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cocos2d-html5

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var SpriteBatchNode1Test = cc.Layer.extend({ init : function(){ this._super(); var batchNode = cc.SpriteBatchNode.create(res.grossini_dance_atlas_png, 50); this.addChild(batchNode, 0, 1); var winSize = cc.Director.getInstance().getWinSize(); var idx = 0 | (Math.random() * 14); var x = (idx % 5) * 85; var y = (0 | (idx / 5)) * 121; var sprite = cc.Sprite.create(res.grossini_dance_atlas_png, cc.rect(x, y, 85, 121)); this.addChild(sprite); sprite.setPosition(winSize.width/2, winSize.height/2); return true; } }); SpriteBatchNode1Test.create = function(args){ var layer = new SpriteBatchNode1Test(); return layer.init() ? layer : null; };