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cloud-blocks

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Cloud Blocks is a library for building scratch computing interfaces with Luxrobo MODI.

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/** * @license * Visual Blocks Editor * * Copyright 2017 Google Inc. * https://developers.google.com/blockly/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @fileoverview Methods for dragging a block visually. * @author Sophie */ 'use strict'; goog.provide('Blockly.CodeSketchBlockDragger'); goog.require('Blockly.BlockAnimations'); goog.require('Blockly.Events.BlockMove'); goog.require('Blockly.Events.DragBlockOutside'); goog.require('Blockly.Events.EndBlockDrag'); goog.require('Blockly.InsertionMarkerManager'); goog.require('goog.math.Coordinate'); goog.require('goog.asserts'); /** * Class for a block dragger. It moves blocks around the workspace when they * are being dragged by a mouse or touch. * @author Sophie * @param {!Blockly.BlockSvg} block The block to drag. * @param {!Blockly.WorkspaceSvg} workspace The workspace to drag on. * @extends Blockly.BlockDragger * @constructor */ Blockly.CodeSketchBlockDragger = function (block, workspace) { Blockly.CodeSketchBlockDragger.superClass_.constructor.call( this, block, workspace ); /** * is the block dragged from flyout? * @type {!Blockly.BlockSvg} * @author Sophie */ this.isFromFlyout_ = false; }; goog.inherits(Blockly.CodeSketchBlockDragger, Blockly.BlockDragger); /** * Execute a step of block dragging, based on the given event. Update the * display accordingly. * @param {!Event} e The most recent move event. * @param {!goog.math.Coordinate} currentDragDeltaXY How far the pointer has * moved from the position at the start of the drag, in pixel units. * @package * @return {boolean} True if the event should be propagated, false if not. */ Blockly.CodeSketchBlockDragger.prototype.dragBlock = function ( e, currentDragDeltaXY ) { var delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY, 'DRAG'); var newLoc = goog.math.Coordinate.sum(this.startXY_, delta); this.draggingBlock_.moveDuringDrag(newLoc); this.dragIcons_(delta); this.deleteArea_ = this.workspace_.isDeleteArea(e); var isOutside = !this.workspace_.isInsideBlocksArea(e); this.draggedConnectionManager_.update(delta, this.deleteArea_, isOutside); if (isOutside !== this.wasOutside_) { this.fireDragOutsideEvent_(isOutside); this.wasOutside_ = isOutside; } this.updateCursorDuringBlockDrag_(isOutside); return isOutside; }; /** * Finish a block drag and put the block back on the workspace. * @param {!Event} e The mouseup/touchend event. * @param {!goog.math.Coordinate} currentDragDeltaXY How far the pointer has * moved from the position at the start of the drag, in pixel units. * @package */ Blockly.CodeSketchBlockDragger.prototype.endBlockDrag = function ( e, currentDragDeltaXY ) { // Make sure internal state is fresh. this.dragBlock(e, currentDragDeltaXY); this.dragIconData_ = []; var isOutside = this.wasOutside_; this.fireEndDragEvent_(isOutside); this.draggingBlock_.setMouseThroughStyle(false); Blockly.BlockAnimations.disconnectUiStop(); var delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY, 'END'); var newLoc = goog.math.Coordinate.sum(this.startXY_, delta); this.draggingBlock_.moveOffDragSurface_(newLoc); // Scratch-specific: note possible illegal definition deletion for rollback below. var isDeletingProcDef = this.wouldDeleteBlock_ && this.draggingBlock_.type == Blockly.PROCEDURES_DEFINITION_BLOCK_TYPE; var deleted = this.maybeDeleteBlock_(); if (!deleted) { // These are expensive and don't need to be done if we're deleting. this.draggingBlock_.moveConnections_(delta.x, delta.y); this.draggingBlock_.setDragging(false); this.fireMoveEvent_(); if (this.draggedConnectionManager_.wouldConnectBlock()) { // Applying connections also rerenders the relevant blocks. this.draggedConnectionManager_.applyConnections(); } else { this.draggingBlock_.render(); } this.draggingBlock_.scheduleSnapAndBump(); } this.workspace_.setResizesEnabled(false); // not to move blocklyCanvas var toolbox = this.workspace_.getToolbox(); if (toolbox) { var style = this.draggingBlock_.isDeletable() ? 'blocklyToolboxDelete' : 'blocklyToolboxGrab'; toolbox.removeStyle(style); } Blockly.Events.setGroup(false); if (isOutside) { var ws = this.workspace_; // Reset a drag to outside of scratch-blocks setTimeout(function () { ws.undo(); }); } // Scratch-specific: roll back deletes that create call blocks with defines. // Have to wait for connections to be re-established, so put in setTimeout. // Only do this if we deleted a proc def. if (isDeletingProcDef) { var ws = this.workspace_; setTimeout(function () { var allBlocks = ws.getAllBlocks(); for (var i = 0; i < allBlocks.length; i++) { var block = allBlocks[i]; if (block.type == Blockly.PROCEDURES_CALL_BLOCK_TYPE) { var procCode = block.getProcCode(); // Check for call blocks with no associated define block. if (!Blockly.Procedures.getDefineBlock(procCode, ws)) { alert(Blockly.Msg.PROCEDURE_USED); ws.undo(); return; // There can only be one define deletion at a time. } } } // The proc deletion was valid, update the toolbox. ws.refreshToolboxSelection_(); }); } }; /** * @author Tom */ Blockly.CodeSketchBlockDragger.prototype.pixelsToWorkspaceUnits_ = function ( pixelCoord, eventName ) { var videoOptions = this.getVideoOptions(); if (videoOptions && this.isFromFlyout_) { var flyout = this.workspace_.getFlyout(); if (eventName === 'DRAG') { pixelCoord.y += flyout.videoHeight_; } } var result = new goog.math.Coordinate( pixelCoord.x / this.workspace_.scale, pixelCoord.y / this.workspace_.scale ); if (this.workspace_.isMutator) { // If we're in a mutator, its scale is always 1, purely because of some // oddities in our rendering optimizations. The actual scale is the same as // the scale on the parent workspace. // Fix that for dragging. var mainScale = this.workspace_.options.parentWorkspace.scale; result = result.scale(1 / mainScale); } return result; }; /** * @author Tom */ Blockly.CodeSketchBlockDragger.prototype.getVideoOptions = function () { var workspaceOptions = this.workspace_.options; if (workspaceOptions) { return workspaceOptions.videoOptions; } else { return undefined; } };