cloudhubui
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Various components to use in react projects
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JavaScript
;
function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _react = _interopRequireWildcard(require("react"));
function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function _getRequireWildcardCache() { return cache; }; return cache; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }
function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
function _iterableToArrayLimit(arr, i) { if (typeof Symbol === "undefined" || !(Symbol.iterator in Object(arr))) return; var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; }
function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }
// Our hook
function useDebounce(value, delay) {
// State and setters for debounced value
var _React$useState = _react.default.useState(value),
_React$useState2 = _slicedToArray(_React$useState, 2),
debouncedValue = _React$useState2[0],
setDebouncedValue = _React$useState2[1];
(0, _react.useEffect)(function () {
// Set debouncedValue to value (passed in) after the specified delay
var handler = setTimeout(function () {
setDebouncedValue(value);
}, delay); // Return a cleanup function that will be called every time ...
// ... useEffect is re-called. useEffect will only be re-called ...
// ... if value changes (see the inputs array below).
// This is how we prevent debouncedValue from changing if value is ...
// ... changed within the delay period. Timeout gets cleared and restarted.
// To put it in context, if the user is typing within our app's ...
// ... search box, we don't want the debouncedValue to update until ...
// ... they've stopped typing for more than 500ms.
return function () {
clearTimeout(handler);
};
}, // Only re-call effect if value changes
// You could also add the "delay" var to inputs array if you ...
// ... need to be able to change that dynamically.
[value, delay]);
return debouncedValue;
}
var _default = useDebounce;
exports.default = _default;