UNPKG

clumsy-graphics

Version:

a tool for rapidly developing animations where frames are described using svg elements à la react 🙃

15 lines (14 loc) 1.18 kB
/// <reference types="node" /> import { SagaReturnType } from 'redux-saga/effects'; import { GraphicsRendererProcessManagerAction } from '../models/AnimationDevelopmentAction'; import { AnimationModuleBundlerState } from '../models/AnimationDevelopmentState'; import { animationDevelopmentSetupSaga } from './animationDevelopmentSetupSaga'; export interface GraphicsRendererProcessManagerSagaApi extends Pick<SagaReturnType<typeof animationDevelopmentSetupSaga>, 'graphicsRendererProcessManagerActionChannel'> { } export declare function graphicsRendererProcessManagerSaga(api: GraphicsRendererProcessManagerSagaApi): Generator<import("redux-saga/effects").SelectEffect | import("redux-saga/effects").ChannelTakeEffect<GraphicsRendererProcessManagerAction> | import("redux-saga/effects").CallEffect<void>, void, GraphicsRendererProcessManagerAction & AnimationModuleBundlerState & void>; export interface SpawnGraphicsRendererProcessApi { graphicsRendererProcessCommandString: string; } export declare function spawnGraphicsRendererProcess(api: SpawnGraphicsRendererProcessApi): { spawnedGraphicsRendererProcess: import("child_process").ChildProcessWithoutNullStreams; };