claude-arcade
Version:
Add classic arcade games to your Claude Code workflow with Ctrl+G
101 lines (100 loc) • 3.57 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
const child_process_1 = require("child_process");
const readline = __importStar(require("readline"));
let claudeProcess = null;
let gameProcess = null;
console.log('Starting Claude Code... (Press Ctrl+G for game)');
// Start Claude with piped stdin so we can control input
claudeProcess = (0, child_process_1.spawn)('claude', process.argv.slice(2), {
stdio: ['pipe', 'inherit', 'inherit']
});
claudeProcess.on('error', (err) => {
console.error('Failed to start Claude:', err.message);
console.error('Make sure the "claude" command is installed and in your PATH');
process.exit(1);
});
// Set up keyboard monitoring
if (process.stdin.isTTY) {
process.stdin.setRawMode(true);
readline.emitKeypressEvents(process.stdin);
process.stdin.on('keypress', (str, key) => {
// Ctrl+G = Launch game
if (key?.ctrl && key.name === 'g' && !gameProcess) {
launchGame();
return;
}
// Everything else = Forward to Claude immediately
if (claudeProcess?.stdin?.writable) {
const data = key?.sequence || str;
if (data)
claudeProcess.stdin.write(data);
}
});
}
// Clean exit
claudeProcess.on('exit', (code) => {
if (process.stdin.isTTY)
process.stdin.setRawMode(false);
process.exit(code || 0);
});
function launchGame() {
if (process.stdin.isTTY)
process.stdin.setRawMode(false);
process.stdin.removeAllListeners('keypress');
gameProcess = (0, child_process_1.spawn)('npm', ['run', 'play'], {
stdio: 'inherit',
cwd: __dirname + '/..'
});
gameProcess.on('close', () => {
gameProcess = null;
// Resume keyboard monitoring
if (process.stdin.isTTY) {
process.stdin.setRawMode(true);
// Keypress listener is already set up above
}
});
}
process.on('SIGINT', () => {
if (claudeProcess)
claudeProcess.kill('SIGINT');
if (gameProcess)
gameProcess.kill('SIGINT');
if (process.stdin.isTTY)
process.stdin.setRawMode(false);
process.exit(0);
});