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codehs-graphics

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Helpers used to run graphics problems in the CodeHS editor.

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'use strict'; /** * @namespace Color */ var Randomizer = require('./randomizer.js'); /** * @class Color * @param {number} r - Red value. * @param {number} g - Green value. * @param {number} b - Blue value. */ function Color(r, g, b) { this.r = r; this.g = g; this.b = b; } /** * Generate a hex representation of the color. * @returns {string} */ Color.prototype.toString = function() { return Color.createFromRGB(this.r, this.g, this.b); }; Color.random = Randomizer.nextColor; Color.constants = { red: '#FF0000', RED: '#FF0000', green: '#00FF00', GREEN: '#00FF00', blue: '#0000FF', BLUE: '#0000FF', yellow: '#FFFF00', YELLOW: '#FFFF00', cyan: '#00FFFF', CYAN: '#00FFFF', orange: '#FFA500', ORANGE: '#FFA500', white: '#FFFFFF', WHITE: '#FFFFFF', black: '#000000', BLACK: '#000000', gray: '#cccccc', GRAY: '#CCCCCC', grey: '#cccccc', GREY: '#CCCCCC', purple: '#9B30FF', PURPLE: '#9B30FF' }; var name; for (name in Color.constants) { Color[name] = Color.constants[name]; } /** * Helpers for createFromRGB */ /** * Convert RGB to a hex string. * * @memberof Color * @param {number} r - Red component. * @param {number} g - Green component. * @param {number} b - Blue component. * @returns {string} Hex representation. */ function rgbToHex(r, g, b) { r = Math.floor(r); g = Math.floor(g); b = Math.floor(b); if (r > 255 || g > 255 || b > 255) { throw 'Invalid color component'; } return ((r << 16) | (g << 8) | b).toString(16); } function getColor(r, g, b) { return '#' + ('000000' + rgbToHex(r, g, b)).slice(-6); } /** * Create a hex color from RGB values. * * @param {number} r - Red value. * @param {number} g - Green value. * @param {number} b - Blue value . * @returns {string} */ Color.createFromRGB = function(r, g, b) { return getColor(r, g, b); }; /** * Generate a random red value. * * @returns {string} Hex representation of random red color. */ Color.randomRed = function() { var r = Randomizer.nextInt(50, 255); return Color.createFromRGB(r, 0, 0); }; /** * Generate a random green value. * * @returns {string} Hex representation of random green color. */ Color.randomGreen = function() { var g = Randomizer.nextInt(50, 255); return Color.createFromRGB(0, g, 0); }; /** * Generate a random blue value. * * @returns {string} Hex representation of random blue color. */ Color.randomBlue = function() { var b = Randomizer.nextInt(50, 255); return Color.createFromRGB(0, 0, b); }; /** * Creates a hex color string from a (r,g,b) value as well * as a lightness value l from [0, 1]. To do this we convert * the rgb color to hsl. Then we modify the l, take it back to * rgb, and then convert to a color string. * * @param {number} r - The red color value. * @param {number} g - The green color value. * @param {number} b - The blue color value. * @param {number} l - The lightness value [0,1]. * @returns {string} The hex color string. */ Color.createFromRGBL = function(r, g, b, l) { var hsl = Color.rgbToHsl(r, g, b); if (l < 0) { l = 0; } if (l > 1) { l = 1; } var rgb = Color.hslToRgb(hsl[0], hsl[1], l); return Color.createFromRGB(rgb[0], rgb[1], rgb[2]); }; /** * Converts an RGB color value to HSL. Conversion formula * adapted from http://en.wikipedia.org/wiki/HSL_color_space. * Assumes r, g, and b are contained in the set [0, 255] and * returns h, s, and l in the set [0, 1]. * * @param {number} r - The red color value. * @param {number} g - The green color value. * @param {number} b - The blue color value. * @returns {array} The HSL representation. */ Color.rgbToHsl = function(r, g, b) { r /= 255, g /= 255, b /= 255; var max = Math.max(r, g, b), min = Math.min(r, g, b); var h, s, l = (max + min) / 2; if (max == min) { h = s = 0; // achromatic }else { var d = max - min; s = l > 0.5 ? d / (2 - max - min) : d / (max + min); switch (max) { case r: h = (g - b) / d + (g < b ? 6 : 0); break; case g: h = (b - r) / d + 2; break; case b: h = (r - g) / d + 4; break; } h /= 6; } return [h, s, l]; }; /** * Helpers for hslToRgb */ /** * Converts an HSL representation to RGB. * * @memberof Color * @param {number} p * @param {number} q * @param {number} t * @returns {number} RGB representation of component. */ function hue2rgb(p, q, t) { if (t < 0) t += 1; if (t > 1) t -= 1; if (t < 1 / 6) return p + (q - p) * 6 * t; if (t < 1 / 2) return q; if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6; return p; } /** * Converts an HSL color value to RGB. Conversion formula * adapted from http://en.wikipedia.org/wiki/HSL_color_space. * Assumes h, s, and l are contained in the set [0, 1] and * returns r, g, and b in the set [0, 255]. * * @param {number} h - The hue. * @param {number} s - The saturation. * @param {number} l - The lightness. * @returns {object} The RGB representation. */ Color.hslToRgb = function(h, s, l) { var r, g, b; if (s === 0) { r = g = b = l; // achromatic } else { var q = l < 0.5 ? l * (1 + s) : l + s - l * s; var p = 2 * l - q; r = hue2rgb(p, q, h + 1 / 3); g = hue2rgb(p, q, h); b = hue2rgb(p, q, h - 1 / 3); } return [r * 255, g * 255, b * 255]; }; /** * Generate the average of two hex colors. * * @param {string} colorOne - First hex color. * @param {string} colorTwo - Second hex color. * @returns {string} Averaged hex color. */ Color.average = function(colorOne, colorTwo) { // functions for converting to/from hex/dec function getHex(num) { return num.toString(16); } function getDec(hex) { return parseInt(hex, 16); } var componentRegEx = /[\da-z]{2}/gi; var componentsOne = colorOne.match(componentRegEx); var componentsTwo = colorTwo.match(componentRegEx); var averageHex = '#'; var colorOneComponent; var colorTwoComponent; var averageDec; var h; for (var i = 0; i < componentsOne.length; i++) { colorOneComponent = getDec(componentsOne[i]); colorTwoComponent = getDec(componentsTwo[i]); averageDec = Math.floor((colorOneComponent + colorTwoComponent) >> 1); h = getHex(averageDec); if (h.length == 1) h = '0' + h; averageHex += h; } return averageHex; }; Color.getColor = function(colorString) { return Color.constants[colorString]; }; Color.getHexColor = function(hexString) { return hexString; }; module.exports = Color;