clumsy-graphics
Version:
a tool for rapidly developing animations where frames are described using svg elements à la react 🙃
72 lines (71 loc) • 3.53 kB
JavaScript
"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.ClientGraphicsRendererProcessStateCodec = void 0;
const IO = __importStar(require("io-ts"));
const AnimationModule_1 = require("../../models/AnimationModule");
const GraphicsRendererProcessKey_1 = require("./GraphicsRendererProcessKey");
const ClientGraphicsRendererProcessInitializingStateCodec = IO.exact(IO.type({
buildVersion: IO.number,
buildStatus: IO.literal('validBuild'),
graphicsRendererProcessStatus: IO.literal('processInitializing'),
graphicsRendererProcessKey: GraphicsRendererProcessKey_1.GraphicsRendererProcessKeyFromString,
graphicsRendererProcessStdoutLog: IO.string,
animationModule: AnimationModule_1.ClientAnimationModuleCodec,
}));
const ClientGraphicsRendererProcessActiveStateCodec = IO.exact(IO.type({
buildVersion: IO.number,
buildStatus: IO.literal('validBuild'),
graphicsRendererProcessStatus: IO.literal('processActive'),
graphicsRendererProcessKey: GraphicsRendererProcessKey_1.GraphicsRendererProcessKeyFromString,
graphicsRendererProcessStdoutLog: IO.string,
animationModule: AnimationModule_1.ClientAnimationModuleCodec,
}));
const ClientGraphicsRendererProcessSuccessfulStateCodec = IO.exact(IO.type({
buildVersion: IO.number,
buildStatus: IO.literal('validBuild'),
graphicsRendererProcessStatus: IO.literal('processSuccessful'),
graphicsRendererProcessKey: GraphicsRendererProcessKey_1.GraphicsRendererProcessKeyFromString,
graphicsRendererProcessStdoutLog: IO.string,
animationModule: AnimationModule_1.ClientAnimationModuleCodec,
graphicAssetUrl: IO.string,
}));
const ClientGraphicsRendererProcessFailedStateCodec = IO.exact(IO.type({
buildVersion: IO.number,
buildStatus: IO.literal('validBuild'),
graphicsRendererProcessStatus: IO.literal('processFailed'),
graphicsRendererProcessKey: GraphicsRendererProcessKey_1.GraphicsRendererProcessKeyFromString,
graphicsRendererProcessStdoutLog: IO.string,
animationModule: AnimationModule_1.ClientAnimationModuleCodec,
graphicsRendererProcessErrorMessage: IO.string,
}));
const ClientGraphicsRendererProcessInvalidBuildStateCodec = IO.exact(IO.type({
buildVersion: IO.number,
buildStatus: IO.literal('invalidBuild'),
buildErrorMessage: IO.string,
}));
exports.ClientGraphicsRendererProcessStateCodec = IO.union([
ClientGraphicsRendererProcessInitializingStateCodec,
ClientGraphicsRendererProcessActiveStateCodec,
ClientGraphicsRendererProcessSuccessfulStateCodec,
ClientGraphicsRendererProcessFailedStateCodec,
ClientGraphicsRendererProcessInvalidBuildStateCodec,
]);