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clumsy-graphics

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a tool for rapidly developing animations where frames are described using svg elements à la react 🙃

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.GraphicsRendererProcessKeyFromString = void 0; const IO = __importStar(require("io-ts")); exports.GraphicsRendererProcessKeyFromString = new IO.Type('GraphicsRendererProcessKeyFromString', (unknownInput) => typeof unknownInput === 'string', (unknownInput, ioContext) => { const maybeGraphicsRendererProcessKeyOutput = unknownInput === 'animation' ? unknownInput : typeof unknownInput === 'string' && unknownInput.startsWith('frame/') && unknownInput.substring(6).match(/^[0-9]+$/) !== null ? unknownInput : null; return maybeGraphicsRendererProcessKeyOutput === null ? IO.failure(unknownInput, ioContext) : IO.success(maybeGraphicsRendererProcessKeyOutput); }, (someGraphicsRendererProcessKeyInput) => someGraphicsRendererProcessKeyInput);