classy-solid
Version:
Solid.js reactivity patterns for classes, and class components.
59 lines • 1.59 kB
TypeScript
import type { SignalOptions } from 'solid-js/types/reactive/signal';
import type { Signal } from 'solid-js/types/reactive/signal';
/**
* A signal represented as an object with .get and .set methods.
*/
export interface SignalObject<T> {
/** Gets the signal value. */
get: Signal<T>[0];
/** Sets the signal value. */
set: (v: T | ((prev: T) => T)) => T;
}
/**
* Create a Solid signal wrapped in the form of an object with `.get` and `.set`
* methods for alternative usage patterns.
*
* ```js
* let count = createSignalObject(0) // count starts at 0
* count.set(1) // set the value of count to 1
* count.set(count.get() + 1) // add 1
* let currentValue = count.get() // read the current value
* ```
*
* This is more convenient for class properties than using `createSignal`. With `createSignal`:
*
* ```js
* class Foo {
* count = createSignal(0)
*
* increment() {
* // difficult to read
* this.count[1](this.count[0]() + 1)
*
* // also:
* this.count[1](c => c + 1)
* }
* }
* ```
*
* With `createSignalObject`:
*
* ```js
* class Foo {
* count = createSignalObject(0)
*
* increment() {
* // Easier to read
* this.count.set(this.count.get() + 1)
*
* // also:
* this.count.set(c => c + 1)
* }
* }
* ```
*
* See also `createSignalFunction` for another pattern.
*/
export declare function createSignalObject<T>(): SignalObject<T | undefined>;
export declare function createSignalObject<T>(value: T, options?: SignalOptions<T>): SignalObject<T>;
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