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The development environment of CKEditor 5 – the best browser-based rich text editor.

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/** * @license Copyright (c) 2003-2020, CKSource - Frederico Knabben. All rights reserved. * For licensing, see LICENSE.md or https://ckeditor.com/legal/ckeditor-oss-license */ /** * @module utils/uid */ // A hash table of hex numbers to avoid using toString() in uid() which is costly. // [ '00', '01', '02', ..., 'fe', 'ff' ] const HEX_NUMBERS = new Array( 256 ).fill() .map( ( val, index ) => ( '0' + ( index ).toString( 16 ) ).slice( -2 ) ); /** * Returns a unique id. The id starts with an "e" character and a randomly generated string of * 32 alphanumeric characters. * * **Note**: The characters the unique id is built from correspond to the hex number notation * (from "0" to "9", from "a" to "f"). In other words, each id corresponds to an "e" followed * by 16 8-bit numbers next to each other. * * @returns {String} An unique id string. */ export default function uid() { // Let's create some positive random 32bit integers first. // // 1. Math.random() is a float between 0 and 1. // 2. 0x100000000 is 2^32 = 4294967296. // 3. >>> 0 enforces integer (in JS all numbers are floating point). // // For instance: // Math.random() * 0x100000000 = 3366450031.853859 // but // Math.random() * 0x100000000 >>> 0 = 3366450031. const r1 = Math.random() * 0x100000000 >>> 0; const r2 = Math.random() * 0x100000000 >>> 0; const r3 = Math.random() * 0x100000000 >>> 0; const r4 = Math.random() * 0x100000000 >>> 0; // Make sure that id does not start with number. return 'e' + HEX_NUMBERS[ r1 >> 0 & 0xFF ] + HEX_NUMBERS[ r1 >> 8 & 0xFF ] + HEX_NUMBERS[ r1 >> 16 & 0xFF ] + HEX_NUMBERS[ r1 >> 24 & 0xFF ] + HEX_NUMBERS[ r2 >> 0 & 0xFF ] + HEX_NUMBERS[ r2 >> 8 & 0xFF ] + HEX_NUMBERS[ r2 >> 16 & 0xFF ] + HEX_NUMBERS[ r2 >> 24 & 0xFF ] + HEX_NUMBERS[ r3 >> 0 & 0xFF ] + HEX_NUMBERS[ r3 >> 8 & 0xFF ] + HEX_NUMBERS[ r3 >> 16 & 0xFF ] + HEX_NUMBERS[ r3 >> 24 & 0xFF ] + HEX_NUMBERS[ r4 >> 0 & 0xFF ] + HEX_NUMBERS[ r4 >> 8 & 0xFF ] + HEX_NUMBERS[ r4 >> 16 & 0xFF ] + HEX_NUMBERS[ r4 >> 24 & 0xFF ]; }