cocos2d-coffee
Version:
use coffeescript to develop cocos2d-js project.
11 lines (8 loc) • 321 B
text/coffeescript
cc.game.onStart = ->
cc.view.setDesignResolutionSize 800, 450, cc.ResolutionPolicy.SHOW_ALL
cc.view.resizeWithBrowserSize true
cc.LoaderScene.preload ['res/CloseNormal.png', 'res/CloseSelected.png', 'res/HelloWorld.png'], ->
cc.director.runScene new HelloWorldScene()
, this
cc.game.run()