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Various components to use in react projects

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = MotionInView; var _propTypes = _interopRequireDefault(require("prop-types")); var _react = require("react"); var _framerMotion = require("framer-motion"); var _reactIntersectionObserver = require("react-intersection-observer"); var _Box = _interopRequireDefault(require("@material-ui/core/Box")); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); } function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } function _iterableToArrayLimit(arr, i) { if (typeof Symbol === "undefined" || !(Symbol.iterator in Object(arr))) return; var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; } function _objectWithoutProperties(source, excluded) { if (source == null) return {}; var target = _objectWithoutPropertiesLoose(source, excluded); var key, i; if (Object.getOwnPropertySymbols) { var sourceSymbolKeys = Object.getOwnPropertySymbols(source); for (i = 0; i < sourceSymbolKeys.length; i++) { key = sourceSymbolKeys[i]; if (excluded.indexOf(key) >= 0) continue; if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue; target[key] = source[key]; } } return target; } function _objectWithoutPropertiesLoose(source, excluded) { if (source == null) return {}; var target = {}; var sourceKeys = Object.keys(source); var key, i; for (i = 0; i < sourceKeys.length; i++) { key = sourceKeys[i]; if (excluded.indexOf(key) >= 0) continue; target[key] = source[key]; } return target; } // ---------------------------------------------------------------------- MotionInView.propTypes = { children: _propTypes.default.node, variants: _propTypes.default.object, transition: _propTypes.default.object, triggerOnce: _propTypes.default.bool, threshold: _propTypes.default.oneOfType([_propTypes.default.number, _propTypes.default.array]) }; function MotionInView(_ref) { var children = _ref.children, variants = _ref.variants, transition = _ref.transition, threshold = _ref.threshold, other = _objectWithoutProperties(_ref, ["children", "variants", "transition", "threshold"]); var controls = (0, _framerMotion.useAnimation)(); var _useInView = (0, _reactIntersectionObserver.useInView)({ threshold: threshold || 0, triggerOnce: true }), _useInView2 = _slicedToArray(_useInView, 2), ref = _useInView2[0], inView = _useInView2[1]; (0, _react.useEffect)(function () { if (inView) { controls.start(Object.keys(variants)[1]); } else { controls.start(Object.keys(variants)[0]); } }, [controls, inView, variants]); return /*#__PURE__*/React.createElement(_Box.default, _extends({ ref: ref, component: _framerMotion.motion.div, initial: Object.keys(variants)[0], animate: controls, variants: variants, transition: transition }, other), children); }