clumsy-graphics
Version:
a tool for rapidly developing animations where frames are described using svg elements à la react 🙃
36 lines (35 loc) • 1.77 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.GraphicsRendererProcessKeyFromString = void 0;
const IO = __importStar(require("io-ts"));
exports.GraphicsRendererProcessKeyFromString = new IO.Type('GraphicsRendererProcessKeyFromString', (unknownInput) => typeof unknownInput === 'string', (unknownInput, ioContext) => {
const maybeGraphicsRendererProcessKeyOutput = unknownInput === 'animation'
? unknownInput
: typeof unknownInput === 'string' &&
unknownInput.startsWith('frame/') &&
unknownInput.substring(6).match(/^[0-9]+$/) !== null
? unknownInput
: null;
return maybeGraphicsRendererProcessKeyOutput === null
? IO.failure(unknownInput, ioContext)
: IO.success(maybeGraphicsRendererProcessKeyOutput);
}, (someGraphicsRendererProcessKeyInput) => someGraphicsRendererProcessKeyInput);