cloud-blocks
Version:
Cloud Blocks is a library for building scratch computing interfaces with Luxrobo MODI.
587 lines (557 loc) • 14.4 kB
JavaScript
/**
* @license
* Visual Blocks Editor
*
* Copyright 2016 Massachusetts Institute of Technology
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
'use strict';
goog.provide('Blockly.Blocks.looks');
goog.require('Blockly.Blocks');
goog.require('Blockly.Colours');
goog.require('Blockly.constants');
goog.require('Blockly.ScratchBlocks.VerticalExtensions');
Blockly.Blocks['looks_sayforsecs'] = {
/**
* Block to say for some time.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_SAYFORSECS,
args0: [
{
type: 'input_value',
name: 'MESSAGE'
},
{
type: 'input_value',
name: 'SECS'
}
],
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_say'] = {
/**
* Block to say.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_SAY,
args0: [
{
type: 'input_value',
name: 'MESSAGE'
}
],
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_thinkforsecs'] = {
/**
* Block to think for some time.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_THINKFORSECS,
args0: [
{
type: 'input_value',
name: 'MESSAGE'
},
{
type: 'input_value',
name: 'SECS'
}
],
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_think'] = {
/**
* Block to think.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_THINK,
args0: [
{
type: 'input_value',
name: 'MESSAGE'
}
],
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_show'] = {
/**
* Show block.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_SHOW,
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_hide'] = {
/**
* Hide block.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_HIDE,
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_hideallsprites'] = {
/**
* Hide-all-sprites block. Does not actually do anything. This is an
* obsolete block that is implemented for compatibility with Scratch 2.0
* projects.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_HIDEALLSPRITES,
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_changeeffectby'] = {
/**
* Block to change graphic effect.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_CHANGEEFFECTBY,
args0: [
{
type: 'field_dropdown',
name: 'EFFECT',
options: [
[Blockly.Msg.LOOKS_EFFECT_COLOR, 'COLOR'],
[Blockly.Msg.LOOKS_EFFECT_FISHEYE, 'FISHEYE'],
[Blockly.Msg.LOOKS_EFFECT_WHIRL, 'WHIRL'],
[Blockly.Msg.LOOKS_EFFECT_PIXELATE, 'PIXELATE'],
[Blockly.Msg.LOOKS_EFFECT_MOSAIC, 'MOSAIC'],
[Blockly.Msg.LOOKS_EFFECT_BRIGHTNESS, 'BRIGHTNESS'],
[Blockly.Msg.LOOKS_EFFECT_GHOST, 'GHOST']
]
},
{
type: 'input_value',
name: 'CHANGE'
}
],
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_seteffectto'] = {
/**
* Block to set graphic effect.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_SETEFFECTTO,
args0: [
{
type: 'field_dropdown',
name: 'EFFECT',
options: [
[Blockly.Msg.LOOKS_EFFECT_COLOR, 'COLOR'],
[Blockly.Msg.LOOKS_EFFECT_FISHEYE, 'FISHEYE'],
[Blockly.Msg.LOOKS_EFFECT_WHIRL, 'WHIRL'],
[Blockly.Msg.LOOKS_EFFECT_PIXELATE, 'PIXELATE'],
[Blockly.Msg.LOOKS_EFFECT_MOSAIC, 'MOSAIC'],
[Blockly.Msg.LOOKS_EFFECT_BRIGHTNESS, 'BRIGHTNESS'],
[Blockly.Msg.LOOKS_EFFECT_GHOST, 'GHOST']
]
},
{
type: 'input_value',
name: 'VALUE'
}
],
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_cleargraphiceffects'] = {
/**
* Block to clear graphic effects.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_CLEARGRAPHICEFFECTS,
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_changesizeby'] = {
/**
* Block to change size
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_CHANGESIZEBY,
args0: [
{
type: 'input_value',
name: 'CHANGE'
}
],
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_setsizeto'] = {
/**
* Block to set size
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_SETSIZETO,
args0: [
{
type: 'input_value',
name: 'SIZE'
}
],
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_size'] = {
/**
* Block to report size
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_SIZE,
category: Blockly.Categories.looks,
checkboxInFlyout: true,
extensions: ['colours_looks', 'output_number']
});
}
};
Blockly.Blocks['looks_changestretchby'] = {
/**
* Block to change stretch. Does not actually do anything. This is an
* obsolete block that is implemented for compatibility with Scratch 1.4
* projects as well as 2.0 projects that still have the block.
* The "stretch" blocks were introduced in very early versions of Scratch,
* but their functionality was removed shortly later. They still appeared
* correctly up until (and including) Scratch 1.4 - as "change stretch by"
* and "set stretch to" - but were removed altogether in Scratch 2.0, and
* displayed as red "undefined" blocks. Some Scratch projects still contain
* these blocks, however, and they don't open in 3.0 unless the blocks
* actually exist (though they still don't funcitonally do anything).
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_CHANGESTRETCHBY,
args0: [
{
type: 'input_value',
name: 'CHANGE'
}
],
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_setstretchto'] = {
/**
* Block to set stretch. Does not actually do anything. This is an obsolete
* block that is implemented for compatibility with Scratch 1.4 projects
* (see looks_changestretchby).
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_SETSTRETCHTO,
args0: [
{
type: 'input_value',
name: 'STRETCH'
}
],
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_costume'] = {
/**
* Costumes drop-down menu.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: '%1',
args0: [
{
type: 'field_dropdown',
name: 'COSTUME',
options: [
['costume1', 'COSTUME1'],
['costume2', 'COSTUME2']
]
}
],
colour: Blockly.Colours.looks.secondary,
colourSecondary: Blockly.Colours.looks.secondary,
colourTertiary: Blockly.Colours.looks.tertiary,
extensions: ['output_string']
});
}
};
Blockly.Blocks['looks_switchcostumeto'] = {
/**
* Block to switch the sprite's costume to the selected one.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_SWITCHCOSTUMETO,
args0: [
{
type: 'input_value',
name: 'COSTUME'
}
],
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_nextcostume'] = {
/**
* Block to switch the sprite's costume to the next one.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_NEXTCOSTUME,
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_switchbackdropto'] = {
/**
* Block to switch the backdrop to the selected one.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_SWITCHBACKDROPTO,
args0: [
{
type: 'input_value',
name: 'BACKDROP'
}
],
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_backdrops'] = {
/**
* Backdrop list
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
id: 'looks_backdrops',
message0: '%1',
args0: [
{
type: 'field_dropdown',
name: 'BACKDROP',
options: [['backdrop1', 'BACKDROP1']]
}
],
colour: Blockly.Colours.looks.secondary,
colourSecondary: Blockly.Colours.looks.secondary,
colourTertiary: Blockly.Colours.looks.tertiary,
extensions: ['output_string']
});
}
};
Blockly.Blocks['looks_gotofrontback'] = {
/**
* "Go to front/back" Block.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_GOTOFRONTBACK,
args0: [
{
type: 'field_dropdown',
name: 'FRONT_BACK',
options: [
[Blockly.Msg.LOOKS_GOTOFRONTBACK_FRONT, 'front'],
[Blockly.Msg.LOOKS_GOTOFRONTBACK_BACK, 'back']
]
}
],
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_goforwardbackwardlayers'] = {
/**
* "Go forward/backward [Number] Layers" Block.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_GOFORWARDBACKWARDLAYERS,
args0: [
{
type: 'field_dropdown',
name: 'FORWARD_BACKWARD',
options: [
[Blockly.Msg.LOOKS_GOFORWARDBACKWARDLAYERS_FORWARD, 'forward'],
[Blockly.Msg.LOOKS_GOFORWARDBACKWARDLAYERS_BACKWARD, 'backward']
]
},
{
type: 'input_value',
name: 'NUM'
}
],
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_backdropnumbername'] = {
/**
* Block to report backdrop's number or name
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_BACKDROPNUMBERNAME,
args0: [
{
type: 'field_dropdown',
name: 'NUMBER_NAME',
options: [
[Blockly.Msg.LOOKS_NUMBERNAME_NUMBER, 'number'],
[Blockly.Msg.LOOKS_NUMBERNAME_NAME, 'name']
]
}
],
category: Blockly.Categories.looks,
checkboxInFlyout: true,
extensions: ['colours_looks', 'output_number']
});
}
};
Blockly.Blocks['looks_costumenumbername'] = {
/**
* Block to report costume's number or name
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_COSTUMENUMBERNAME,
args0: [
{
type: 'field_dropdown',
name: 'NUMBER_NAME',
options: [
[Blockly.Msg.LOOKS_NUMBERNAME_NUMBER, 'number'],
[Blockly.Msg.LOOKS_NUMBERNAME_NAME, 'name']
]
}
],
category: Blockly.Categories.looks,
checkboxInFlyout: true,
extensions: ['colours_looks', 'output_number']
});
}
};
Blockly.Blocks['looks_switchbackdroptoandwait'] = {
/**
* Block to switch the backdrop to the selected one and wait.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_SWITCHBACKDROPTOANDWAIT,
args0: [
{
type: 'input_value',
name: 'BACKDROP'
}
],
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};
Blockly.Blocks['looks_nextbackdrop'] = {
/**
* Block to switch the backdrop to the next one.
* @this Blockly.Block
*/
init: function () {
this.jsonInit({
message0: Blockly.Msg.LOOKS_NEXTBACKDROP_BLOCK,
category: Blockly.Categories.looks,
extensions: ['colours_looks', 'shape_statement']
});
}
};