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cocos2d-coffee

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use coffeescript to develop cocos2d-js project.

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fs = require 'fs' program = require 'commander' path = require 'path' ncp = require 'ncp' gaze = require 'gaze' getTemplateDir = (isLite) -> path.join __dirname, '..', if isLite then 'template-lite' else 'template' program .version (require path.join __dirname, '..', 'package.json').version ### coco create ### program .command('create <name>') .description('create a coco project.') .option '-l, --lite', 'create cocos2d-js-lite project.' .action (name, command) -> newDir = path.join './', name if fs.existsSync newDir console.log "#{name}: Already exists" else ncp (getTemplateDir command.lite), newDir, (err) -> if err? console.error err else console.log "To build coco project:\n\tcd #{name}\n\tnpm install\n\tgulp" ### coco doctor ### program .command('doctor') .description('check coco project.') .action -> if not fs.existsSync 'main.coffee' console.log 'Error: cannot find main.coffee' else console.log 'Success: use gulp to build coco project' program.parse(process.argv); program.help() if program.args.length is 0