claude-arcade
Version:
Add classic arcade games to your Claude Code workflow with Ctrl+G
113 lines (112 loc) • 3.66 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
// Suppress deprecation warnings from dependencies
process.removeAllListeners('warning');
process.on('warning', (warning) => {
if (warning.name === 'DeprecationWarning')
return;
console.warn(warning);
});
const readline = __importStar(require("readline"));
const dino_1 = require("./games/dino");
const game = new dino_1.DinoGame();
let gameLoop = null;
// Hide cursor
process.stdout.write('\x1b[?25l');
function startGame() {
game.start();
if (gameLoop)
clearInterval(gameLoop);
gameLoop = setInterval(() => {
game.update();
if (game.isGameOver()) {
if (gameLoop)
clearInterval(gameLoop);
process.stdout.write(game.drawGameOver());
process.stdout.write('\n\n\x1b[32mPress P to play again | Press Q to quit\x1b[0m\n');
return;
}
process.stdout.write(game.draw());
}, 50);
}
function cleanup() {
if (gameLoop)
clearInterval(gameLoop);
process.stdout.write('\x1b[?25h'); // Show cursor
if (process.stdin.isTTY) {
process.stdin.setRawMode(false);
}
}
// Show welcome screen
process.stdout.write(game.drawWelcome());
// Set up keyboard input
if (process.stdin.isTTY) {
process.stdin.setRawMode(true);
readline.emitKeypressEvents(process.stdin);
process.stdin.on('keypress', (_str, key) => {
if (!key)
return;
if (key.name === 'q' || (key.ctrl && key.name === 'c')) {
cleanup();
process.exit(0);
}
if (key.name === 'p' && !game.isPlaying()) {
startGame();
}
if (game.isPlaying() && !game.isGameOver()) {
if (key.name === 'up' || key.name === 'space') {
game.jump();
}
else if (key.name === 'down' || key.name === 's') {
game.duck(true);
}
else {
game.duck(false);
}
}
});
}
process.on('SIGINT', () => {
cleanup();
process.exit(0);
});
process.on('exit', cleanup);
process.on('uncaughtException', (err) => {
cleanup();
console.error('Uncaught exception:', err);
process.exit(1);
});