); return require_rotate(); })();