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cloud-blocks

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Cloud Blocks is a library for building scratch computing interfaces with Luxrobo MODI.

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// This file was automatically generated. Do not modify. 'use strict'; goog.provide('Blockly.Msg.en'); goog.require('Blockly.Msg'); Blockly.Msg['CONTROL_FOREVER'] = 'forever'; Blockly.Msg['CONTROL_REPEAT'] = 'repeat %1'; Blockly.Msg['CONTROL_IF'] = 'if %1 then'; Blockly.Msg['CONTROL_ELSE'] = 'else'; Blockly.Msg['CONTROL_STOP'] = 'stop'; Blockly.Msg['CONTROL_STOP_ALL'] = 'all'; Blockly.Msg['CONTROL_STOP_THIS'] = 'this script'; Blockly.Msg['CONTROL_STOP_OTHER'] = 'other scripts in sprite'; Blockly.Msg['CONTROL_WAIT'] = 'wait %1 seconds'; Blockly.Msg['CONTROL_WAITUNTIL'] = 'wait until %1'; Blockly.Msg['CONTROL_REPEATUNTIL'] = 'repeat until %1'; Blockly.Msg['CONTROL_WHILE'] = 'while %1'; Blockly.Msg['CONTROL_FOREACH'] = 'for each %1 in %2'; Blockly.Msg['CONTROL_STARTASCLONE'] = 'when I start as a clone'; Blockly.Msg['CONTROL_CREATECLONEOF'] = 'create clone of %1'; Blockly.Msg['CONTROL_CREATECLONEOF_MYSELF'] = 'myself'; Blockly.Msg['CONTROL_DELETETHISCLONE'] = 'delete this clone'; Blockly.Msg['CONTROL_COUNTER'] = 'counter'; Blockly.Msg['CONTROL_INCRCOUNTER'] = 'increment counter'; Blockly.Msg['CONTROL_CLEARCOUNTER'] = 'clear counter'; Blockly.Msg['CONTROL_ALLATONCE'] = 'all at once'; Blockly.Msg['DATA_SETVARIABLETO'] = 'set %1 to %2'; Blockly.Msg['DATA_CHANGEVARIABLEBY'] = 'change %1 by %2'; Blockly.Msg['DATA_SHOWVARIABLE'] = 'show variable %1'; Blockly.Msg['DATA_HIDEVARIABLE'] = 'hide variable %1'; Blockly.Msg['DATA_ADDTOLIST'] = 'add %1 to %2'; Blockly.Msg['DATA_DELETEOFLIST'] = 'delete %1 of %2'; Blockly.Msg['DATA_DELETEALLOFLIST'] = 'delete all of %1'; Blockly.Msg['DATA_INSERTATLIST'] = 'insert %1 at %2 of %3'; Blockly.Msg['DATA_REPLACEITEMOFLIST'] = 'replace item %1 of %2 with %3'; Blockly.Msg['DATA_ITEMOFLIST'] = 'item %1 of %2'; Blockly.Msg['DATA_ITEMNUMOFLIST'] = 'item # of %1 in %2'; Blockly.Msg['DATA_LENGTHOFLIST'] = 'length of %1'; Blockly.Msg['DATA_LISTCONTAINSITEM'] = '%1 contains %2?'; Blockly.Msg['DATA_SHOWLIST'] = 'show list %1'; Blockly.Msg['DATA_HIDELIST'] = 'hide list %1'; Blockly.Msg['DATA_INDEX_ALL'] = 'all'; Blockly.Msg['DATA_INDEX_LAST'] = 'last'; Blockly.Msg['DATA_INDEX_RANDOM'] = 'random'; Blockly.Msg['EVENT_WHENFLAGCLICKED'] = 'when %1 clicked'; Blockly.Msg['EVENT_WHENTHISSPRITECLICKED'] = 'when this sprite clicked'; Blockly.Msg['EVENT_WHENSTAGECLICKED'] = 'when stage clicked'; Blockly.Msg['EVENT_WHENTOUCHINGOBJECT'] = 'when this sprite touches %1'; Blockly.Msg['EVENT_WHENBROADCASTRECEIVED'] = 'when I receive %1'; Blockly.Msg['EVENT_WHENBACKDROPSWITCHESTO'] = 'when backdrop switches to %1'; Blockly.Msg['EVENT_WHENGREATERTHAN'] = 'when %1 > %2'; Blockly.Msg['EVENT_WHENGREATERTHAN_TIMER'] = 'timer'; Blockly.Msg['EVENT_WHENGREATERTHAN_LOUDNESS'] = 'loudness'; Blockly.Msg['EVENT_BROADCAST'] = 'broadcast %1'; Blockly.Msg['EVENT_BROADCASTANDWAIT'] = 'broadcast %1 and wait'; Blockly.Msg['EVENT_WHENKEYPRESSED'] = 'when %1 key pressed'; Blockly.Msg['EVENT_WHENKEYPRESSED_SPACE'] = 'space'; Blockly.Msg['EVENT_WHENKEYPRESSED_LEFT'] = 'left arrow'; Blockly.Msg['EVENT_WHENKEYPRESSED_RIGHT'] = 'right arrow'; Blockly.Msg['EVENT_WHENKEYPRESSED_DOWN'] = 'down arrow'; Blockly.Msg['EVENT_WHENKEYPRESSED_UP'] = 'up arrow'; Blockly.Msg['EVENT_WHENKEYPRESSED_ANY'] = 'any'; Blockly.Msg['LOOKS_SAYFORSECS'] = 'say %1 for %2 seconds'; Blockly.Msg['LOOKS_SAY'] = 'say %1'; Blockly.Msg['LOOKS_HELLO'] = 'Hello!'; Blockly.Msg['LOOKS_THINKFORSECS'] = 'think %1 for %2 seconds'; Blockly.Msg['LOOKS_THINK'] = 'think %1'; Blockly.Msg['LOOKS_HMM'] = 'Hmm...'; Blockly.Msg['LOOKS_SHOW'] = 'show'; Blockly.Msg['LOOKS_HIDE'] = 'hide'; Blockly.Msg['LOOKS_HIDEALLSPRITES'] = 'hide all sprites'; Blockly.Msg['LOOKS_EFFECT_COLOR'] = 'color'; Blockly.Msg['LOOKS_EFFECT_FISHEYE'] = 'fisheye'; Blockly.Msg['LOOKS_EFFECT_WHIRL'] = 'whirl'; Blockly.Msg['LOOKS_EFFECT_PIXELATE'] = 'pixelate'; Blockly.Msg['LOOKS_EFFECT_MOSAIC'] = 'mosaic'; Blockly.Msg['LOOKS_EFFECT_BRIGHTNESS'] = 'brightness'; Blockly.Msg['LOOKS_EFFECT_GHOST'] = 'ghost'; Blockly.Msg['LOOKS_CHANGEEFFECTBY'] = 'change %1 effect by %2'; Blockly.Msg['LOOKS_SETEFFECTTO'] = 'set %1 effect to %2'; Blockly.Msg['LOOKS_CLEARGRAPHICEFFECTS'] = 'clear graphic effects'; Blockly.Msg['LOOKS_CHANGESIZEBY'] = 'change size by %1'; Blockly.Msg['LOOKS_SETSIZETO'] = 'set size to %1 %'; Blockly.Msg['LOOKS_SIZE'] = 'size'; Blockly.Msg['LOOKS_CHANGESTRETCHBY'] = 'change stretch by %1'; Blockly.Msg['LOOKS_SETSTRETCHTO'] = 'set stretch to %1 %'; Blockly.Msg['LOOKS_SWITCHCOSTUMETO'] = 'switch costume to %1'; Blockly.Msg['LOOKS_NEXTCOSTUME'] = 'next costume'; Blockly.Msg['LOOKS_SWITCHBACKDROPTO'] = 'switch backdrop to %1'; Blockly.Msg['LOOKS_GOTOFRONTBACK'] = 'go to %1 layer'; Blockly.Msg['LOOKS_GOTOFRONTBACK_FRONT'] = 'front'; Blockly.Msg['LOOKS_GOTOFRONTBACK_BACK'] = 'back'; Blockly.Msg['LOOKS_GOFORWARDBACKWARDLAYERS'] = 'go %1 %2 layers'; Blockly.Msg['LOOKS_GOFORWARDBACKWARDLAYERS_FORWARD'] = 'forward'; Blockly.Msg['LOOKS_GOFORWARDBACKWARDLAYERS_BACKWARD'] = 'backward'; Blockly.Msg['LOOKS_BACKDROPNUMBERNAME'] = 'backdrop %1'; Blockly.Msg['LOOKS_COSTUMENUMBERNAME'] = 'costume %1'; Blockly.Msg['LOOKS_NUMBERNAME_NUMBER'] = 'number'; Blockly.Msg['LOOKS_NUMBERNAME_NAME'] = 'name'; Blockly.Msg['LOOKS_SWITCHBACKDROPTOANDWAIT'] = 'switch backdrop to %1 and wait'; Blockly.Msg['LOOKS_NEXTBACKDROP_BLOCK'] = 'next backdrop'; Blockly.Msg['LOOKS_NEXTBACKDROP'] = 'next backdrop'; Blockly.Msg['LOOKS_PREVIOUSBACKDROP'] = 'previous backdrop'; Blockly.Msg['LOOKS_RANDOMBACKDROP'] = 'random backdrop'; Blockly.Msg['MOTION_MOVESTEPS'] = 'move %1 steps'; Blockly.Msg['MOTION_TURNLEFT'] = 'turn %1 %2 degrees'; Blockly.Msg['MOTION_TURNRIGHT'] = 'turn %1 %2 degrees'; Blockly.Msg['MOTION_POINTINDIRECTION'] = 'point in direction %1'; Blockly.Msg['MOTION_POINTTOWARDS'] = 'point towards %1'; Blockly.Msg['MOTION_POINTTOWARDS_POINTER'] = 'mouse-pointer'; Blockly.Msg['MOTION_POINTTOWARDS_RANDOM'] = 'random direction'; Blockly.Msg['MOTION_GOTO'] = 'go to %1'; Blockly.Msg['MOTION_GOTO_POINTER'] = 'mouse-pointer'; Blockly.Msg['MOTION_GOTO_RANDOM'] = 'random position'; Blockly.Msg['MOTION_GOTOXY'] = 'go to x: %1 y: %2'; Blockly.Msg['MOTION_GLIDESECSTOXY'] = 'glide %1 secs to x: %2 y: %3'; Blockly.Msg['MOTION_GLIDETO'] = 'glide %1 secs to %2'; Blockly.Msg['MOTION_GLIDETO_POINTER'] = 'mouse-pointer'; Blockly.Msg['MOTION_GLIDETO_RANDOM'] = 'random position'; Blockly.Msg['MOTION_CHANGEXBY'] = 'change x by %1'; Blockly.Msg['MOTION_SETX'] = 'set x to %1'; Blockly.Msg['MOTION_CHANGEYBY'] = 'change y by %1'; Blockly.Msg['MOTION_SETY'] = 'set y to %1'; Blockly.Msg['MOTION_IFONEDGEBOUNCE'] = 'if on edge, bounce'; Blockly.Msg['MOTION_SETROTATIONSTYLE'] = 'set rotation style %1'; Blockly.Msg['MOTION_SETROTATIONSTYLE_LEFTRIGHT'] = 'left-right'; Blockly.Msg['MOTION_SETROTATIONSTYLE_DONTROTATE'] = "don't rotate"; Blockly.Msg['MOTION_SETROTATIONSTYLE_ALLAROUND'] = 'all around'; Blockly.Msg['MOTION_XPOSITION'] = 'x position'; Blockly.Msg['MOTION_YPOSITION'] = 'y position'; Blockly.Msg['MOTION_DIRECTION'] = 'direction'; Blockly.Msg['MOTION_SCROLLRIGHT'] = 'scroll right %1'; Blockly.Msg['MOTION_SCROLLUP'] = 'scroll up %1'; Blockly.Msg['MOTION_ALIGNSCENE'] = 'align scene %1'; Blockly.Msg['MOTION_ALIGNSCENE_BOTTOMLEFT'] = 'bottom-left'; Blockly.Msg['MOTION_ALIGNSCENE_BOTTOMRIGHT'] = 'bottom-right'; Blockly.Msg['MOTION_ALIGNSCENE_MIDDLE'] = 'middle'; Blockly.Msg['MOTION_ALIGNSCENE_TOPLEFT'] = 'top-left'; Blockly.Msg['MOTION_ALIGNSCENE_TOPRIGHT'] = 'top-right'; Blockly.Msg['MOTION_XSCROLL'] = 'x scroll'; Blockly.Msg['MOTION_YSCROLL'] = 'y scroll'; Blockly.Msg['MOTION_STAGE_SELECTED'] = 'Stage selected: no motion blocks'; Blockly.Msg['OPERATORS_ADD'] = '%1 + %2'; Blockly.Msg['OPERATORS_SUBTRACT'] = '%1 - %2'; Blockly.Msg['OPERATORS_MULTIPLY'] = '%1 * %2'; Blockly.Msg['OPERATORS_DIVIDE'] = '%1 / %2'; Blockly.Msg['OPERATORS_RANDOM'] = 'pick random %1 to %2'; Blockly.Msg['OPERATORS_GT'] = '%1 > %2'; Blockly.Msg['OPERATORS_LT'] = '%1 < %2'; Blockly.Msg['OPERATORS_EQUALS'] = '%1 = %2'; Blockly.Msg['OPERATORS_AND'] = '%1 and %2'; Blockly.Msg['OPERATORS_OR'] = '%1 or %2'; Blockly.Msg['OPERATORS_NOT'] = 'not %1'; Blockly.Msg['OPERATORS_JOIN'] = 'join %1 %2'; Blockly.Msg['OPERATORS_JOIN_APPLE'] = 'apple'; Blockly.Msg['OPERATORS_JOIN_BANANA'] = 'banana'; Blockly.Msg['OPERATORS_LETTEROF'] = 'letter %1 of %2'; Blockly.Msg['OPERATORS_LETTEROF_APPLE'] = 'a'; Blockly.Msg['OPERATORS_LENGTH'] = 'length of %1'; Blockly.Msg['OPERATORS_CONTAINS'] = '%1 contains %2?'; Blockly.Msg['OPERATORS_MOD'] = '%1 mod %2'; Blockly.Msg['OPERATORS_ROUND'] = 'round %1'; Blockly.Msg['OPERATORS_MATHOP'] = '%1 of %2'; Blockly.Msg['OPERATORS_MATHOP_ABS'] = 'abs'; Blockly.Msg['OPERATORS_MATHOP_FLOOR'] = 'floor'; Blockly.Msg['OPERATORS_MATHOP_CEILING'] = 'ceiling'; Blockly.Msg['OPERATORS_MATHOP_SQRT'] = 'sqrt'; Blockly.Msg['OPERATORS_MATHOP_SIN'] = 'sin'; Blockly.Msg['OPERATORS_MATHOP_COS'] = 'cos'; Blockly.Msg['OPERATORS_MATHOP_TAN'] = 'tan'; Blockly.Msg['OPERATORS_MATHOP_ASIN'] = 'asin'; Blockly.Msg['OPERATORS_MATHOP_ACOS'] = 'acos'; Blockly.Msg['OPERATORS_MATHOP_ATAN'] = 'atan'; Blockly.Msg['OPERATORS_MATHOP_LN'] = 'ln'; Blockly.Msg['OPERATORS_MATHOP_LOG'] = 'log'; Blockly.Msg['OPERATORS_MATHOP_EEXP'] = 'e ^'; Blockly.Msg['OPERATORS_MATHOP_10EXP'] = '10 ^'; Blockly.Msg['PROCEDURES_DEFINITION'] = 'define %1'; Blockly.Msg['SENSING_TOUCHINGOBJECT'] = 'touching %1?'; Blockly.Msg['SENSING_TOUCHINGOBJECT_POINTER'] = 'mouse-pointer'; Blockly.Msg['SENSING_TOUCHINGOBJECT_EDGE'] = 'edge'; Blockly.Msg['SENSING_TOUCHINGCOLOR'] = 'touching color %1?'; Blockly.Msg['SENSING_COLORISTOUCHINGCOLOR'] = 'color %1 is touching %2?'; Blockly.Msg['SENSING_DISTANCETO'] = 'distance to %1'; Blockly.Msg['SENSING_DISTANCETO_POINTER'] = 'mouse-pointer'; Blockly.Msg['SENSING_ASKANDWAIT'] = 'ask %1 and wait'; Blockly.Msg['SENSING_ASK_TEXT'] = "What's your name?"; Blockly.Msg['SENSING_ANSWER'] = 'answer'; Blockly.Msg['SENSING_KEYPRESSED'] = 'key %1 pressed?'; Blockly.Msg['SENSING_MOUSEDOWN'] = 'mouse down?'; Blockly.Msg['SENSING_MOUSEX'] = 'mouse x'; Blockly.Msg['SENSING_MOUSEY'] = 'mouse y'; Blockly.Msg['SENSING_SETDRAGMODE'] = 'set drag mode %1'; Blockly.Msg['SENSING_SETDRAGMODE_DRAGGABLE'] = 'draggable'; Blockly.Msg['SENSING_SETDRAGMODE_NOTDRAGGABLE'] = 'not draggable'; Blockly.Msg['SENSING_LOUDNESS'] = 'loudness'; Blockly.Msg['SENSING_LOUD'] = 'loud?'; Blockly.Msg['SENSING_TIMER'] = 'timer'; Blockly.Msg['SENSING_RESETTIMER'] = 'reset timer'; Blockly.Msg['SENSING_OF'] = '%1 of %2'; Blockly.Msg['SENSING_OF_XPOSITION'] = 'x position'; Blockly.Msg['SENSING_OF_YPOSITION'] = 'y position'; Blockly.Msg['SENSING_OF_DIRECTION'] = 'direction'; Blockly.Msg['SENSING_OF_COSTUMENUMBER'] = 'costume #'; Blockly.Msg['SENSING_OF_COSTUMENAME'] = 'costume name'; Blockly.Msg['SENSING_OF_SIZE'] = 'size'; Blockly.Msg['SENSING_OF_VOLUME'] = 'volume'; Blockly.Msg['SENSING_OF_BACKDROPNUMBER'] = 'backdrop #'; Blockly.Msg['SENSING_OF_BACKDROPNAME'] = 'backdrop name'; Blockly.Msg['SENSING_OF_STAGE'] = 'Stage'; Blockly.Msg['SENSING_CURRENT'] = 'current %1'; Blockly.Msg['SENSING_CURRENT_YEAR'] = 'year'; Blockly.Msg['SENSING_CURRENT_MONTH'] = 'month'; Blockly.Msg['SENSING_CURRENT_DATE'] = 'date'; Blockly.Msg['SENSING_CURRENT_DAYOFWEEK'] = 'day of week'; Blockly.Msg['SENSING_CURRENT_HOUR'] = 'hour'; Blockly.Msg['SENSING_CURRENT_MINUTE'] = 'minute'; Blockly.Msg['SENSING_CURRENT_SECOND'] = 'second'; Blockly.Msg['SENSING_DAYSSINCE2000'] = 'days since 2000'; Blockly.Msg['SENSING_USERNAME'] = 'username'; Blockly.Msg['SENSING_USERID'] = 'user id'; Blockly.Msg['SOUND_PLAY'] = 'start sound %1'; Blockly.Msg['SOUND_PLAYUNTILDONE'] = 'play sound %1 until done'; Blockly.Msg['SOUND_STOPALLSOUNDS'] = 'stop all sounds'; Blockly.Msg['SOUND_SETEFFECTO'] = 'set %1 effect to %2'; Blockly.Msg['SOUND_CHANGEEFFECTBY'] = 'change %1 effect by %2'; Blockly.Msg['SOUND_CLEAREFFECTS'] = 'clear sound effects'; Blockly.Msg['SOUND_EFFECTS_PITCH'] = 'pitch'; Blockly.Msg['SOUND_EFFECTS_PAN'] = 'pan left/right'; Blockly.Msg['SOUND_CHANGEVOLUMEBY'] = 'change volume by %1'; Blockly.Msg['SOUND_SETVOLUMETO'] = 'set volume to %1%'; Blockly.Msg['SOUND_VOLUME'] = 'volume'; Blockly.Msg['SOUND_RECORD'] = 'record...'; Blockly.Msg['CATEGORY_MOTION'] = 'Motion'; Blockly.Msg['CATEGORY_LOOKS'] = 'Looks'; Blockly.Msg['CATEGORY_SOUND'] = 'Sound'; Blockly.Msg['CATEGORY_EVENTS'] = 'Events'; Blockly.Msg['CATEGORY_CONTROL'] = 'Control'; Blockly.Msg['CATEGORY_SENSING'] = 'Sensing'; Blockly.Msg['CATEGORY_OPERATORS'] = 'Operators'; Blockly.Msg['CATEGORY_MODI'] = 'Hardware'; Blockly.Msg['CATEGORY_VARIABLES'] = 'Variables'; Blockly.Msg['CATEGORY_MYBLOCKS'] = 'My Blocks'; Blockly.Msg['DUPLICATE'] = 'Duplicate'; Blockly.Msg['DELETE'] = 'Delete'; Blockly.Msg['ADD_COMMENT'] = 'Add Comment'; Blockly.Msg['REMOVE_COMMENT'] = 'Remove Comment'; Blockly.Msg['DELETE_BLOCK'] = 'Delete Block'; Blockly.Msg['DELETE_X_BLOCKS'] = 'Delete %1 Blocks'; Blockly.Msg['DELETE_ALL_BLOCKS'] = 'Delete all %1 blocks?'; Blockly.Msg['CLEAN_UP'] = 'Clean up Blocks'; Blockly.Msg['HELP'] = 'Help'; Blockly.Msg['UNDO'] = 'Undo'; Blockly.Msg['REDO'] = 'Redo'; Blockly.Msg['EDIT_PROCEDURE'] = 'Edit'; Blockly.Msg['SHOW_PROCEDURE_DEFINITION'] = 'Go to definition'; Blockly.Msg['WORKSPACE_COMMENT_DEFAULT_TEXT'] = 'Say something...'; Blockly.Msg['COLOUR_HUE_LABEL'] = 'Color'; Blockly.Msg['COLOUR_SATURATION_LABEL'] = 'Saturation'; Blockly.Msg['COLOUR_BRIGHTNESS_LABEL'] = 'Brightness'; Blockly.Msg['CHANGE_VALUE_TITLE'] = 'Change value:'; Blockly.Msg['RENAME_VARIABLE'] = 'Rename variable'; Blockly.Msg['RENAME_VARIABLE_TITLE'] = 'Rename all "%1" variables to:'; Blockly.Msg['RENAME_VARIABLE_MODAL_TITLE'] = 'Rename Variable'; Blockly.Msg['NEW_VARIABLE'] = 'Make a Variable'; Blockly.Msg['NEW_VARIABLE_TITLE'] = 'New variable name:'; Blockly.Msg['VARIABLE_MODAL_TITLE'] = 'New Variable'; Blockly.Msg['VARIABLE_ALREADY_EXISTS'] = 'A variable named "%1" already exists.'; Blockly.Msg['VARIABLE_ALREADY_EXISTS_FOR_ANOTHER_TYPE'] = 'A variable named "%1" already exists for another variable of type "%2".'; Blockly.Msg['DELETE_VARIABLE_CONFIRMATION'] = 'Delete %1 uses of the "%2" variable?'; Blockly.Msg['CANNOT_DELETE_VARIABLE_PROCEDURE'] = 'Can\'t delete the variable "%1" because it\'s part of the definition of the function "%2"'; Blockly.Msg['DELETE_VARIABLE'] = 'Delete the "%1" variable'; Blockly.Msg['NEW_PROCEDURE'] = 'Make a Block'; Blockly.Msg['PROCEDURE_ALREADY_EXISTS'] = 'A procedure named "%1" already exists.'; Blockly.Msg['PROCEDURE_DEFAULT_NAME'] = 'block name'; Blockly.Msg['PROCEDURE_USED'] = 'To delete a block definition, first remove all uses of the block'; Blockly.Msg['NEW_LIST'] = 'Make a List'; Blockly.Msg['NEW_LIST_TITLE'] = 'New list name:'; Blockly.Msg['LIST_MODAL_TITLE'] = 'New List'; Blockly.Msg['LIST_ALREADY_EXISTS'] = 'A list named "%1" already exists.'; Blockly.Msg['RENAME_LIST_TITLE'] = 'Rename all "%1" lists to:'; Blockly.Msg['RENAME_LIST_MODAL_TITLE'] = 'Rename List'; Blockly.Msg['DEFAULT_LIST_ITEM'] = 'thing'; Blockly.Msg['DELETE_LIST'] = 'Delete the "%1" list'; Blockly.Msg['RENAME_LIST'] = 'Rename list'; Blockly.Msg['NEW_BROADCAST_MESSAGE'] = 'New message'; Blockly.Msg['NEW_BROADCAST_MESSAGE_TITLE'] = 'New message name:'; Blockly.Msg['BROADCAST_MODAL_TITLE'] = 'New Message'; Blockly.Msg['DEFAULT_BROADCAST_MESSAGE_NAME'] = 'message1';