cloud-blocks
Version:
Cloud Blocks is a library for building scratch computing interfaces with Luxrobo MODI.
248 lines (234 loc) • 5.76 kB
JavaScript
/**
* @license
* Visual Blocks Editor
*
* Copyright 2016 Massachusetts Institute of Technology
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
'use strict';
goog.provide('Blockly.Blocks.sound');
goog.require('Blockly.Blocks');
goog.require('Blockly.Colours');
goog.require('Blockly.constants');
goog.require('Blockly.ScratchBlocks.VerticalExtensions');
Blockly.Blocks['sound_sounds_menu'] = {
/**
* Sound effects drop-down menu.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: '%1',
args0: [
{
type: 'field_dropdown',
name: 'SOUND_MENU',
options: [
['1', '0'],
['2', '1'],
['3', '2'],
['4', '3'],
['5', '4'],
['6', '5'],
['7', '6'],
['8', '7'],
['9', '8'],
['10', '9'],
[
'call a function',
function () {
window.alert('function called!');
}
]
]
}
],
colour: Blockly.Colours.sounds.secondary,
colourSecondary: Blockly.Colours.sounds.secondary,
colourTertiary: Blockly.Colours.sounds.tertiary,
extensions: ['output_string']
});
}
};
Blockly.Blocks['sound_play'] = {
/**
* Block to play sound.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.SOUND_PLAY,
args0: [
{
type: 'input_value',
name: 'SOUND_MENU'
}
],
category: Blockly.Categories.sound,
extensions: ['colours_sounds', 'shape_statement']
});
}
};
Blockly.Blocks['sound_playuntildone'] = {
/**
* Block to play sound until done.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.SOUND_PLAYUNTILDONE,
args0: [
{
type: 'input_value',
name: 'SOUND_MENU'
}
],
category: Blockly.Categories.sound,
extensions: ['colours_sounds', 'shape_statement']
});
}
};
Blockly.Blocks['sound_stopallsounds'] = {
/**
* Block to stop all sounds
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.SOUND_STOPALLSOUNDS,
category: Blockly.Categories.sound,
extensions: ['colours_sounds', 'shape_statement']
});
}
};
Blockly.Blocks['sound_seteffectto'] = {
/**
* Block to set the audio effect
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.SOUND_SETEFFECTO,
args0: [
{
type: 'field_dropdown',
name: 'EFFECT',
options: [
[Blockly.Msg.SOUND_EFFECTS_PITCH, 'PITCH'],
[Blockly.Msg.SOUND_EFFECTS_PAN, 'PAN']
]
},
{
type: 'input_value',
name: 'VALUE'
}
],
category: Blockly.Categories.sound,
extensions: ['colours_sounds', 'shape_statement']
});
}
};
Blockly.Blocks['sound_changeeffectby'] = {
/**
* Block to change the audio effect
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.SOUND_CHANGEEFFECTBY,
args0: [
{
type: 'field_dropdown',
name: 'EFFECT',
options: [
[Blockly.Msg.SOUND_EFFECTS_PITCH, 'PITCH'],
[Blockly.Msg.SOUND_EFFECTS_PAN, 'PAN']
]
},
{
type: 'input_value',
name: 'VALUE'
}
],
category: Blockly.Categories.sound,
extensions: ['colours_sounds', 'shape_statement']
});
}
};
Blockly.Blocks['sound_cleareffects'] = {
/**
* Block to clear audio effects
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.SOUND_CLEAREFFECTS,
category: Blockly.Categories.sound,
extensions: ['colours_sounds', 'shape_statement']
});
}
};
Blockly.Blocks['sound_changevolumeby'] = {
/**
* Block to change the sprite's volume by a certain value
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.SOUND_CHANGEVOLUMEBY,
args0: [
{
type: 'input_value',
name: 'VOLUME'
}
],
category: Blockly.Categories.sound,
extensions: ['colours_sounds', 'shape_statement']
});
}
};
Blockly.Blocks['sound_setvolumeto'] = {
/**
* Block to set the sprite's volume to a certain percent
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.SOUND_SETVOLUMETO,
args0: [
{
type: 'input_value',
name: 'VOLUME'
}
],
category: Blockly.Categories.sound,
extensions: ['colours_sounds', 'shape_statement']
});
}
};
Blockly.Blocks['sound_volume'] = {
/**
* Block to report volume
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.SOUND_VOLUME,
category: Blockly.Categories.sound,
checkboxInFlyout: true,
extensions: ['colours_sounds', 'output_number']
});
}
};