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The development environment of CKEditor 5 – the best browser-based rich text editor.

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/** * @license Copyright (c) 2003-2020, CKSource - Frederico Knabben. All rights reserved. * For licensing, see LICENSE.md or https://ckeditor.com/legal/ckeditor-oss-license */ /** * @module core/editor/editor */ import Context from '../context'; import Config from '@ckeditor/ckeditor5-utils/src/config'; import EditingController from '@ckeditor/ckeditor5-engine/src/controller/editingcontroller'; import PluginCollection from '../plugincollection'; import CommandCollection from '../commandcollection'; import DataController from '@ckeditor/ckeditor5-engine/src/controller/datacontroller'; import Conversion from '@ckeditor/ckeditor5-engine/src/conversion/conversion'; import Model from '@ckeditor/ckeditor5-engine/src/model/model'; import EditingKeystrokeHandler from '../editingkeystrokehandler'; import ObservableMixin from '@ckeditor/ckeditor5-utils/src/observablemixin'; import mix from '@ckeditor/ckeditor5-utils/src/mix'; import CKEditorError from '@ckeditor/ckeditor5-utils/src/ckeditorerror'; import { StylesProcessor } from '@ckeditor/ckeditor5-engine/src/view/stylesmap'; /** * The class representing a basic, generic editor. * * Check out the list of its subclasses to learn about specific editor implementations. * * All editor implementations (like {@link module:editor-classic/classiceditor~ClassicEditor} or * {@link module:editor-inline/inlineeditor~InlineEditor}) should extend this class. They can add their * own methods and properties. * * When you are implementing a plugin, this editor represents the API * which your plugin can expect to get when using its {@link module:core/plugin~Plugin#editor} property. * * This API should be sufficient in order to implement the "editing" part of your feature * (schema definition, conversion, commands, keystrokes, etc.). * It does not define the editor UI, which is available only if * the specific editor implements also the {@link module:core/editor/editorwithui~EditorWithUI} interface * (as most editor implementations do). * * @abstract * @mixes module:utils/observablemixin~ObservableMixin */ export default class Editor { /** * Creates a new instance of the editor class. * * Usually, not to be used directly. See the static {@link module:core/editor/editor~Editor.create `create()`} method. * * @param {Object} [config={}] The editor configuration. */ constructor( config = {} ) { /** * The editor context. * When it is not provided through the configuration, the editor creates it. * * @protected * @type {module:core/context~Context} */ this._context = config.context || new Context( { language: config.language } ); this._context._addEditor( this, !config.context ); // Clone the plugins to make sure that the plugin array will not be shared // between editors and make the watchdog feature work correctly. const availablePlugins = Array.from( this.constructor.builtinPlugins || [] ); /** * Stores all configurations specific to this editor instance. * * editor.config.get( 'image.toolbar' ); * // -> [ 'imageStyle:full', 'imageStyle:side', '|', 'imageTextAlternative' ] * * @readonly * @member {module:utils/config~Config} */ this.config = new Config( config, this.constructor.defaultConfig ); this.config.define( 'plugins', availablePlugins ); this.config.define( this._context._getEditorConfig() ); /** * The plugins loaded and in use by this editor instance. * * editor.plugins.get( 'Clipboard' ); // -> An instance of the clipboard plugin. * * @readonly * @member {module:core/plugincollection~PluginCollection} */ this.plugins = new PluginCollection( this, availablePlugins, this._context.plugins ); /** * The locale instance. * * @readonly * @type {module:utils/locale~Locale} */ this.locale = this._context.locale; /** * Shorthand for {@link module:utils/locale~Locale#t}. * * @see module:utils/locale~Locale#t * @method #t */ this.t = this.locale.t; /** * Commands registered to the editor. * * Use the shorthand {@link #execute `editor.execute()`} method to execute commands: * * // Execute the bold command: * editor.execute( 'bold' ); * * // Check the state of the bold command: * editor.commands.get( 'bold' ).value; * * @readonly * @member {module:core/commandcollection~CommandCollection} */ this.commands = new CommandCollection(); /** * Indicates the editor life-cycle state. * * The editor is in one of the following states: * * * `initializing` &ndash; During the editor initialization (before * {@link module:core/editor/editor~Editor.create `Editor.create()`}) finished its job. * * `ready` &ndash; After the promise returned by the {@link module:core/editor/editor~Editor.create `Editor.create()`} * method is resolved. * * `destroyed` &ndash; Once the {@link #destroy `editor.destroy()`} method was called. * * @observable * @member {'initializing'|'ready'|'destroyed'} #state */ this.set( 'state', 'initializing' ); this.once( 'ready', () => ( this.state = 'ready' ), { priority: 'high' } ); this.once( 'destroy', () => ( this.state = 'destroyed' ), { priority: 'high' } ); /** * Defines whether this editor is in read-only mode. * * In read-only mode the editor {@link #commands commands} are disabled so it is not possible * to modify the document by using them. Also, the editable element(s) become non-editable. * * In order to make the editor read-only, you can set this value directly: * * editor.isReadOnly = true; * * @observable * @member {Boolean} #isReadOnly */ this.set( 'isReadOnly', false ); /** * The editor's model. * * The central point of the editor's abstract data model. * * @readonly * @member {module:engine/model/model~Model} */ this.model = new Model(); const stylesProcessor = new StylesProcessor(); /** * The {@link module:engine/controller/datacontroller~DataController data controller}. * Used e.g. for setting and retrieving the editor data. * * @readonly * @member {module:engine/controller/datacontroller~DataController} */ this.data = new DataController( this.model, stylesProcessor ); /** * The {@link module:engine/controller/editingcontroller~EditingController editing controller}. * Controls user input and rendering the content for editing. * * @readonly * @member {module:engine/controller/editingcontroller~EditingController} */ this.editing = new EditingController( this.model, stylesProcessor ); this.editing.view.document.bind( 'isReadOnly' ).to( this ); /** * Conversion manager through which you can register model-to-view and view-to-model converters. * * See the {@link module:engine/conversion/conversion~Conversion} documentation to learn how to add converters. * * @readonly * @member {module:engine/conversion/conversion~Conversion} */ this.conversion = new Conversion( [ this.editing.downcastDispatcher, this.data.downcastDispatcher ], this.data.upcastDispatcher ); this.conversion.addAlias( 'dataDowncast', this.data.downcastDispatcher ); this.conversion.addAlias( 'editingDowncast', this.editing.downcastDispatcher ); /** * An instance of the {@link module:core/editingkeystrokehandler~EditingKeystrokeHandler}. * * It allows setting simple keystrokes: * * // Execute the bold command on Ctrl+E: * editor.keystrokes.set( 'Ctrl+E', 'bold' ); * * // Execute your own callback: * editor.keystrokes.set( 'Ctrl+E', ( data, cancel ) => { * console.log( data.keyCode ); * * // Prevent the default (native) action and stop the underlying keydown event * // so no other editor feature will interfere. * cancel(); * } ); * * Note: Certain typing-oriented keystrokes (like <kbd>Backspace</kbd> or <kbd>Enter</kbd>) are handled * by a low-level mechanism and trying to listen to them via the keystroke handler will not work reliably. * To handle these specific keystrokes, see the events fired by the * {@link module:engine/view/document~Document editing view document} (`editor.editing.view.document`). * * @readonly * @member {module:core/editingkeystrokehandler~EditingKeystrokeHandler} */ this.keystrokes = new EditingKeystrokeHandler( this ); this.keystrokes.listenTo( this.editing.view.document ); } /** * Loads and initializes plugins specified in the configuration. * * @returns {Promise.<module:core/plugin~LoadedPlugins>} A promise which resolves * once the initialization is completed, providing an array of loaded plugins. */ initPlugins() { const config = this.config; const plugins = config.get( 'plugins' ); const removePlugins = config.get( 'removePlugins' ) || []; const extraPlugins = config.get( 'extraPlugins' ) || []; return this.plugins.init( plugins.concat( extraPlugins ), removePlugins ); } /** * Destroys the editor instance, releasing all resources used by it. * * **Note** The editor cannot be destroyed during the initialization phase so if it is called * while the editor {@link #state is being initialized}, it will wait for the editor initialization before destroying it. * * @fires destroy * @returns {Promise} A promise that resolves once the editor instance is fully destroyed. */ destroy() { let readyPromise = Promise.resolve(); if ( this.state == 'initializing' ) { readyPromise = new Promise( resolve => this.once( 'ready', resolve ) ); } return readyPromise .then( () => { this.fire( 'destroy' ); this.stopListening(); this.commands.destroy(); } ) .then( () => this.plugins.destroy() ) .then( () => { this.model.destroy(); this.data.destroy(); this.editing.destroy(); this.keystrokes.destroy(); } ) // Remove the editor from the context. // When the context was created by this editor, the context will be destroyed. .then( () => this._context._removeEditor( this ) ); } /** * Executes the specified command with given parameters. * * Shorthand for: * * editor.commands.get( commandName ).execute( ... ); * * @param {String} commandName The name of the command to execute. * @param {*} [...commandParams] Command parameters. * @returns {*} The value returned by the {@link module:core/commandcollection~CommandCollection#execute `commands.execute()`}. */ execute( ...args ) { try { return this.commands.execute( ...args ); } catch ( err ) { // @if CK_DEBUG // throw err; /* istanbul ignore next */ CKEditorError.rethrowUnexpectedError( err, this ); } } /** * Creates and initializes a new editor instance. * * This is an abstract method. Every editor type needs to implement its own initialization logic. * * See the `create()` methods of the existing editor types to learn how to use them: * * * {@link module:editor-classic/classiceditor~ClassicEditor.create `ClassicEditor.create()`} * * {@link module:editor-balloon/ballooneditor~BalloonEditor.create `BalloonEditor.create()`} * * {@link module:editor-decoupled/decouplededitor~DecoupledEditor.create `DecoupledEditor.create()`} * * {@link module:editor-inline/inlineeditor~InlineEditor.create `InlineEditor.create()`} * * @abstract * @method module:core/editor/editor~Editor.create */ } mix( Editor, ObservableMixin ); /** * Fired when the {@link module:engine/controller/datacontroller~DataController#event:ready data} and all additional * editor components are ready. * * Note: This event is most useful for plugin developers. When integrating the editor with your website or * application, you do not have to listen to `editor#ready` because when the promise returned by the static * {@link module:core/editor/editor~Editor.create `Editor.create()`} event is resolved, the editor is already ready. * In fact, since the first moment when the editor instance is available to you is inside `then()`'s callback, * you cannot even add a listener to the `editor#ready` event. * * See also the {@link #state `editor.state`} property. * * @event ready */ /** * Fired when this editor instance is destroyed. The editor at this point is not usable and this event should be used to * perform the clean-up in any plugin. * * * See also the {@link #state `editor.state`} property. * * @event destroy */ /** * This error is thrown when trying to pass a `<textarea>` element to a `create()` function of an editor class. * * The only editor type which can be initialized on `<textarea>` elements is {@glink builds/guides/overview#classic-editor classic editor}. * This editor hides the passed element and inserts its own UI next to it. Other types of editors reuse the passed element as their root * editable element and therefore `<textarea>` is not appropriate for them. Use a `<div>` or another text container instead: * * <div id="editor"> * <p>Initial content.</p> * </div> * * @error editor-wrong-element */ /** * An array of plugins built into this editor class. * * It is used in CKEditor 5 builds to provide a list of plugins which are later automatically initialized * during the editor initialization. * * They will be automatically initialized by the editor, unless listed in `config.removePlugins` and * unless `config.plugins` is passed. * * // Build some plugins into the editor class first. * ClassicEditor.builtinPlugins = [ FooPlugin, BarPlugin ]; * * // Normally, you need to define config.plugins, but since ClassicEditor.builtinPlugins was * // defined, now you can call create() without any configuration. * ClassicEditor * .create( sourceElement ) * .then( editor => { * editor.plugins.get( FooPlugin ); // -> An instance of the Foo plugin. * editor.plugins.get( BarPlugin ); // -> An instance of the Bar plugin. * } ); * * ClassicEditor * .create( sourceElement, { * // Do not initialize these plugins (note: it is defined by a string): * removePlugins: [ 'Foo' ] * } ) * .then( editor => { * editor.plugins.get( FooPlugin ); // -> Undefined. * editor.config.get( BarPlugin ); // -> An instance of the Bar plugin. * } ); * * ClassicEditor * .create( sourceElement, { * // Load only this plugin. It can also be defined by a string if * // this plugin was built into the editor class. * plugins: [ FooPlugin ] * } ) * .then( editor => { * editor.plugins.get( FooPlugin ); // -> An instance of the Foo plugin. * editor.config.get( BarPlugin ); // -> Undefined. * } ); * * See also {@link module:core/editor/editor~Editor.defaultConfig}. * * @static * @member {Array.<Function>} module:core/editor/editor~Editor.builtinPlugins */ /** * The default configuration which is built into the editor class. * * It is used in CKEditor 5 builds to provide the default configuration options which are later used during the editor initialization. * * ClassicEditor.defaultConfig = { * foo: 1, * bar: 2 * }; * * ClassicEditor * .create( sourceElement ) * .then( editor => { * editor.config.get( 'foo' ); // -> 1 * editor.config.get( 'bar' ); // -> 2 * } ); * * // The default options can be overridden by the configuration passed to create(). * ClassicEditor * .create( sourceElement, { bar: 3 } ) * .then( editor => { * editor.config.get( 'foo' ); // -> 1 * editor.config.get( 'bar' ); // -> 3 * } ); * * See also {@link module:core/editor/editor~Editor.builtinPlugins}. * * @static * @member {Object} module:core/editor/editor~Editor.defaultConfig */