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clovers-reversi

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# Reversi for Clovers ## install ``` npm install clovers-reversi --save ``` ## build ``` npm run build # or just gulp ``` ## use ``` var Reversi = require('clovers-reversi') var reversi = new Reversi() reversi.mine() reversi.makeVisualBoard() console.log(reversi.visualBoard) ``` ## Globals - `BLACK = 1` - `BOARDDIM = 8` - `EMPTY = 3` - `STARTMOVE = [2, 3] // always starts w C4 to avoid translation repeats` - `WHITE = 2` ## Attributes - RotSym - X0Sym - XYSym - XnYSym - Y0Sym - blackScore - board - byteBoard - byteFirst32Moves - byteLastMoves - complete - currentPlayer - error - moveKey - moves - movesString - msg - rowBoard - symmetrical - visualBoard - whiteScore ## functions - arrayBoardToCols() - arrayBoardToRows() - arrayBoardToRows2D() - arrayToMove() - binaryBoardToByteBoard() - binaryMovesToByteMoves() - binaryMovesToStringMoves() - buildMovesString() - byteBoardPopulateBoard() - byteBoardToArrayBoard() - byteBoardToColArray() - byteBoardToRowArray() - byteMovesToStringMoves() - calcWinners() - clearAttrs() - colArrayBoardToBinaryBoard() - colArrayBoardToByteBoard() - getValidMoves() - isComplete() - isSymmetrical() - makeMove() - makeVisualBoard() - mine() - moveToArray() - multiArrayBoardToRows() - pickRandomMove() - playGameByteMoves() - playGameMovesArray() - playGameMovesString() - playMove() - possibleDirections() - sliceBinaryMovesToBytes() - sliceMovesStringToBytes() - stringBoardToArrayBoard() - stringMovesToArrayMoves() - stringMovesToBinaryMoves() - stringMovesToByteMoves() - thisBoardToByteBoard() - thisMovesToByteMoves() - translateToC4Version() - traverseDirection()