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clustergrammer

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This is a clustergram implemented in D3.js. I started from the example http://bost.ocks.org/mike/miserables/ and added the following features

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/* eslint-disable */ var run_segment = require('./run_segment'); var play_intro = require('./play_intro'); var play_zoom = require('./play_zoom'); var play_reset_zoom = require('./play_reset_zoom'); var play_reorder_row = require('./play_reorder_row'); var play_reorder_buttons = require('./play_reorder_buttons'); var play_search = require('./play_search'); var play_filter = require('./play_filter'); var quick_cluster = require('./quick_cluster'); var play_groups = require('./play_groups'); var play_categories = require('./play_categories'); var play_conclusion = require('./play_conclusion'); var toggle_play_button = require('./toggle_play_button'); var play_menu_button = require('./play_menu_button'); module.exports = function play_demo(){ var cgm = this; var params = cgm.params; if (d3.select(params.root+' .running_demo').empty()){ // prevent more than one demo from running at once d3.select(params.root+' .play_button') .classed('running_demo', true); toggle_play_button(params, false); // prevent user interaction while playing $.blockUI({ css: { border: 'none', padding: '15px', backgroundColor: '#000', '-webkit-border-radius': '10px', '-moz-border-radius': '10px', opacity: 0, color: '#fff', cursor:'default' } }); d3.selectAll('.blockUI').style('opacity',0); // intro text var inst_time = 750; if (cgm.params.viz.is_expand === false){ inst_time = run_segment(params, inst_time, quick_cluster); inst_time = inst_time - 1500; } // clustergram interaction /////////////////////////////////// inst_time = run_segment(params, inst_time, play_intro); inst_time = run_segment(params, inst_time, play_zoom); inst_time = run_segment(cgm, inst_time, play_reset_zoom); inst_time = run_segment(params, inst_time, play_categories); inst_time = run_segment(params, inst_time, play_reorder_row); // sidebar interaction /////////////////////////////////// inst_time = run_segment(params, inst_time, play_menu_button); inst_time = run_segment(params, inst_time, play_groups); inst_time = run_segment(params, inst_time, play_reorder_buttons); inst_time = run_segment(params, inst_time, play_search); inst_time = run_segment(cgm, inst_time, play_filter); // conclusion /////////////////////////////////// inst_time = run_segment(params, inst_time, quick_cluster); inst_time = run_segment(params, inst_time, play_conclusion); } };