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Ruflo - Enterprise AI agent orchestration for Claude Code. Deploy 60+ specialized agents in coordinated swarms with self-learning, fault-tolerant consensus, vector memory, and MCP integration

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/** * Flash Attention Implementation for RuVector Intelligence System * * Implements block-wise attention computation for faster similarity calculations. * Achieves O(N) memory instead of O(N^2) through tiling strategy. * * Key optimizations: * - Block-wise computation to fit in L1 cache * - Fused softmax-matmul operations * - Float32Array for all operations * - Online softmax for numerical stability * * Target: 2-5x speedup on CPU vs naive attention * * Created with love by ruv.io */ // ============================================================================ // Types // ============================================================================ export interface FlashAttentionConfig { /** Block size for tiling (32-64 optimal for CPU L1 cache) */ blockSize: number; /** Number of dimensions in embedding vectors */ dimensions: number; /** Temperature for softmax scaling */ temperature: number; /** Enable numerical stability optimizations */ useStableMode: boolean; /** Use optimized CPU path (default: true) */ useCPUOptimizations: boolean; } export interface AttentionResult { /** Output vectors after attention */ output: Float32Array[]; /** Attention weights (optional, for debugging) */ weights?: Float32Array[]; /** Computation time in milliseconds */ computeTimeMs: number; } export interface BenchmarkResult { /** Naive attention time in milliseconds */ naiveTimeMs: number; /** Flash attention time in milliseconds */ flashTimeMs: number; /** Speedup factor (naive / flash) */ speedup: number; /** Number of vectors benchmarked */ numVectors: number; /** Dimensions of vectors */ dimensions: number; /** Memory usage estimate for naive (bytes) */ naiveMemoryBytes: number; /** Memory usage estimate for flash (bytes) */ flashMemoryBytes: number; /** Memory reduction factor */ memoryReduction: number; } // ============================================================================ // Flash Attention Implementation // ============================================================================ export class FlashAttention { private config: FlashAttentionConfig; private lastSpeedup: number = 0; private benchmarkHistory: BenchmarkResult[] = []; // Pre-allocated buffers for CPU optimization private scoreBuffer: Float32Array | null = null; private expBuffer: Float32Array | null = null; private accumBuffer: Float64Array | null = null; constructor(config: Partial<FlashAttentionConfig> = {}) { this.config = { blockSize: config.blockSize ?? 32, // Smaller blocks for CPU L1 cache dimensions: config.dimensions ?? 384, temperature: config.temperature ?? 1.0, useStableMode: config.useStableMode ?? true, useCPUOptimizations: config.useCPUOptimizations ?? true, }; } // ========================================================================== // Public API // ========================================================================== /** * Main attention computation using Flash Attention algorithm * * @param queries - Query vectors [N x D] * @param keys - Key vectors [M x D] * @param values - Value vectors [M x D] * @returns Attention output [N x D] */ attention( queries: Float32Array[], keys: Float32Array[], values: Float32Array[], ): AttentionResult { const startTime = performance.now(); // Validate inputs this.validateInputs(queries, keys, values); const numQueries = queries.length; const numKeys = keys.length; // Use CPU-optimized path for all sizes when enabled let output: Float32Array[]; if (this.config.useCPUOptimizations) { output = this.cpuOptimizedAttention(queries, keys, values); } else if (numQueries * numKeys > 1024) { output = this.blockAttention(queries, keys, values, this.config.blockSize); } else { output = this.naiveAttention(queries, keys, values); } const computeTimeMs = performance.now() - startTime; return { output, computeTimeMs, }; } /** * CPU-optimized attention with aggressive optimizations * * Key optimizations: * - Blocked score computation (better cache utilization) * - Top-K sparse attention (only use most relevant keys) * - Pre-allocated buffers to avoid GC pressure * - 8x loop unrolling for dot products * - Fused max-finding during score computation */ private cpuOptimizedAttention( Q: Float32Array[], K: Float32Array[], V: Float32Array[], ): Float32Array[] { const numQ = Q.length; const numK = K.length; const dim = Q[0]?.length ?? this.config.dimensions; const scale = 1.0 / (Math.sqrt(dim) * this.config.temperature); // Sparse attention: Use only top 12% of keys (min 16, max 96) const topK = Math.max(16, Math.min(96, Math.ceil(numK * 0.12))); const useTopK = numK > 32; // Ensure buffers are allocated if (!this.scoreBuffer || this.scoreBuffer.length < numK) { this.scoreBuffer = new Float32Array(numK); } if (!this.expBuffer || this.expBuffer.length < (useTopK ? topK : numK)) { this.expBuffer = new Float32Array(useTopK ? topK : numK); } if (!this.accumBuffer || this.accumBuffer.length < dim) { this.accumBuffer = new Float64Array(dim); } const scores = this.scoreBuffer; const exps = this.expBuffer; const accum = this.accumBuffer; // Pre-allocate output once const output: Float32Array[] = new Array(numQ); for (let i = 0; i < numQ; i++) { output[i] = new Float32Array(dim); } // Reusable index array const indices = useTopK ? new Uint32Array(numK) : null; if (indices) { for (let i = 0; i < numK; i++) indices[i] = i; } // Two-stage screening: use 1/4 of dimensions for quick filtering const screenDim = Math.min(96, dim >> 2); const screenScale = scale * Math.sqrt(dim / screenDim); // Candidate buffer for two-stage filtering const candidateCount = Math.max(topK * 2, Math.ceil(numK * 0.25)); // Process queries for (let qi = 0; qi < numQ; qi++) { const query = Q[qi]; if (useTopK && numK > 128) { // Two-stage approach for large key sets // Stage 1: Quick screening with partial dimensions for (let ki = 0; ki < numK; ki++) { scores[ki] = this.partialDotProduct(query, K[ki], screenDim) * screenScale; indices![ki] = ki; } // Get top candidates (2x topK) this.partialSort(scores, indices!, candidateCount); // Stage 2: Full score computation only for candidates let maxScore = -Infinity; for (let i = 0; i < candidateCount; i++) { const ki = indices![i]; const s = this.fastDotProduct(query, K[ki], dim) * scale; scores[ki] = s; if (s > maxScore) maxScore = s; } // Select final top-K from candidates this.partialSort(scores, indices!.subarray(0, candidateCount), topK); // Compute softmax over top-K maxScore = -Infinity; for (let i = 0; i < topK; i++) { if (scores[indices![i]] > maxScore) maxScore = scores[indices![i]]; } let sumExp = 0; for (let i = 0; i < topK; i++) { const e = Math.exp(scores[indices![i]] - maxScore); exps[i] = e; sumExp += e; } // Weighted sum for (let d = 0; d < dim; d++) accum[d] = 0; const invSum = 1.0 / sumExp; for (let i = 0; i < topK; i++) { const weight = exps[i] * invSum; const value = V[indices![i]]; for (let d = 0; d < dim; d++) { accum[d] += weight * value[d]; } } } else { // Simple path for small key sets let maxScore = -Infinity; for (let ki = 0; ki < numK; ki++) { const s = this.fastDotProduct(query, K[ki], dim) * scale; scores[ki] = s; if (s > maxScore) maxScore = s; } let sumExp = 0; for (let ki = 0; ki < numK; ki++) { const e = Math.exp(scores[ki] - maxScore); exps[ki] = e; sumExp += e; } for (let d = 0; d < dim; d++) accum[d] = 0; const invSum = 1.0 / sumExp; for (let ki = 0; ki < numK; ki++) { const weight = exps[ki] * invSum; const value = V[ki]; for (let d = 0; d < dim; d++) { accum[d] += weight * value[d]; } } } // Copy to output const out = output[qi]; for (let d = 0; d < dim; d++) { out[d] = accum[d]; } } return output; } /** * Partial dot product using only first N dimensions (for screening) */ private partialDotProduct(a: Float32Array, b: Float32Array, len: number): number { let sum = 0; let i = 0; for (; i <= len - 4; i += 4) { sum += a[i] * b[i] + a[i + 1] * b[i + 1] + a[i + 2] * b[i + 2] + a[i + 3] * b[i + 3]; } for (; i < len; i++) { sum += a[i] * b[i]; } return sum; } /** * Partial sort to get top-K elements (QuickSelect-like) * Only ensures first K elements are the largest, not sorted */ private partialSort(scores: Float32Array, indices: Uint32Array, k: number): void { const n = indices.length; if (k >= n) return; // Use partition-based selection (O(n) average) let left = 0; let right = n - 1; while (left < right) { // Partition around pivot const pivotIdx = left + Math.floor(Math.random() * (right - left + 1)); const pivotScore = scores[indices[pivotIdx]]; // Move pivot to end this.swapIndices(indices, pivotIdx, right); let storeIdx = left; for (let i = left; i < right; i++) { if (scores[indices[i]] > pivotScore) { this.swapIndices(indices, i, storeIdx); storeIdx++; } } // Move pivot to final position this.swapIndices(indices, storeIdx, right); if (storeIdx === k) { return; } else if (storeIdx < k) { left = storeIdx + 1; } else { right = storeIdx - 1; } } } /** * Swap two indices in array */ private swapIndices(arr: Uint32Array, i: number, j: number): void { const temp = arr[i]; arr[i] = arr[j]; arr[j] = temp; } /** * Fast dot product with 8x unrolling */ private fastDotProduct(a: Float32Array, b: Float32Array, len: number): number { let sum = 0; let i = 0; // 8x unroll for (; i <= len - 8; i += 8) { sum += a[i] * b[i] + a[i + 1] * b[i + 1] + a[i + 2] * b[i + 2] + a[i + 3] * b[i + 3] + a[i + 4] * b[i + 4] + a[i + 5] * b[i + 5] + a[i + 6] * b[i + 6] + a[i + 7] * b[i + 7]; } // Remainder for (; i < len; i++) { sum += a[i] * b[i]; } return sum; } /** * Block-wise attention computation (Flash Attention core algorithm) * * Algorithm: * For each block of queries Q_b: * For each block of keys K_b: * S_b = Q_b @ K_b.T / sqrt(d) // Block scores * P_b = softmax(S_b) // Block attention * O_b += P_b @ V_b // Accumulate output * * @param Q - Query vectors * @param K - Key vectors * @param V - Value vectors * @param blockSize - Block size for tiling */ blockAttention( Q: Float32Array[], K: Float32Array[], V: Float32Array[], blockSize: number, ): Float32Array[] { const numQueries = Q.length; const numKeys = K.length; const dimensions = Q[0]?.length ?? this.config.dimensions; const scale = 1.0 / (Math.sqrt(dimensions) * this.config.temperature); // Initialize output arrays const output: Float32Array[] = new Array(numQueries); for (let i = 0; i < numQueries; i++) { output[i] = new Float32Array(dimensions); } // Online softmax state: max values and sum of exp for each query const maxScores = new Float32Array(numQueries).fill(-Infinity); const sumExp = new Float32Array(numQueries).fill(0); // Process in blocks for (let kStart = 0; kStart < numKeys; kStart += blockSize) { const kEnd = Math.min(kStart + blockSize, numKeys); const kBlockSize = kEnd - kStart; // Process each query against this key block for (let qStart = 0; qStart < numQueries; qStart += blockSize) { const qEnd = Math.min(qStart + blockSize, numQueries); // Compute attention scores for this block const blockScores = this.computeBlockScores( Q, K, qStart, qEnd, kStart, kEnd, scale, ); // Apply online softmax and accumulate output this.onlineSoftmaxAccumulate( blockScores, V, output, maxScores, sumExp, qStart, qEnd, kStart, kEnd, ); } } // Normalize outputs by final sum of exponentials for (let i = 0; i < numQueries; i++) { const normalizer = sumExp[i]; if (normalizer > 0) { for (let d = 0; d < dimensions; d++) { output[i][d] /= normalizer; } } } return output; } /** * Get the speedup factor from the last benchmark */ getSpeedup(): number { return this.lastSpeedup; } /** * Run benchmark comparing naive vs CPU-optimized attention * * @param numVectors - Number of vectors to test * @param dimensions - Dimensions per vector * @param iterations - Number of iterations for averaging */ benchmark( numVectors: number = 512, dimensions: number = 384, iterations: number = 5, ): BenchmarkResult { // Generate random test data const queries = this.generateRandomVectors(numVectors, dimensions); const keys = this.generateRandomVectors(numVectors, dimensions); const values = this.generateRandomVectors(numVectors, dimensions); // Warm up both paths this.naiveAttention(queries.slice(0, 10), keys.slice(0, 10), values.slice(0, 10)); this.cpuOptimizedAttention(queries.slice(0, 10), keys.slice(0, 10), values.slice(0, 10)); // Benchmark naive attention let naiveTotalMs = 0; for (let i = 0; i < iterations; i++) { const start = performance.now(); this.naiveAttention(queries, keys, values); naiveTotalMs += performance.now() - start; } const naiveTimeMs = naiveTotalMs / iterations; // Benchmark CPU-optimized attention let flashTotalMs = 0; for (let i = 0; i < iterations; i++) { const start = performance.now(); this.cpuOptimizedAttention(queries, keys, values); flashTotalMs += performance.now() - start; } const flashTimeMs = flashTotalMs / iterations; // Calculate metrics const speedup = naiveTimeMs / flashTimeMs; this.lastSpeedup = speedup; // Memory estimates // Naive: needs full N x N attention matrix const naiveMemoryBytes = numVectors * numVectors * 4; // Float32 // Flash: only needs block_size x block_size at a time const flashMemoryBytes = this.config.blockSize * this.config.blockSize * 4; const memoryReduction = naiveMemoryBytes / flashMemoryBytes; const result: BenchmarkResult = { naiveTimeMs, flashTimeMs, speedup, numVectors, dimensions, naiveMemoryBytes, flashMemoryBytes, memoryReduction, }; this.benchmarkHistory.push(result); return result; } /** * Get benchmark history */ getBenchmarkHistory(): BenchmarkResult[] { return [...this.benchmarkHistory]; } /** * Get configuration */ getConfig(): FlashAttentionConfig { return { ...this.config }; } /** * Update configuration */ setConfig(config: Partial<FlashAttentionConfig>): void { this.config = { ...this.config, ...config }; } // ========================================================================== // Private Methods // ========================================================================== /** * Naive O(N^2) attention implementation for comparison */ private naiveAttention( queries: Float32Array[], keys: Float32Array[], values: Float32Array[], ): Float32Array[] { const numQueries = queries.length; const numKeys = keys.length; const dimensions = queries[0]?.length ?? this.config.dimensions; const scale = 1.0 / (Math.sqrt(dimensions) * this.config.temperature); // Compute full attention matrix Q @ K.T const scores: Float32Array[] = new Array(numQueries); for (let i = 0; i < numQueries; i++) { scores[i] = new Float32Array(numKeys); for (let j = 0; j < numKeys; j++) { scores[i][j] = this.dotProduct(queries[i], keys[j]) * scale; } } // Softmax over each row const attentionWeights: Float32Array[] = new Array(numQueries); for (let i = 0; i < numQueries; i++) { attentionWeights[i] = this.softmax(scores[i]); } // Compute output: attention @ V const output: Float32Array[] = new Array(numQueries); for (let i = 0; i < numQueries; i++) { output[i] = new Float32Array(dimensions); for (let j = 0; j < numKeys; j++) { const weight = attentionWeights[i][j]; for (let d = 0; d < dimensions; d++) { output[i][d] += weight * values[j][d]; } } } return output; } /** * Compute block of attention scores */ private computeBlockScores( Q: Float32Array[], K: Float32Array[], qStart: number, qEnd: number, kStart: number, kEnd: number, scale: number, ): Float32Array[] { const qBlockSize = qEnd - qStart; const kBlockSize = kEnd - kStart; const scores: Float32Array[] = new Array(qBlockSize); for (let qi = 0; qi < qBlockSize; qi++) { scores[qi] = new Float32Array(kBlockSize); const query = Q[qStart + qi]; for (let ki = 0; ki < kBlockSize; ki++) { scores[qi][ki] = this.dotProduct(query, K[kStart + ki]) * scale; } } return scores; } /** * Online softmax with output accumulation (key to Flash Attention) * * Uses the online softmax trick to maintain numerical stability * while processing blocks incrementally. */ private onlineSoftmaxAccumulate( blockScores: Float32Array[], V: Float32Array[], output: Float32Array[], maxScores: Float32Array, sumExp: Float32Array, qStart: number, qEnd: number, kStart: number, kEnd: number, ): void { const qBlockSize = qEnd - qStart; const kBlockSize = kEnd - kStart; const dimensions = output[0]?.length ?? this.config.dimensions; for (let qi = 0; qi < qBlockSize; qi++) { const globalQi = qStart + qi; const rowScores = blockScores[qi]; // Find max in this block let blockMax = -Infinity; for (let ki = 0; ki < kBlockSize; ki++) { if (rowScores[ki] > blockMax) { blockMax = rowScores[ki]; } } const oldMax = maxScores[globalQi]; const newMax = Math.max(oldMax, blockMax); // Correction factor for previous outputs const correction = oldMax === -Infinity ? 0 : Math.exp(oldMax - newMax); // Update sum of exponentials with correction let newSumExp = sumExp[globalQi] * correction; // Scale existing output by correction factor for (let d = 0; d < dimensions; d++) { output[globalQi][d] *= correction; } // Process this block for (let ki = 0; ki < kBlockSize; ki++) { const expScore = Math.exp(rowScores[ki] - newMax); newSumExp += expScore; // Accumulate weighted values const value = V[kStart + ki]; for (let d = 0; d < dimensions; d++) { output[globalQi][d] += expScore * value[d]; } } // Update running statistics maxScores[globalQi] = newMax; sumExp[globalQi] = newSumExp; } } /** * Compute dot product of two vectors */ private dotProduct(a: Float32Array, b: Float32Array): number { let sum = 0; const len = Math.min(a.length, b.length); // Unroll loop for performance (4x unroll) let i = 0; for (; i <= len - 4; i += 4) { sum += a[i] * b[i] + a[i + 1] * b[i + 1] + a[i + 2] * b[i + 2] + a[i + 3] * b[i + 3]; } // Handle remaining elements for (; i < len; i++) { sum += a[i] * b[i]; } return sum; } /** * Stable softmax implementation */ private softmax(scores: Float32Array): Float32Array { const result = new Float32Array(scores.length); // Find max for numerical stability let max = -Infinity; for (let i = 0; i < scores.length; i++) { if (scores[i] > max) { max = scores[i]; } } // Compute exp and sum let sum = 0; for (let i = 0; i < scores.length; i++) { result[i] = Math.exp(scores[i] - max); sum += result[i]; } // Normalize if (sum > 0) { for (let i = 0; i < scores.length; i++) { result[i] /= sum; } } return result; } /** * Generate random vectors for benchmarking */ private generateRandomVectors(count: number, dimensions: number): Float32Array[] { const vectors: Float32Array[] = new Array(count); for (let i = 0; i < count; i++) { vectors[i] = new Float32Array(dimensions); for (let d = 0; d < dimensions; d++) { vectors[i][d] = (Math.random() - 0.5) * 2; } // Normalize let norm = 0; for (let d = 0; d < dimensions; d++) { norm += vectors[i][d] * vectors[i][d]; } norm = Math.sqrt(norm); if (norm > 0) { for (let d = 0; d < dimensions; d++) { vectors[i][d] /= norm; } } } return vectors; } /** * Validate input arrays */ private validateInputs( queries: Float32Array[], keys: Float32Array[], values: Float32Array[], ): void { if (!queries.length || !keys.length || !values.length) { throw new Error('FlashAttention: Empty input arrays'); } if (keys.length !== values.length) { throw new Error( `FlashAttention: Keys and values must have same count. Got ${keys.length} keys, ${values.length} values`, ); } const qDim = queries[0]?.length ?? 0; const kDim = keys[0]?.length ?? 0; const vDim = values[0]?.length ?? 0; if (qDim !== kDim) { throw new Error( `FlashAttention: Query and key dimensions must match. Got Q=${qDim}, K=${kDim}`, ); } if (kDim !== vDim) { throw new Error( `FlashAttention: Key and value dimensions must match. Got K=${kDim}, V=${vDim}`, ); } } } // ============================================================================ // Singleton Instance // ============================================================================ let flashAttentionInstance: FlashAttention | null = null; /** * Get singleton FlashAttention instance * * @param config - Optional configuration (only used on first call) * @returns FlashAttention instance */ export function getFlashAttention(config?: Partial<FlashAttentionConfig>): FlashAttention { if (!flashAttentionInstance) { flashAttentionInstance = new FlashAttention(config); } return flashAttentionInstance; } /** * Reset singleton (for testing) */ export function resetFlashAttention(): void { flashAttentionInstance = null; } // ============================================================================ // Convenience Functions // ============================================================================ /** * Compute attention using Flash Attention */ export function computeAttention( queries: Float32Array[], keys: Float32Array[], values: Float32Array[], config?: Partial<FlashAttentionConfig>, ): AttentionResult { const fa = config ? new FlashAttention(config) : getFlashAttention(); return fa.attention(queries, keys, values); } /** * Run Flash Attention benchmark */ export function benchmarkFlashAttention( numVectors?: number, dimensions?: number, iterations?: number, ): BenchmarkResult { return getFlashAttention().benchmark(numVectors, dimensions, iterations); } /** * Get current speedup from last benchmark */ export function getFlashAttentionSpeedup(): number { return getFlashAttention().getSpeedup(); }