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cocos2d-html5

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var ScheduleUsingSchedulerTest = cc.Layer.extend({ _accum:0, ctor : function(){ this._super(); this._accum = 0; var scheduler = cc.Director.getInstance().getScheduler(); var priority = 0; // priority 0. default. var paused = false; // not paused, queue it now. scheduler.scheduleUpdateForTarget(this, priority, paused); var interval = 0.25; // every 1/4 of second var repeat = cc.REPEAT_FOREVER; // how many repeats. cc.REPEAT_FOREVER means forever var delay = 2; // start after 2 seconds; paused = false; // not paused. queue it now. scheduler.scheduleCallbackForTarget(this, this.onSchedUpdate, interval, repeat, delay, paused); }, // callbacks update:function(dt) { logTest("update: " + dt); }, onSchedUpdate:function (dt) { logTest("onSchedUpdate delta: " + dt); this._accum += dt; if( this._accum > 3 ) { var scheduler = cc.Director.getInstance().getScheduler(); scheduler.unscheduleAllCallbacksForTarget(this); } logTest("onSchedUpdate accum: " + this._accum); } }); ScheduleUsingSchedulerTest.create = function(args){ var layer = new ScheduleUsingSchedulerTest(); return layer.init() ? layer : null; };