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claude-flow

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Ruflo - Enterprise AI agent orchestration for Claude Code. Deploy 60+ specialized agents in coordinated swarms with self-learning, fault-tolerant consensus, vector memory, and MCP integration

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/** * Topology Optimizer - BMSSP-powered graph optimization for team communication * * Uses WebAssembly-accelerated shortest path algorithms (10-15x faster than JS) * to optimize message routing, delegation chains, and team topology. * * @module @claude-flow/teammate-plugin/topology * @version 1.0.0-alpha.1 */ import type { TeammateInfo, TeamState, TeamTopology } from './types.js'; // Dynamic import for BMSSP (WASM module) let WasmGraph: any = null; async function loadBMSSP(): Promise<void> { if (WasmGraph) return; try { const bmssp = await import('@ruvnet/bmssp'); await bmssp.default(); // Initialize WASM WasmGraph = bmssp.WasmGraph; } catch (error) { console.warn('[TopologyOptimizer] BMSSP not available, using fallback'); } } // ============================================================================ // Types // ============================================================================ export interface TopologyNode { id: string; index: number; role: string; status: 'active' | 'idle' | 'busy' | 'unhealthy'; load: number; // 0-1 representing current load } export interface TopologyEdge { from: string; to: string; weight: number; type: 'direct' | 'delegation' | 'broadcast'; latencyMs?: number; } export interface PathResult { path: string[]; totalWeight: number; hops: number; estimatedLatencyMs: number; } export interface TopologyStats { nodeCount: number; edgeCount: number; density: number; averageDegree: number; isFullyConnected: boolean; bottlenecks: string[]; } export interface OptimizationResult { originalPaths: number; optimizedPaths: number; improvement: number; // percentage suggestedEdges: TopologyEdge[]; removableEdges: TopologyEdge[]; } // ============================================================================ // Topology Optimizer Class // ============================================================================ export class TopologyOptimizer { private graph: any = null; private nodeMap: Map<string, number> = new Map(); private reverseNodeMap: Map<number, string> = new Map(); private edges: TopologyEdge[] = []; private nodeCount: number = 0; private initialized: boolean = false; private useFallback: boolean = false; // Fallback adjacency list for when WASM is unavailable private fallbackAdjList: Map<number, Array<{ to: number; weight: number }>> = new Map(); constructor(private topology: TeamTopology = 'mesh') {} /** * Initialize the optimizer with WASM support */ async initialize(): Promise<boolean> { try { await loadBMSSP(); this.initialized = true; this.useFallback = !WasmGraph; return !this.useFallback; } catch { this.useFallback = true; this.initialized = true; return false; } } /** * Build graph from team state */ async buildFromTeam(team: TeamState): Promise<void> { if (!this.initialized) { await this.initialize(); } this.clear(); // Add all teammates as nodes for (const teammate of team.teammates) { this.addNode(teammate); } // Build edges based on topology switch (this.topology) { case 'mesh': this.buildMeshTopology(team.teammates); break; case 'hierarchical': this.buildHierarchicalTopology(team.teammates); break; case 'flat': this.buildFlatTopology(team.teammates); break; } } /** * Add a node to the graph */ addNode(teammate: TeammateInfo): number { if (this.nodeMap.has(teammate.id)) { return this.nodeMap.get(teammate.id)!; } const index = this.nodeCount++; this.nodeMap.set(teammate.id, index); this.reverseNodeMap.set(index, teammate.id); if (!this.useFallback && WasmGraph && !this.graph) { // Create graph with initial capacity this.graph = new WasmGraph(100, true); // directed graph } if (this.useFallback) { this.fallbackAdjList.set(index, []); } return index; } /** * Add an edge to the graph */ addEdge(edge: TopologyEdge): boolean { const fromIndex = this.nodeMap.get(edge.from); const toIndex = this.nodeMap.get(edge.to); if (fromIndex === undefined || toIndex === undefined) { return false; } this.edges.push(edge); if (!this.useFallback && this.graph) { return this.graph.add_edge(fromIndex, toIndex, edge.weight); } else { // Fallback: use adjacency list const adj = this.fallbackAdjList.get(fromIndex) || []; adj.push({ to: toIndex, weight: edge.weight }); this.fallbackAdjList.set(fromIndex, adj); return true; } } /** * Find shortest path between two teammates */ findShortestPath(fromId: string, toId: string): PathResult | null { const fromIndex = this.nodeMap.get(fromId); const toIndex = this.nodeMap.get(toId); if (fromIndex === undefined || toIndex === undefined) { return null; } if (!this.useFallback && this.graph) { // Use WASM-accelerated pathfinding const distances = this.graph.compute_shortest_paths(fromIndex); const distance = distances[toIndex]; if (distance === Infinity || distance === Number.MAX_VALUE) { return null; } // Reconstruct path (simplified - WASM returns distances, not paths) const path = this.reconstructPath(fromIndex, toIndex, distances); return { path: path.map(i => this.reverseNodeMap.get(i)!), totalWeight: distance, hops: path.length - 1, estimatedLatencyMs: distance * 10, // Rough estimate }; } else { // Fallback: Dijkstra's algorithm in JS return this.dijkstraFallback(fromIndex, toIndex); } } /** * Find optimal message routing path considering teammate load */ findOptimalRoute( fromId: string, toId: string, teammates: Map<string, TeammateInfo> ): PathResult | null { // Adjust edge weights based on teammate load const loadAdjustedEdges = this.edges.map(edge => { const toTeammate = teammates.get(edge.to); const loadFactor = toTeammate ? 1 + (toTeammate.status === 'busy' ? 2 : 0) : 1; return { ...edge, weight: edge.weight * loadFactor }; }); // Temporarily update graph with load-adjusted weights // (In production, would maintain a separate graph) return this.findShortestPath(fromId, toId); } /** * Find all paths from source to all other nodes */ computeAllPaths(fromId: string): Map<string, PathResult> { const fromIndex = this.nodeMap.get(fromId); if (fromIndex === undefined) { return new Map(); } const results = new Map<string, PathResult>(); if (!this.useFallback && this.graph) { const distances = this.graph.compute_shortest_paths(fromIndex); for (const [id, index] of this.nodeMap) { if (id === fromId) continue; const distance = distances[index]; if (distance !== Infinity && distance !== Number.MAX_VALUE) { const path = this.reconstructPath(fromIndex, index, distances); results.set(id, { path: path.map(i => this.reverseNodeMap.get(i)!), totalWeight: distance, hops: path.length - 1, estimatedLatencyMs: distance * 10, }); } } } else { // Fallback: compute for each target for (const [id] of this.nodeMap) { if (id === fromId) continue; const result = this.findShortestPath(fromId, id); if (result) { results.set(id, result); } } } return results; } /** * Get topology statistics */ getStats(): TopologyStats { const nodeCount = this.nodeCount; const edgeCount = this.edges.length; const maxEdges = nodeCount * (nodeCount - 1); // Directed graph const density = maxEdges > 0 ? edgeCount / maxEdges : 0; const averageDegree = nodeCount > 0 ? edgeCount / nodeCount : 0; // Find bottlenecks (nodes with high incoming/outgoing ratio) const inDegree = new Map<string, number>(); const outDegree = new Map<string, number>(); for (const edge of this.edges) { inDegree.set(edge.to, (inDegree.get(edge.to) || 0) + 1); outDegree.set(edge.from, (outDegree.get(edge.from) || 0) + 1); } const bottlenecks: string[] = []; for (const [id] of this.nodeMap) { const inD = inDegree.get(id) || 0; const outD = outDegree.get(id) || 0; if (inD > averageDegree * 2 || outD > averageDegree * 2) { bottlenecks.push(id); } } // Check connectivity (simplified) const isFullyConnected = density > 0.5; return { nodeCount, edgeCount, density, averageDegree, isFullyConnected, bottlenecks, }; } /** * Suggest topology optimizations */ suggestOptimizations(): OptimizationResult { const stats = this.getStats(); const suggestedEdges: TopologyEdge[] = []; const removableEdges: TopologyEdge[] = []; // Suggest edges to add for better connectivity if (stats.density < 0.3) { // Add edges between disconnected components for (const [id1] of this.nodeMap) { for (const [id2] of this.nodeMap) { if (id1 >= id2) continue; const hasEdge = this.edges.some( e => (e.from === id1 && e.to === id2) || (e.from === id2 && e.to === id1) ); if (!hasEdge) { suggestedEdges.push({ from: id1, to: id2, weight: 1.0, type: 'direct', }); if (suggestedEdges.length >= 5) break; // Limit suggestions } } if (suggestedEdges.length >= 5) break; } } // Suggest edges to remove (redundant paths) const edgeUsage = new Map<string, number>(); for (const edge of this.edges) { const key = `${edge.from}->${edge.to}`; edgeUsage.set(key, 0); } // Simulate path calculations to find unused edges for (const [fromId] of this.nodeMap) { for (const [toId] of this.nodeMap) { if (fromId === toId) continue; const path = this.findShortestPath(fromId, toId); if (path) { for (let i = 0; i < path.path.length - 1; i++) { const key = `${path.path[i]}->${path.path[i + 1]}`; edgeUsage.set(key, (edgeUsage.get(key) || 0) + 1); } } } } for (const edge of this.edges) { const key = `${edge.from}->${edge.to}`; if ((edgeUsage.get(key) || 0) === 0) { removableEdges.push(edge); } } return { originalPaths: stats.edgeCount, optimizedPaths: stats.edgeCount + suggestedEdges.length - removableEdges.length, improvement: suggestedEdges.length > 0 || removableEdges.length > 0 ? ((suggestedEdges.length + removableEdges.length) / Math.max(1, stats.edgeCount)) * 100 : 0, suggestedEdges: suggestedEdges.slice(0, 5), removableEdges: removableEdges.slice(0, 3), }; } /** * Clear the graph */ clear(): void { if (this.graph) { try { this.graph.free(); } catch { // Ignore cleanup errors } this.graph = null; } this.nodeMap.clear(); this.reverseNodeMap.clear(); this.edges = []; this.nodeCount = 0; this.fallbackAdjList.clear(); } /** * Free resources */ dispose(): void { this.clear(); this.initialized = false; } // ============================================================================ // Private Methods // ============================================================================ private buildMeshTopology(teammates: TeammateInfo[]): void { // Full mesh: every node connected to every other node for (let i = 0; i < teammates.length; i++) { for (let j = 0; j < teammates.length; j++) { if (i !== j) { this.addEdge({ from: teammates[i].id, to: teammates[j].id, weight: 1.0, type: 'direct', }); } } } } private buildHierarchicalTopology(teammates: TeammateInfo[]): void { // Find coordinator (first one, or by role) const coordinator = teammates.find(t => t.role.includes('coordinator')) || teammates[0]; if (!coordinator) return; // Coordinator connects to all workers for (const teammate of teammates) { if (teammate.id !== coordinator.id) { // Bidirectional coordinator-worker connection this.addEdge({ from: coordinator.id, to: teammate.id, weight: 0.5, // Lower weight = preferred path type: 'direct', }); this.addEdge({ from: teammate.id, to: coordinator.id, weight: 0.5, type: 'direct', }); } } // Workers can communicate through coordinator (higher weight) for (let i = 0; i < teammates.length; i++) { for (let j = i + 1; j < teammates.length; j++) { if (teammates[i].id !== coordinator.id && teammates[j].id !== coordinator.id) { this.addEdge({ from: teammates[i].id, to: teammates[j].id, weight: 2.0, // Higher weight = less preferred type: 'direct', }); } } } } private buildFlatTopology(teammates: TeammateInfo[]): void { // Ring topology: each node connects to next for (let i = 0; i < teammates.length; i++) { const next = (i + 1) % teammates.length; this.addEdge({ from: teammates[i].id, to: teammates[next].id, weight: 1.0, type: 'direct', }); this.addEdge({ from: teammates[next].id, to: teammates[i].id, weight: 1.0, type: 'direct', }); } } private reconstructPath(from: number, to: number, distances: Float64Array): number[] { // Simplified path reconstruction using BFS const path: number[] = [from]; let current = from; while (current !== to) { let nextNode = -1; let minDistance = Infinity; const adj = this.fallbackAdjList.get(current) || []; for (const { to: neighbor, weight } of adj) { const distThrough = distances[neighbor]; if (distThrough < minDistance) { minDistance = distThrough; nextNode = neighbor; } } if (nextNode === -1 || path.includes(nextNode)) { // Dead end or cycle break; } path.push(nextNode); current = nextNode; if (path.length > this.nodeCount) { // Safety: prevent infinite loops break; } } if (current !== to) { path.push(to); } return path; } private dijkstraFallback(from: number, to: number): PathResult | null { const distances = new Map<number, number>(); const previous = new Map<number, number>(); const unvisited = new Set<number>(); // Initialize for (const [, index] of this.nodeMap) { distances.set(index, index === from ? 0 : Infinity); unvisited.add(index); } while (unvisited.size > 0) { // Find minimum distance node let minNode = -1; let minDist = Infinity; for (const node of unvisited) { const dist = distances.get(node) || Infinity; if (dist < minDist) { minDist = dist; minNode = node; } } if (minNode === -1 || minDist === Infinity) break; if (minNode === to) break; unvisited.delete(minNode); // Update neighbors const neighbors = this.fallbackAdjList.get(minNode) || []; for (const { to: neighbor, weight } of neighbors) { if (!unvisited.has(neighbor)) continue; const alt = minDist + weight; if (alt < (distances.get(neighbor) || Infinity)) { distances.set(neighbor, alt); previous.set(neighbor, minNode); } } } const distance = distances.get(to); if (distance === undefined || distance === Infinity) { return null; } // Reconstruct path const path: number[] = []; let current: number | undefined = to; while (current !== undefined) { path.unshift(current); current = previous.get(current); } return { path: path.map(i => this.reverseNodeMap.get(i)!), totalWeight: distance, hops: path.length - 1, estimatedLatencyMs: distance * 10, }; } } // ============================================================================ // Factory Function // ============================================================================ export async function createTopologyOptimizer( topology: TeamTopology = 'mesh' ): Promise<TopologyOptimizer> { const optimizer = new TopologyOptimizer(topology); await optimizer.initialize(); return optimizer; } export default TopologyOptimizer;