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cocos2d-html5

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var SpriteZOrder = cc.Layer.extend({ _dir:0, ctor : function(){ this._super(); var winSize = cc.Director.getInstance().getWinSize(); this._dir = 1; var sprite; var step = winSize.width / 11; for (var i = 0; i < 5; i++) { sprite = cc.Sprite.create(res.grossini_dance_atlas_png, cc.rect(0, 121, 85, 121)); sprite.setPosition((i + 1) * step, winSize.height / 2); this.addChild(sprite, i); } for (i = 5; i < 10; i++) { sprite = cc.Sprite.create(res.grossini_dance_atlas_png, cc.rect(85, 0, 85, 121)); sprite.setPosition((i + 1) * step, winSize.height / 2); this.addChild(sprite, 14 - i); } sprite = cc.Sprite.create(res.grossini_dance_atlas_png, cc.rect(85 * 3, 0, 85, 121)); this.addChild(sprite, -1, 0); sprite.setPosition(winSize.width / 2, winSize.height / 2 - 20); sprite.setScaleX(10); sprite.setColor(cc.RED); this.schedule(this.reorderSprite, 1); }, reorderSprite:function (dt) { var sprite = this.getChildByTag(0); var z = sprite.getZOrder(); if (z < -1) this._dir = 1; if (z > 10) this._dir = -1; z += this._dir * 3; this.reorderChild(sprite, z); } }); SpriteZOrder.create = function(args){ var layer = new SpriteZOrder(); return layer.init() ? layer : null; };