ckeditor5-image-upload-base64
Version:
The development environment of CKEditor 5 – the best browser-based rich text editor.
246 lines (223 loc) • 10.3 kB
JavaScript
/**
* @license Copyright (c) 2003-2020, CKSource - Frederico Knabben. All rights reserved.
* For licensing, see LICENSE.md or https://ckeditor.com/legal/ckeditor-oss-license
*/
/**
* @module editor-balloon/ballooneditor
*/
import Editor from '@ckeditor/ckeditor5-core/src/editor/editor';
import HtmlDataProcessor from '@ckeditor/ckeditor5-engine/src/dataprocessor/htmldataprocessor';
import BalloonToolbar from '@ckeditor/ckeditor5-ui/src/toolbar/balloon/balloontoolbar';
import BalloonEditorUI from './ballooneditorui';
import BalloonEditorUIView from './ballooneditoruiview';
import setDataInElement from '@ckeditor/ckeditor5-utils/src/dom/setdatainelement';
import getDataFromElement from '@ckeditor/ckeditor5-utils/src/dom/getdatafromelement';
import DataApiMixin from '@ckeditor/ckeditor5-core/src/editor/utils/dataapimixin';
import ElementApiMixin from '@ckeditor/ckeditor5-core/src/editor/utils/elementapimixin';
import attachToForm from '@ckeditor/ckeditor5-core/src/editor/utils/attachtoform';
import mix from '@ckeditor/ckeditor5-utils/src/mix';
import { isElement } from 'lodash-es';
import CKEditorError from '@ckeditor/ckeditor5-utils/src/ckeditorerror';
import secureSourceElement from '@ckeditor/ckeditor5-core/src/editor/utils/securesourceelement';
/**
* The {@glink builds/guides/overview#balloon-editor balloon editor} implementation (Medium-like editor).
* It uses an inline editable and a toolbar based on the {@link module:ui/toolbar/balloon/balloontoolbar~BalloonToolbar}.
* See the {@glink examples/builds/balloon-editor demo}.
*
* In order to create a balloon editor instance, use the static
* {@link module:editor-balloon/ballooneditor~BalloonEditor.create `BalloonEditor.create()`} method.
*
* # Balloon editor and balloon build
*
* The balloon editor can be used directly from source (if you installed the
* [`@ckeditor/ckeditor5-editor-balloon`](https://www.npmjs.com/package/@ckeditor/ckeditor5-editor-balloon) package)
* but it is also available in the {@glink builds/guides/overview#balloon-editor balloon build}.
*
* {@glink builds/guides/overview Builds} are ready-to-use editors with plugins bundled in. When using the editor from
* source you need to take care of loading all plugins by yourself
* (through the {@link module:core/editor/editorconfig~EditorConfig#plugins `config.plugins`} option).
* Using the editor from source gives much better flexibility and allows easier customization.
*
* Read more about initializing the editor from source or as a build in
* {@link module:editor-balloon/ballooneditor~BalloonEditor.create `BalloonEditor.create()`}.
*
* @mixes module:core/editor/utils/dataapimixin~DataApiMixin
* @mixes module:core/editor/utils/elementapimixin~ElementApiMixin
* @implements module:core/editor/editorwithui~EditorWithUI
* @extends module:core/editor/editor~Editor
*/
export default class BalloonEditor extends Editor {
/**
* Creates an instance of the balloon editor.
*
* **Note:** do not use the constructor to create editor instances. Use the static
* {@link module:editor-balloon/ballooneditor~BalloonEditor.create `BalloonEditor.create()`} method instead.
*
* @protected
* @param {HTMLElement|String} sourceElementOrData The DOM element that will be the source for the created editor
* (on which the editor will be initialized) or initial data for the editor. For more information see
* {@link module:editor-balloon/ballooneditor~BalloonEditor.create `BalloonEditor.create()`}.
* @param {module:core/editor/editorconfig~EditorConfig} config The editor configuration.
*/
constructor( sourceElementOrData, config ) {
super( config );
if ( isElement( sourceElementOrData ) ) {
this.sourceElement = sourceElementOrData;
secureSourceElement( this );
}
const plugins = this.config.get( 'plugins' );
plugins.push( BalloonToolbar );
this.config.set( 'plugins', plugins );
this.config.define( 'balloonToolbar', this.config.get( 'toolbar' ) );
this.data.processor = new HtmlDataProcessor( this.data.viewDocument );
this.model.document.createRoot();
const view = new BalloonEditorUIView( this.locale, this.editing.view, this.sourceElement );
this.ui = new BalloonEditorUI( this, view );
attachToForm( this );
}
/**
* Destroys the editor instance, releasing all resources used by it.
*
* Updates the original editor element with the data.
*
* @returns {Promise}
*/
destroy() {
// Cache the data, then destroy.
// It's safe to assume that the model->view conversion will not work after super.destroy().
const data = this.getData();
this.ui.destroy();
return super.destroy()
.then( () => {
if ( this.sourceElement ) {
setDataInElement( this.sourceElement, data );
}
} );
}
/**
* Creates a new balloon editor instance.
*
* There are three general ways how the editor can be initialized.
*
* # Using an existing DOM element (and loading data from it)
*
* You can initialize the editor using an existing DOM element:
*
* BalloonEditor
* .create( document.querySelector( '#editor' ) )
* .then( editor => {
* console.log( 'Editor was initialized', editor );
* } )
* .catch( err => {
* console.error( err.stack );
* } );
*
* The element's content will be used as the editor data and the element will become the editable element.
*
* # Creating a detached editor
*
* Alternatively, you can initialize the editor by passing the initial data directly as a string.
* In this case, the editor will render an element that must be inserted into the DOM for the editor to work properly:
*
* BalloonEditor
* .create( '<p>Hello world!</p>' )
* .then( editor => {
* console.log( 'Editor was initialized', editor );
*
* // Initial data was provided so the editor UI element needs to be added manually to the DOM.
* document.body.appendChild( editor.ui.element );
* } )
* .catch( err => {
* console.error( err.stack );
* } );
*
* This lets you dynamically append the editor to your web page whenever it is convenient for you. You may use this method if your
* web page content is generated on the client side and the DOM structure is not ready at the moment when you initialize the editor.
*
* # Using an existing DOM element (and data provided in `config.initialData`)
*
* You can also mix these two ways by providing a DOM element to be used and passing the initial data through the configuration:
*
* BalloonEditor
* .create( document.querySelector( '#editor' ), {
* initialData: '<h2>Initial data</h2><p>Foo bar.</p>'
* } )
* .then( editor => {
* console.log( 'Editor was initialized', editor );
* } )
* .catch( err => {
* console.error( err.stack );
* } );
*
* This method can be used to initialize the editor on an existing element with the specified content in case if your integration
* makes it difficult to set the content of the source element.
*
* Note that an error will be thrown if you pass the initial data both as the first parameter and also in the configuration.
*
* # Configuring the editor
*
* See the {@link module:core/editor/editorconfig~EditorConfig editor configuration documentation} to learn more about
* customizing plugins, toolbar and more.
*
* # Using the editor from source
*
* The code samples listed in the previous sections of this documentation assume that you are using an
* {@glink builds/guides/overview editor build} (for example – `@ckeditor/ckeditor5-build-balloon`).
*
* If you want to use the balloon editor from source (`@ckeditor/ckeditor5-editor-balloon/src/ballooneditor`),
* you need to define the list of
* {@link module:core/editor/editorconfig~EditorConfig#plugins plugins to be initialized} and
* {@link module:core/editor/editorconfig~EditorConfig#toolbar toolbar items}. Read more about using the editor from
* source in the {@glink builds/guides/integration/advanced-setup "Advanced setup" guide}.
*
* @param {HTMLElement|String} sourceElementOrData The DOM element that will be the source for the created editor
* or the editor's initial data.
*
* If a DOM element is passed, its content will be automatically loaded to the editor upon initialization.
* Moreover, the editor data will be set back to the original element once the editor is destroyed.
*
* If the initial data is passed, a detached editor will be created. In this case you need to insert it into the DOM manually.
* It is available under the {@link module:editor-balloon/ballooneditorui~BalloonEditorUI#element `editor.ui.element`} property.
*
* @param {module:core/editor/editorconfig~EditorConfig} [config] The editor configuration.
* @returns {Promise} A promise resolved once the editor is ready. The promise resolves with the created editor instance.
*/
static create( sourceElementOrData, config = {} ) {
return new Promise( resolve => {
const isHTMLElement = isElement( sourceElementOrData );
if ( isHTMLElement && sourceElementOrData.tagName === 'TEXTAREA' ) {
// Documented in core/editor/editor.js
throw new CKEditorError(
'editor-wrong-element: This type of editor cannot be initialized inside <textarea> element.',
null
);
}
const editor = new this( sourceElementOrData, config );
resolve(
editor.initPlugins()
.then( () => {
editor.ui.init();
} )
.then( () => {
if ( !isHTMLElement && config.initialData ) {
// Documented in core/editor/editorconfig.jdoc.
throw new CKEditorError(
'editor-create-initial-data: ' +
'The config.initialData option cannot be used together with initial data passed in Editor.create().',
null
);
}
const initialData = config.initialData || getInitialData( sourceElementOrData );
return editor.data.init( initialData );
} )
.then( () => editor.fire( 'ready' ) )
.then( () => editor )
);
} );
}
}
mix( BalloonEditor, DataApiMixin );
mix( BalloonEditor, ElementApiMixin );
function getInitialData( sourceElementOrData ) {
return isElement( sourceElementOrData ) ? getDataFromElement( sourceElementOrData ) : sourceElementOrData;
}