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<!DOCTYPE html> <html> <!-- Copyright 2011 The Closure Library Authors. All Rights Reserved. Use of this source code is governed by the Apache License, Version 2.0. See the COPYING file for details. --> <head> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta charset="UTF-8" /> <title>Closure Unit Tests - goog.vec.Vec4</title> <script src="../base.js"></script> <script> goog.require('goog.vec.Float32Array'); goog.require('goog.vec.Vec4'); goog.require('goog.testing.jsunit'); </script> </head> <body> <script> function testDeprecatedConstructor() { assertElementsEquals([0, 0, 0, 0], goog.vec.Vec4.create()); assertElementsEquals([1, 2, 3, 4], goog.vec.Vec4.createFromValues(1, 2, 3, 4)); assertElementsEquals([1, 2, 3, 4], goog.vec.Vec4.createFromArray([1, 2, 3, 4])); var v = goog.vec.Vec4.createFromValues(1, 2, 3, 4); assertElementsEquals([1, 2, 3, 4], goog.vec.Vec4.clone(v)); } function testConstructor() { assertElementsEquals([0, 0, 0, 0], goog.vec.Vec4.createFloat32()); assertElementsEquals([1, 2, 3, 4], goog.vec.Vec4.createFloat32FromValues(1, 2, 3, 4)); assertElementsEquals([1, 2, 3, 4], goog.vec.Vec4.createFloat32FromArray([1, 2, 3, 4])); var v = goog.vec.Vec4.createFloat32FromValues(1, 2, 3, 4); assertElementsEquals([1, 2, 3, 4], goog.vec.Vec4.cloneFloat32(v)); assertElementsEquals([0, 0, 0, 0], goog.vec.Vec4.createFloat64()); assertElementsEquals([1, 2, 3, 4], goog.vec.Vec4.createFloat64FromValues(1, 2, 3, 4)); assertElementsEquals([1, 2, 3, 4], goog.vec.Vec4.createFloat64FromArray([1, 2, 3, 4])); var w = goog.vec.Vec4.createFloat64FromValues(1, 2, 3, 4); assertElementsEquals([1, 2, 3, 4], goog.vec.Vec4.cloneFloat64(w)); } function testSet() { var v = goog.vec.Vec4.createFloat32(); goog.vec.Vec4.setFromValues(v, 1, 2, 3, 4); assertElementsEquals([1, 2, 3, 4], v); goog.vec.Vec4.setFromArray(v, [4, 5, 6, 7]); assertElementsEquals([4, 5, 6, 7], v); } function testAdd() { var v0 = goog.vec.Vec4.createFloat32FromArray([1, 2, 3, 4]); var v1 = goog.vec.Vec4.createFloat32FromArray([5, 6, 7, 8]); var v2 = goog.vec.Vec4.cloneFloat32(v0); goog.vec.Vec4.add(v2, v1, v2); assertElementsEquals([1, 2, 3, 4], v0); assertElementsEquals([5, 6, 7, 8], v1); assertElementsEquals([6, 8, 10, 12], v2); goog.vec.Vec4.add(goog.vec.Vec4.add(v0, v1, v2), v0, v2); assertElementsEquals([7, 10, 13, 16], v2); } function testSubtract() { var v0 = goog.vec.Vec4.createFloat32FromArray([4, 3, 2, 1]); var v1 = goog.vec.Vec4.createFloat32FromArray([5, 6, 7, 8]); var v2 = goog.vec.Vec4.cloneFloat32(v0); goog.vec.Vec4.subtract(v2, v1, v2); assertElementsEquals([4, 3, 2, 1], v0); assertElementsEquals([5, 6, 7, 8], v1); assertElementsEquals([-1, -3, -5, -7], v2); goog.vec.Vec4.setFromValues(v2, 0, 0, 0, 0); goog.vec.Vec4.subtract(v1, v0, v2); assertElementsEquals([1, 3, 5, 7], v2); goog.vec.Vec4.subtract(goog.vec.Vec4.subtract(v1, v0, v2), v0, v2); assertElementsEquals([-3, 0, 3, 6], v2); } function testNegate() { var v0 = goog.vec.Vec4.createFloat32FromArray([1, 2, 3, 4]); var v1 = goog.vec.Vec4.createFloat32(); goog.vec.Vec4.negate(v0, v1); assertElementsEquals([-1, -2, -3, -4], v1); assertElementsEquals([1, 2, 3, 4], v0); goog.vec.Vec4.negate(v0, v0); assertElementsEquals([-1, -2, -3, -4], v0); } function testAbs() { var v0 = goog.vec.Vec4.createFloat32FromValues(-1, -2, -3, -4); var v1 = goog.vec.Vec4.createFloat32(); goog.vec.Vec4.abs(v0, v1); assertElementsEquals([1, 2, 3, 4], v1); assertElementsEquals([-1, -2, -3, -4], v0); goog.vec.Vec4.abs(v0, v0); assertElementsEquals([1, 2, 3, 4], v0); } function testScale() { var v0 = goog.vec.Vec4.createFloat32FromArray([1, 2, 3, 4]); var v1 = goog.vec.Vec4.createFloat32(); goog.vec.Vec4.scale(v0, 4, v1); assertElementsEquals([4, 8, 12, 16], v1); assertElementsEquals([1, 2, 3, 4], v0); goog.vec.Vec4.setFromArray(v1, v0); goog.vec.Vec4.scale(v1, 5, v1); assertElementsEquals([5, 10, 15, 20], v1); } function testMagnitudeSquared() { var v0 = goog.vec.Vec4.createFloat32FromArray([1, 2, 3, 4]); assertEquals(30, goog.vec.Vec4.magnitudeSquared(v0)); } function testMagnitude() { var v0 = goog.vec.Vec4.createFloat32FromArray([1, 2, 3, 4]); assertEquals(Math.sqrt(30), goog.vec.Vec4.magnitude(v0)); } function testNormalize() { var v0 = goog.vec.Vec4.createFloat32FromArray([2, 3, 4, 5]); var v1 = goog.vec.Vec4.createFloat32(); var v2 = goog.vec.Vec4.createFloat32(); goog.vec.Vec4.scale(v0, 1 / goog.vec.Vec4.magnitude(v0), v2); goog.vec.Vec4.normalize(v0, v1); assertElementsEquals(v2, v1); assertElementsEquals([2, 3, 4, 5], v0); goog.vec.Vec4.setFromArray(v1, v0); goog.vec.Vec4.normalize(v1, v1); assertElementsEquals(v2, v1); } function testDot() { var v0 = goog.vec.Vec4.createFloat32FromArray([1, 2, 3, 4]); var v1 = goog.vec.Vec4.createFloat32FromArray([5, 6, 7, 8]); assertEquals(70, goog.vec.Vec4.dot(v0, v1)); assertEquals(70, goog.vec.Vec4.dot(v1, v0)); } function testLerp() { var v0 = goog.vec.Vec4.createFloat32FromValues(1, 2, 3, 4); var v1 = goog.vec.Vec4.createFloat32FromValues(10, 20, 30, 40); var v2 = goog.vec.Vec4.cloneFloat32(v0); goog.vec.Vec4.lerp(v2, v1, 0, v2); assertElementsEquals([1, 2, 3, 4], v2); goog.vec.Vec4.lerp(v2, v1, 1, v2); assertElementsEquals([10, 20, 30, 40], v2); goog.vec.Vec4.lerp(v0, v1, .5, v2); assertElementsEquals([5.5, 11, 16.5, 22], v2); } function testMax() { var v0 = goog.vec.Vec4.createFloat32FromValues(10, 20, 30, 40); var v1 = goog.vec.Vec4.createFloat32FromValues(5, 25, 35, 30); var v2 = goog.vec.Vec4.createFloat32(); goog.vec.Vec4.max(v0, v1, v2); assertElementsEquals([10, 25, 35, 40], v2); goog.vec.Vec4.max(v1, v0, v1); assertElementsEquals([10, 25, 35, 40], v1); goog.vec.Vec4.max(v2, 20, v2); assertElementsEquals([20, 25, 35, 40], v2); } function testMin() { var v0 = goog.vec.Vec4.createFloat32FromValues(10, 20, 30, 40); var v1 = goog.vec.Vec4.createFloat32FromValues(5, 25, 35, 30); var v2 = goog.vec.Vec4.createFloat32(); goog.vec.Vec4.min(v0, v1, v2); assertElementsEquals([5, 20, 30, 30], v2); goog.vec.Vec4.min(v1, v0, v1); assertElementsEquals([5, 20, 30, 30], v1); goog.vec.Vec4.min(v2, 20, v2); assertElementsEquals([5, 20, 20, 20], v2); } function testEquals() { var v0 = goog.vec.Vec4.createFloat32FromValues(1, 2, 3, 4); var v1 = goog.vec.Vec4.cloneFloat32(v0); assertElementsEquals(v0, v1); v1[0] = 5; assertFalse(goog.vec.Vec4.equals(v0, v1)); v1 = goog.vec.Vec4.cloneFloat32(v0); v1[1] = 5; assertFalse(goog.vec.Vec4.equals(v0, v1)); v1 = goog.vec.Vec4.cloneFloat32(v0); v1[2] = 5; assertFalse(goog.vec.Vec4.equals(v0, v1)); v1 = goog.vec.Vec4.cloneFloat32(v0); v1[3] = 5; assertFalse(goog.vec.Vec4.equals(v0, v1)); } </script> </body>