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clustergrammer

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This is a clustergram implemented in D3.js. I started from the example http://bost.ocks.org/mike/miserables/ and added the following features

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module.exports = function d3_tip_custom(){ /* eslint-disable */ // Copyright (c) 2013 Justin Palmer // // Tooltips for d3.js SVG visualizations // Public - contructs a new tooltip // // Returns a tip // ****************** // Nick Fernandez modified version 4-19-2016 // improved multiple svg, scrolling+zooming support // made syntax fixes ////////////////////////////////////////////// var direction = d3_tip_direction, offset = d3_tip_offset, html = d3_tip_html, node = initNode(), svg = null, point = null, target = null; function tip(vis) { svg = getSVGNode(vis); point = svg.createSVGPoint(); document.body.appendChild(node); } // Public - show the tooltip on the screen // // Returns a tip tip.show = function() { var args = Array.prototype.slice.call(arguments); if (args[args.length - 1] instanceof SVGElement) { target = args.pop(); } var content = html.apply(this, args); var poffset = offset.apply(this, args); var dir = direction.apply(this, args); var nodel = d3.select(node); var i = 0; var coords; nodel.html(content) .style({opacity: 1, 'pointer-events': 'all'}); while(i--) { nodel.classed(directions[i], false); } coords = direction_callbacks.get(dir).apply(this); nodel.classed(dir, true).style({ top: (coords.top + poffset[0]) + 'px', left: (coords.left + poffset[1]) + 'px' }); // quick fix for fading tile tooltips if (isFunction(this) === false){ var inst_class = d3.select(this).attr('class'); if (inst_class.indexOf('tile') >= 0){ setTimeout(fade_tips, 5000, this); } } return tip; }; // Public - hide the tooltip // // Returns a tip tip.hide = function() { var nodel = d3.select(node); nodel.style({opacity: 0, 'pointer-events': 'none'}); return tip; }; // Public: Proxy attr calls to the d3 tip container. Sets or gets attribute value. // // n - name of the attribute // v - value of the attribute // // Returns tip or attribute value tip.attr = function(n) { if (arguments.length < 2 && typeof n === 'string') { return d3.select(node).attr(n); } else { var args = Array.prototype.slice.call(arguments); d3.selection.prototype.attr.apply(d3.select(node), args); } return tip; }; // Public: Proxy style calls to the d3 tip container. Sets or gets a style value. // // n - name of the property // v - value of the property // // Returns tip or style property value tip.style = function(n) { if (arguments.length < 2 && typeof n === 'string') { return d3.select(node).style(n); } else { var args = Array.prototype.slice.call(arguments); d3.selection.prototype.style.apply(d3.select(node), args); } return tip; }; // Public: Set or get the direction of the tooltip // // v - One of n(north), s(south), e(east), or w(west), nw(northwest), // sw(southwest), ne(northeast) or se(southeast) // // Returns tip or direction tip.direction = function(v) { if (!arguments.length){ return direction; } direction = v == null ? v : d3.functor(v); return tip; }; // Public: Sets or gets the offset of the tip // // v - Array of [x, y] offset // // Returns offset or tip.offset = function(v) { if (!arguments.length) { return offset; } offset = v == null ? v : d3.functor(v); return tip; }; // Public: sets or gets the html value of the tooltip // // v - String value of the tip // // Returns html value or tip tip.html = function(v) { if (!arguments.length) { return html; } html = v == null ? v : d3.functor(v); return tip; }; function d3_tip_direction() { return 'n'; } function d3_tip_offset() { return [0, 0]; } function d3_tip_html() { return ' '; } var direction_callbacks = d3.map({ n: direction_n, s: direction_s, e: direction_e, w: direction_w, nw: direction_nw, ne: direction_ne, sw: direction_sw, se: direction_se, south_custom: direction_south_custom }), directions = direction_callbacks.keys(); function direction_south_custom() { var bbox = getScreenBBox(); return { top: bbox.s.y, left: bbox.s.x , }; } function direction_n() { var bbox = getScreenBBox(); return { top: bbox.n.y - node.offsetHeight, left: bbox.n.x - node.offsetWidth / 2 }; } function direction_s() { var bbox = getScreenBBox(); return { top: bbox.s.y, left: bbox.s.x - node.offsetWidth / 2 }; } function direction_e() { var bbox = getScreenBBox(); return { top: bbox.e.y - node.offsetHeight / 2, left: bbox.e.x }; } function direction_w() { var bbox = getScreenBBox(); return { top: bbox.w.y - node.offsetHeight / 2, left: bbox.w.x - node.offsetWidth }; } function direction_nw() { var bbox = getScreenBBox(); return { top: bbox.nw.y - node.offsetHeight, left: bbox.nw.x - node.offsetWidth }; } function direction_ne() { var bbox = getScreenBBox(); return { top: bbox.ne.y - node.offsetHeight, left: bbox.ne.x }; } function direction_sw() { var bbox = getScreenBBox(); return { top: bbox.sw.y, left: bbox.sw.x - node.offsetWidth }; } function direction_se() { var bbox = getScreenBBox(); return { top: bbox.se.y, left: bbox.e.x }; } function initNode() { var node = d3.select(document.createElement('div')); node.style({ position: 'absolute', opacity: 0, pointerEvents: 'none', boxSizing: 'border-box' }); return node.node(); } function getSVGNode(el) { el = el.node(); if(el.tagName.toLowerCase() == 'svg'){ return el; } return el.ownerSVGElement; } // Private - gets the screen coordinates of a shape // // Given a shape on the screen, will return an SVGPoint for the directions // n(north), s(south), e(east), w(west), ne(northeast), se(southeast), nw(northwest), // sw(southwest). // // +-+-+ // | | // + + // | | // +-+-+ // // Returns an Object {n, s, e, w, nw, sw, ne, se} function getScreenBBox() { var targetel = target || d3.event.target; var bbox = {}; var matrix = targetel.getScreenCTM(); var tbbox = targetel.getBBox(); var width = tbbox.width; var height = tbbox.height; var x = tbbox.x; var y = tbbox.y; var scrollTop = document.documentElement.scrollTop || document.body.scrollTop; var scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft; // Nick - prevents bugs with scrolling and zooming on the same object matrix.a = 1; matrix.d = 1; // changing order of adding scrolling, // original ordering was causing problems with pre-translated or rotated // elements. matrix.e = matrix.e + scrollLeft; matrix.f = matrix.f + scrollTop; point.x = x; //+ scrollLeft point.y = y; //+ scrollTop bbox.nw = point.matrixTransform(matrix); point.x = point.x + width; bbox.ne = point.matrixTransform(matrix); point.y = point.y + height; bbox.se = point.matrixTransform(matrix); point.x = point.x - width; bbox.sw = point.matrixTransform(matrix); point.y = point.y - height / 2; bbox.w = point.matrixTransform(matrix); point.x = point.x + width; bbox.e = point.matrixTransform(matrix); point.x = point.x - width / 2; point.y = point.y - height / 2; bbox.n = point.matrixTransform(matrix); point.y = point.y + height; bbox.s = point.matrixTransform(matrix); return bbox; } // only fade tips if you are still hovering on the current tip function fade_tips(inst_selection){ var is_hovering = d3.select(inst_selection) .classed('hovering'); if (is_hovering){ d3.selectAll('.d3-tip') .transition() .duration(250) .style('opacity',0) .style('display', 'none'); } } function isFunction(functionToCheck) { var getType = {}; return functionToCheck && getType.toString.call(functionToCheck) === '[object Function]'; } return tip; };