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However, // they *should* be copied for kept-alive vnodes. So we just always copy // them since them being non-null during a mount doesn't affect the logic as // they will simply be overwritten. component: e.component, suspense: e.suspense, ssContent: e.ssContent && Oe(e.ssContent), ssFallback: e.ssFallback && Oe(e.ssFallback), el: e.el, anchor: e.anchor, ctx: e.ctx, ce: e.ce }; return a && r && zt( h, a.clone(h) ), h; } function Gt(e) { const t = Oe(e); return _(e.children) && (t.children = e.children.map(Gt)), t; } function Tr(e = " ", t = 0) { return tt(Rr, null, e, t); } function nt(e, t) { let n = 0; const { shapeFlag: r } = e; if (t == null) t = null; else if (_(t)) n = 16; else if (typeof t == "object") if (r & 65) { const s = t.default; s && (s._c && (s._d = !1), nt(e, s()), s._c && (s._d = !0)); return; } else { n = 32; const s = t._; !s && !Ht(t) ? t._ctx = y : s === 3 && y && (y.slots._ === 1 ? t._ = 1 : (t._ = 2, e.patchFlag |= 1024)); } else N(t) ? 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