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civvi-types

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TypeScript declaration files for modding Civ VI using TypeScriptToLua transpiler

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declare const GlobalParameters: { PLOT_INFLUENCE_RESOURCE_COST: -105, COMMEMORATE_BASE_CHOICES_ALLOWED: 0, MAYHEM_PEACE: -1, STRATEGIC_RESOURCE_MINIMUM_FOR_PRODUCTION_ANYWHERE: 2, TOURISM_TRADE_ROUTE_BONUS: 25, HERO_DISCOVER_CHANCE_CITY_STATE_SUZERAIN: 100, TOURISM_ADVANCED_ERA_WONDER: 1, TRADE_ROUTE_TRANSPORTATION_EFFICIENCY_SCORE_MULTIPLE_DOMAINS: 15, ESPIONAGE_ESCAPE_COUNTERSPY_LEVEL_MODIFIER: -1, EXPERIENCE_NOT_COMBAT_RANGED: 2, IDENTITY_PER_TURN_FROM_OCCUPATION_MAX: 10, POLICY_COST_EXPONENT: 1.5, COMBAT_POPULATION_PER_STRENGTH: 2, COMBAT_WOUNDED_DISTRICT_DAMAGE_MULTIPLIER: 10, CITY_HOUSING_LEFT_ZERO_GROWTH: -4, START_DISTANCE_RANGE_MAJOR: 2, EXPERIENCE_COMBAT_ATTACKER_BONUS: 1, RELIGION_SPREAD_HOLY_SITE_PRESSURE_MULTIPLIER: 2, ALLIANCE_LEVEL_THREE_XP: 960, FORTIFY_TURN_MAX: 2, RELIGION_SPREAD_RANGE_COMBAT_VICTORY: 6, RELIGION_SPREAD_ATHEISM_PRESSURE_PER_POP: 50, ROCK_BAND_MAX_PROMOTIONS: 4, DIPLOMACY_DENOUNCE_TIME_LIMIT: 30, POLICY_ENACTED_DISCOUNT: 50, COMBAT_PUSHBACK_STRENGTH_MODIFIER: 10, OCEAN_MIN_WATER_SIZE: 10, CITY_MAX_BUY_PLOT_RANGE: 3, HERO_LOST_CLAIM_SALVAGE_PERCENT: 50, MAYHEM_DISTRICT_PILLAGED: 1.5, BARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING: 2, COMBAT_RELIGIOUS_FOLLOWING_CITY_TILE: 5, EXPERIENCE_DISTRICT_VS_UNIT: 2, HERO_NOTIFICATION_LOW_LIFESPAN_THRESHOLD: 10, HERO_AI_CLAIM_MIN_TURN_INTERVAL_STANDARD: 30, OWNER_IDENTITY_PERCENT_LOST_AFTER_TRANSFERRED_BY_CULTURAL_IDENTITY: 50, HERO_AI_DISCOVERY_MIN_TURN_STANDARD: 30, GOLD_PURCHASE_MULTIPLIER: 2, HERO_DISCOVER_CHANCE_NEW_CONTINENT: 50, ESPIONAGE_FABRICATE_SCANDAL_BASE_ENVOYS_REMOVED: 2, HERO_DISCOVER_CHANCE_NATURAL_WONDER: 50, COMMEMORATE_OPTIONS_MAX: 0, DIPLOMACY_ALLIANCE_TIME_LIMIT: 30, COMBAT_HEAL_LAND_FRIENDLY: 15, RIVER_SOURCE_MIN_SEAWATER_RANGE: 2, PLOT_INFLUENCE_DISTANCE_MULTIPLIER: 100, HERO_DISCOVER_CHANCE_CITY_STATE_INFLUENCE: 10, HERO_DISCOVER_CHANCE_GOODY_HUT: 15, TOURISM_CULTURE_PER_CITIZEN: 100, BARBARIAN_NUM_RANDOM_UNIT_CHOICES: 3, BARBARIAN_CLANS_HIRE_COST_SCALAR: 0.60000002384186, UNLOCK_EMBARKATION: 0, BARBARIAN_CLANS_BRIBE_COST_PER_CITY: 50, BARBARIAN_CLANS_TECH_STEAL_VARIANCE_STANDARD: 10, BARBARIAN_CLANS_TECH_STEAL_INTERVAL_STANDARD: 20, LAKE_MAX_AREA_SIZE: 9, RELIGION_SPREAD_STRENGTH_MULTIPLIER: 200, BARBARIAN_CLANS_UNIQUE_UNIT_STRENGTH_RANGE: 10, BARBARIAN_CLANS_UNIQUE_UNIT_CLAIM_INTERVAL_STANDARD: 5, BARBARIAN_CLANS_CIV_CONVERSION_INCREMENT_CHANCE: 50, WORLD_CONGRESS_MIN_TIME_BETWEEN_SPECIAL_SESSIONS: 15, SHARE_WAR_GRIEVANCES_ALLY: 50, COMBAT_RIVER_DEFENSE: 5, PLOT_UNIT_LIMIT: 1, FAVOR_CO2_MINIMUM: -20, WORLD_CONGRESS_SUZERAIN_FAVOR_PER_TURN: 1, WORLD_CONGRESS_REQUEST_FOR_MILITARY_AID_GRIEVANCES_MIN: 200, THRESHOLD_SHIFT_PER_INCOMPLETE_OLD_TECH: 0, LOYALTY_PER_TURN_FROM_NEARBY_CITIZEN_PRESSURE_NEUTRAL_LOYALTY: 0, BARBARIAN_CAMP_MINIMUM_DISTANCE_CITY: 4, DIPLOMACY_DENOUNCE_WAR_DELAY: 5, RELIGION_SPREAD_ADJACENT_CITY_DISTANCE: 10, CAPITAL_IDENTITY_PRESSURE_MINIMUM: 0, START_FERTILITY_WEIGHT_BONUS: 75, BARBARIAN_BOLDNESS_PER_CAMP_ATTACK: -30, DARK_AGE_SCORE_BASE_THRESHOLD: 25, ESPIONAGE_MAX_LEVEL: 4, COMBAT_CITY_RANGED_DAMAGE_THRESHOLD: 50, CITIZEN_IDENTITY_WONDER_RADIUS_CUTOFF: 10, CITY_AMENITIES_FOR_FREE: 0, COMBAT_SUPPORT_BONUS_MODIFIER: 2, DIPLOMACY_SIGNIFICANTLY_LOPSIDED_DEAL: 10, WORLD_CONGRESS_NEARLY_TIED_RANGE: 5, WORLD_CONGRESS_ALLIANCE_FAVOR_PER_TURN: 1, CIVIC_COST_PERCENT_CHANGE_AFTER_GAME_ERA: 20, PLOT_INFLUENCE_RING_COST: 100, AI_DISCOUNT_RATE: 2, OWNERSHIP_IDENTITY_PRESSURE_FROM_CAPITAL_TO_DOMESTIC_CITY: 0, BARBARIAN_CLANS_CIV_CONVERSION_POINTS_STANDARD: 120, LUXURY_HAPPINESS_MINIMUM: 2, ESPIONAGE_ESCAPE_LEVEL_BOOST: 1, MOVEMENT_WHILE_EMBARKED_BASE: 2, WORLD_CONGRESS_MAX_TIME_BETWEEN_MEETINGS: 30, CITY_HOUSING_LEFT_25PCT_GROWTH: 0, WORLD_CONGRESS_MAJORITY_LEADER_MINIMUM: 30, COMBAT_MINIMUM_CITY_STRIKE_STRENGTH: 3, WORLD_CONGRESS_INITIAL_ERA: 2, USE_OLD_WORLD_CONGRESS_FLOW: 1, COMBAT_HEAL_RELIGIOUS_CHARGE: 40, MAYHEM_UNIT_DEATH: 1, WORLD_CONGRESS_BASELINE_FAVOR_PER_TURN: 0, UPGRADE_NET_PRODUCTION_PERCENT_COST: 100, CULTURE_COST_FIRST_PLOT: 10, FAVOR_CO2_DIVISOR: 3, COMBAT_HEAL_LAND_ENEMY: 5, COMBAT_CORPS_STRENGTH_MODIFIER: 10, POLICY_COST_INCREASE_TO_BE_EXPONENTED: 3, GOLD_NEGATIVE_BALANCE_AMENITY_LOSS_LINE: 0, THRESHOLD_SHIFT_PER_PAST_DARK_AGE: -10, COMBAT_MAX_HIT_POINTS: 100, STRATEGIC_RESOURCE_FERTILITY_STARTING_ERA_RANGE: 1, RANDOM_EVENT_START_TURN: 2, TRADE_ROUTE_TRANSPORTATION_EFFICIENCY_SCORE_PORTAL_USE: 15, COMBAT_GARRISON_MILITIA_MODIFIER: 10, TRADE_ROUTE_GOLD_PER_DESTINATION_DISTRICT: 2, MAYHEM_IMPROVEMENT_PILLAGED: 1, TRADE_ROUTE_TRANSPORTATION_EFFICIENCY_MAX_RATIO: 1, BONUS_RESOURCE_FERTILITY: 0, MAX_GOVERNOR_APPOINTMENTS: 9, TRADE_ROUTE_LAND_RANGE_REFUEL: 15, ESPIONAGE_BONUS_GAIN_SOURCES: 2, TOURISM_CONFLICTING_GOVERNMENT_MULTIPLIER: 1, PLOT_INFLUENCE_DISTANCE_DIVISOR: 2, TOURISM_BOMB_WONDER_ADDITIONAL: 1000, THRESHOLD_SHIFT_PER_PAST_GOLDEN_AGE: 5, LEVY_MILITARY_TURN_DURATION: 30, CLIMATE_CHANGE_PERCENT_COASTAL_LOWLANDS: 45, FAVOR_COST_FOR_REQUEST: 20, COMBAT_POWER_SCALING: 0.03999999910593, MAP_MAX_FLOODPLAIN_SIZE: 10, COMBAT_ARMY_STRENGTH_MODIFIER: 17, CITY_NORMAL_PLOT_WORKER_CAPACITY: 1, THRESHOLD_SHIFT_PER_INCOMPLETE_OLD_CIVIC: 0, MAYHEM_NUCLEAR_LAUNCH: 5, COMBAT_FLANKING_BONUS_MODIFIER: 2, YIELD_MODIFIER_PER_EARNED_GREAT_PERSON_MAXIMUM: 30, STRATEGIC_RESOURCE_FERTILITY_STARTING_ERA_ADDITIONAL: 5, DIPLOMACY_DECLARED_FRIENDSHIP_TIME_LIMIT: 30, EXPERIENCE_RETRAIN_HEALED: 100, REBELLION_CHANCE_PER_POINT: 2, THRESHOLD_SHIFT_PER_INCOMPLETE_ERA_TECH: 0, THRESHOLD_SHIFT_PER_INCOMPLETE_ERA_CIVIC: 0, THRESHOLD_SHIFT_PER_CITY: 3, START_DISTANCE_RANGE_MINOR: 3, AI_ISLAND_COAST_PERCENTAGE: 20, OWNERSHIP_IDENTITY_PRESSURE_FROM_CAPITAL_TO_FOREIGN_CITY: 0, TECH_COST_PERCENT_CHANGE_BEFORE_GAME_ERA: -20, TECH_COST_PERCENT_CHANGE_AFTER_GAME_ERA: 20, SHARE_WAR_GRIEVANCES_DEFENSIVE_PERCENT: 25, ALLIANCE_POINTS_FOR_SOCIETY: 2, CITY_POP_PER_AMENITY: 2, SHARE_WAR_GRIEVANCES_DECLARED_FRIENDS: 25, AI_TURNS_BETWEEN_FRIENDSHIP_OFFERS: 5, MAYHEM_CITY_DEATH: 3, DIPLOMACY_RESEARCH_AGREEMENT_BEAKER_PERCENTAGE: 10, RIVER_SOURCE_MIN_RIVER_RANGE: 4, CITY_POPULATION_RIVER_LAKE: 5, WAR_WEARINESS_DECAY_TURN_AT_WAR: 50, RELIGION_SPREAD_TRADE_ROUTE_PRESSURE_FOR_DESTINATION: 1, GRIEVANCES_HAVE_ENVOYS_CITY_STATE_DOW: 50, SCIENCE_PERCENTAGE_YIELD_PER_POP: 50, BARBARIAN_DEFENSE_RANGED_UNITS: 1, BARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP: 7, WARMONGER_LIBERATE_POINTS: 32, CITY_POPULATION_COAST: 3, ROCK_BAND_MAX_LEVEL: 4, TRADE_ROUTE_TRANSPORTATION_EFFICIENCY_SCORE_WATER_TILE: 2, CITY_MIN_RANGE: 3, RANDOM_EVENT_FIRST_TIME_OCCURRENCE_BOOST: 30, CITY_POPULATION_AQUEDUCT_BOOST: 2, POWER_MAX_PRODUCTION_MODIFIER_PENALTY: -50, COMBAT_MIN_HEALTH_PERCENT_TO_AIR_PILLAGE: 50, START_FERTILITY_WEIGHT_CONTINENTAL_DIVIDE: 250, FAVOR_GRIEVANCES_MINIMUM: -10, COMBAT_MAX_NUM_ATTACKS: 1, BARBARIAN_BOLDNESS_PER_SCOUT_LOST: -5, WARMONGER_FINAL_MINOR_CITY_MULTIPLIER: 100, OWNERSHIP_IDENTITY_PRESSURE_TILE_RADIUS: 0, COMBAT_ANTI_AIR_SUPPORT_BONUS_MODIFIER: 5, OWNERSHIP_IDENTITY_PRESSURE_FROM_POP_COUNT: 0, COMBAT_MIN_CIVILIAN_DAMAGE_PERCENT: 65, MOVEMENT_EMBARK_COST: 2, ESPIONAGE_FOMENT_UNREST_BASE_LOYALTY_CHANGE: -15, STRATEGIC_RESOURCE_MINIMUM_FOR_PURCHASE_ANYWHERE: 2, IDENTITY_PER_TURN_FROM_ORIGINAL_OWNER_ON_FREE_CITY: 0, THRESHOLD_SHIFT_PER_ANARCHY: 0, EXPERIENCE_MAX_LEVEL: 6, SNOW_ICE_FERTILITY: 0, AVOID_FEATURE_MAX_MULTIPLIER: 0.0040000001899898, HERO_AI_DISCOVERY_OVERALL_CHANCE_STANDARD: 50, ESPIONAGE_FOMENT_UNREST_BASE_IDENTITY_CHANGE: 75, MOVEMENT_PORTAL_COST: 2, TOURISM_TOURISM_TO_MOVE_CITIZEN: 200, WARMONGER_REDUCTION_IF_AT_WAR: 40, BARBARIAN_TECH_PERCENT: 50, CITY_MIN_DISTANCE_FOR_INCURSION: 8, CLIMATE_CO2_PERCENT_FROM_UNITS: 50, MAP_MIN_FLOODPLAIN_SIZE: 4, THRESHOLD_SHIFT_PER_MISSING_AMENITY: 0, START_DISTANCE_MAJOR_NATURAL_WONDER: 2, FORTIFY_BONUS_PER_TURN: 3, LOYALTY_START: 100, LOYALTY_PER_TURN_FROM_NEARBY_CITIZEN_PRESSURE_NEUTRAL_RATIO: 1, LOYALTY_PER_TURN_FROM_NEARBY_CITIZEN_PRESSURE_MAX_RATIO: 3, NATIONAL_PARK_AMENITIES_OWNING_CITY: 2, RIVER_SOURCE_RANGE_DEFAULT: 4, AI_TURNS_BETWEEN_TRADES: 10, ARCHAEOLOGY_SITES_PER_CIV_LAND: 6, LOYALTY_MAXIMUM: 100, DISTRICT_POPULATION_REQUIRED_PER: 3, LOYALTY_FROM_EXCESS_SCORE_MULTIPLIER: 0.050000000745058, ALLIANCE_LEVEL_TWO_XP: 320, BARBARIAN_DEFENSE_ALL_UNITS: 4, LOYALTY_FROM_EXCESS_SCORE_DIVISOR: 1, LOYALTY_AFTER_TRANSFERRED_BY_LIBERATION: 100, BARBARIAN_CAMP_MAX_PER_MAJOR_CIV: 3, WONDER_FREE_TILES_UPON_COMPLETION: 2, GOLD_NEGATIVE_BALANCE_SUBSEQUENT_AMENITY_LOSS: -10, DIPLOMACY_EARLIEST_MAJOR_DOW_TURN: 0, LOYALTY_AFTER_TRANSFERRED_BY_COMBAT_ORIGINAL_OWNER: 50, RELIGION_SPREAD_ADJACENT_PER_TURN_PRESSURE: 1, MAYHEM_CITY_DEATH_WITH_BARBARIANS: 2, COMBAT_MINIMUM_DAMAGE: 1, PURCHASE_DIVISOR: 5, COMBAT_HEAL_OUTER_DEFENSES_COOLDOWN: 3, LOYALTY_AFTER_TRANSFERRED_BY_COMBAT: 50, PLOT_INFLUENCE_BASE_MULTIPLIER: 100, IDENTITY_PER_TURN_FROM_STARVATION: -4, DIPLOMACY_WARMONGER_POINT_PERCENT_DECAY: 50, UPGRADE_MINIMUM_COST: 15, EXPERIENCE_COMBAT_RANGED: 1, FAVOR_GRIEVANCES_MAXIMUM: 0, IDENTITY_PER_TURN_FROM_RELIGION_MATCHING_FOUNDED: 3, CITY_GROWTH_EXPONENT: 1.5, IDENTITY_PER_TURN_FROM_OWNER_BEFORE_OCCUPATION_ON_FREE_CITY: 0, EXPERIENCE_UNIT_VS_DISTRICT_NOT_CITY_CAPTURED: 3, CITY_POPULATION_AQUEDUCT_MIN: 6, OWNERSHIP_IDENTITY_PRESSURE_FROM_CITY_TO_DOMESTIC_CITY: 0, IDENTITY_PER_TURN_FROM_OCCUPATION_MULTIPLIER: 25, YIELD_PRODUCTION_CITY_TERRAIN_REPLACE: 1, ALLIANCE_POINTS_MULTIPLIER: 4, AVOID_FEATURE_MAX_THRESHOLD: 24, GOLD_EQUIVALENT_OTHER_YIELDS: 2, EXPERIENCE_CITY_CAPTURED: 10, ICE_TILES_PERCENT: 15, IDENTITY_PER_TURN_FROM_MARTIAL_LAW: 8, TRADE_ROUTE_WATER_RANGE_REFUEL: 30, IDENTITY_PER_TURN_FROM_HIGHEST_INFLUENCE_TOKENS_PER_TOKEN: 2, REBELLION_COOLDOWN_TURNS: 20, COMBAT_MINIMUM_GARRISON_STRENGTH: 0, IDENTITY_PER_TURN_FROM_FREE_CITIES: 10, FAVOR_FOR_LIBERATE_PLAYER_CITY: 100, GRIEVANCES_SUZERAIN_CITY_STATE_DOW: 100, IDENTITY_PER_TURN_FROM_CITY_STATES: 20, TRADE_ROUTE_PLACES_ROADS: 1, RELIGION_SPREAD_RANGE_UNIT_CAPTURE: 6, POLICY_COST_BASE: 25, CULTURE_PERCENTAGE_YIELD_PER_POP: 30, NATIONAL_PARK_GOLD_YIELD_PER_TOURISM: 0, CITY_HOUSING_LEFT_50PCT_GROWTH: 1, EXPERIENCE_REVEAL_NATURAL_WONDER: 10, CITY_GROWTH_THRESHOLD: 15, CITY_CAPTURED_DAMAGE_PERCENTAGE: 50, UNIT_MAX_DIRECT_LOYALTY_DAMAGE: 30, GRIEVANCES_FOR_DENOUNCEMENT: 25, LOYALTY_AFTER_TRANSFERRED_BY_CULTURAL_IDENTITY: 100, LUXURY_HAPPINESS_LOSS_PER_ERA: 2, ESPIONAGE_ESCAPE_POLICE_CORRECT_MODIFIER: -4, EMERGENCY_FAVOR: 50, MAYHEM_UNIT_COMBAT: 1, PILLAGE_ADVANCED_MOVEMENT_COST: 1, EXPERIENCE_NEEDED_FOR_NEXT_LEVEL_MULTIPLIER: 5, RELIGION_HEALING_MULTIPLIER: 3, GOVERNOR_BASE_TURNS_TO_ESTABLISH: 5, MAYHEM_DISTRICT_DEATH: 1, FAVOR_PER_OWNED_ORIGINAL_CAPITAL: -5, STRATEGIC_RESOURCE_MINIMUM_FOR_PURCHASE_WITH_DISTRICT: 1, IDENTITY_PER_TURN_FROM_RELIGION_MISMATCHING_FOUNDED: -3, GOVERNMENT_UNLOCK_WITH_FAITH: 0, SCIENCE_VICTORY_POINTS_REQUIRED: 50, COMBAT_RELIGIOUS_HOLY_CITY_TILE: 15, EXPERIENCE_ACTIVATE_GOODY_HUT: 5, WAR_WEARINESS_WARMONGER_BASE: 16, FAVOR_FOR_REVIVE_PLAYER: 200, RELIGION_INITIAL_BELIEFS: 2, CITIZEN_IDENTITY_PRESSURE_RADIUS_CUTOFF: 10, FAVOR_FOR_LIBERATE_CITY_STATE: 100, FAVOR_COST_FOR_EMERGENCY: 30, WORLD_CONGRESS_TRADE_PARTNER_FAVOR_PER_TURN: 0, DIPLOMACY_WAR_MIN_TURNS: 10, GOLD_NEGATIVE_BALANCE_DISBAND_UNIT_LINE: -10, FAVOR_CO2_MAXIMUM: 0, COAST_FERTILITY: 0, FAITH_PER_UNUSED_GREAT_PERSON_POINT: 1, EXPERIENCE_MAXIMUM_ONE_COMBAT: 8, BARBARIAN_RELEASE_VARIATION: 20, ESPIONAGE_NEUTRALIZE_GOVERNOR_BASE_TURNS: 6, CITY_CENTER_TRAIN_WHEN_CONTAMINATED: 0, ESPIONAGE_MISSION_LENGTH_REDUCTION_CULTURAL_DOMINANCE: 50, BARBARIAN_MAX_THROTTLE_PER_RAID: 18, COMBAT_ARMY_ANTIAIR_STRENGTH_MODIFIER: 7, GOLD_PERCENTAGE_YIELD_PER_UNASSIGNED_POP: 50, PLOT_INFLUENCE_NW_COST: -105, BARBARIAN_BOLDNESS_PER_KILL: 15, MAYHEM_DECLARATION_OF_WAR: 2, COMBAT_RANGED_VS_DISTRICT_STRENGTH_MODIFIER: 17, ESPIONAGE_FOMENT_UNREST_LEVEL_IDENTITY_CHANGE: 25, RELIGION_SPREAD_HOLY_CITY_PRESSURE_MULTIPLIER: 4, OWNERSHIP_IDENTITY_PRESSURE_FROM_CITY_TO_FOREIGN_CITY: 0, EXPERIENCE_BARB_SOFT_CAP: 1, NEXT_ERA_TURN_COUNTDOWN: 10, ESPIONAGE_FABRICATE_SCANDAL_LEVEL_ENVOYS_REMOVED: 1, EMERGENCY_GOLD_PER_MEMBER_PER_ERA: 400, MAYHEM_UNIT_COMBAT_WITH_BARBARIANS: 0.5, MAYHEM_DENOUNCEMENT: 1, DIPLOMATIC_VICTORY_POINTS_REQUIRED: 20, DROUGHT_FOOD_LOSS_PER_TILE: 1, CAPITAL_IDENTITY_PRESSURE_TILE_RADIUS_MAXIUMUM_BASE: 10, LEVY_MILITARY_PERCENT_OF_UNIT_PURCHASE_COST: 25, DIPLOMACY_ADJACENT_EMPIRE_CITIES_REQUIRED: 2, COMBAT_STRENGTH_REDUCTION_INSUFFICIENT_FUEL: 20, ARCHAEOLOGY_MAX_ERA: 4, MAYHEM_CAPTURE_CIVILIAN: 1, CITY_GROWTH_MULTIPLIER: 8, UPGRADE_MINIMUM_COST_LEVY: 0, COASTAL_RAID_ADVANCED_MOVEMENT_COST: 0, TRADE_ROUTE_GOLD_CULTURAL_DOMINANCE: 4, GOVERNMENT_ALLOW_EMPTY_POLICY_SLOTS: 0, PLOT_INFLUENCE_WATER_COST: 25, CULTURE_COST_LATER_PLOT_MULTIPLIER: 6, COMBAT_AIR_SUPPORT_BONUS_MODIFIER: 5, CITIZEN_IDENTITY_PRESSURE_MOD_CULTURAL_DOMINANCE: 25, CITIZEN_IDENTITY_PRESSURE_CAPITAL: 1, PLOT_INFLUENCE_IMPROVEMENT_COST: -5, TRADING_POST_GOLD_IN_OWN_CITY: 0, BARBARIAN_CLANS_RANSOM_COST_SCALAR: 0.75, CITIZEN_IDENTITY_GREAT_WORK_RADIUS_CUTOFF: 10, COMBAT_HEAL_NAVAL_FRIENDLY: 20, RIVER_PLOTS_PER_EDGE: 12, CAPITAL_IDENTITY_PRESSURE_TILE_RADIUS_MINIMUM: 1, GREATWORK_ART_LOCK_TIME: 10, CAPITAL_IDENTITY_PRESSURE_MAXIMUM: 0, YIELD_FOOD_CITY_TERRAIN_REPLACE: 2, DIPLOMACY_WAR_LAST_FOREVER: 0, WARMONGER_CITY_PERCENT_OF_DOW: 50, ESPIONAGE_FOMENT_UNREST_LEVEL_LOYALTY_CHANGE: -5, RELIGION_SPREAD_TRADE_ROUTE_PRESSURE_FOR_ORIGIN: 0.5, IDENTITY_PER_TURN_FROM_OCCUPATION_MIN: 0, PLOT_CONTAMINATION_DAMAGE_BASE: 50, UPGRADE_BASE_COST: 10, RIVER_FERTILITY: 1, ESPIONAGE_ESCAPE_BASE_CHANCE: 10, COMBAT_DEFENSE_DAMAGE_PERCENT_MELEE: 15, TRADE_ROUTE_TURN_DURATION_BASE: 20, DIPLOMACY_DEFENSIVE_PACT_TIME_LIMIT: 30, ALLIANCE_POINTS_FOR_DEAL: 2, START_LEGENDARY_LUXURY_QUANTITY: 3, START_DISTANCE_MAJOR_CIVILIZATION: 12, COMBAT_MAX_EXTRA_DAMAGE: 12, ALLIANCE_LEVEL_COUNT: 3, CITY_POPULATION_LOSS_TO_CONQUEST_PERCENTAGE: 0.25, EXPERIENCE_MAX_BARB_LEVEL: 2, GRIEVANCES_ALL_PLAYERS_CITY_STATE_CONQUEST: 50, WARMONGER_STOP_OCCUPYING_REFUND_PERCENT: -100, ESPIONAGE_GAIN_SOURCES_DURATION_MULTIPLIER: 3, WARMONGER_REDUCTION_IF_DENOUNCED: 20, GOLDEN_AGE_SCORE_BASE_THRESHOLD: 25, EXPERIENCE_PROMOTE_HEALED: 50, PARADROP_LONG_RANGE: 12, WARMONGER_FINAL_MAJOR_CITY_MULTIPLIER: 200, DIPLOMACY_FIRST_MEET_HOSPITALITY_DISTANCE: 6, WAR_WEARINESS_POINTS_FOR_AMENITY_LOSS: 400, WAR_WEARINESS_PER_WMD_LAUNCHED: 10, COMBAT_DEFENSE_DAMAGE_PERCENT_BOMBARD: 100, START_FERTILITY_WEIGHT_LUXURY: 250, WAR_WEARINESS_PER_UNIT_KILLED: 3, WAR_WEARINESS_PER_COMBAT_IN_FOREIGN_LANDS: 2, NATURAL_WONDER_ADJACENT_FERTILITY: 1, UNIT_ARMY_COST_MODIFIER: 2, WAR_WEARINESS_PER_COMBAT_IN_ALLIED_LANDS: 1, MAYHEM_PLAYER_DESTROYED: 3, WAR_WEARINESS_LOSS_OVER_REQ_AMENITIES_NONFOUNDED_CITY: 1, WAR_WEARINESS_LOSS_OVER_REQ_AMENITIES_FOUNDED_CITY: 0, WAR_WEARINESS_LOSS_OVER_REQ_AMENITIES_AT_WAR_CITY: 3, COMBAT_CITIES_OCCUPIED_FOREVER: 0, FRESH_WATER_FERTILITY: 2, FAVOR_GRIEVANCES_DIVISOR: 50, ARCHAEOLOGY_SITES_PER_CIV_SEA: 2, MOVEMENT_RIVER_COST: 2, STRATEGIC_RESOURCE_MINIMUM_FOR_UNIT_HEALING: 1, WAR_WEARINESS_DECAY_PEACE_DECLARED: 2000, COMBAT_HEAL_CITY_GARRISON: 20, ALLIANCE_POINTS_FOR_TRADE: 1, GRIEVANCES_POSSESS_CAPITAL_PER_TURN: 3, COMBAT_KEEP_ALL_CITIES_ON_CAPTURE: 0, COMBAT_DISTRICT_STRENGTH_REDUCTION: 15, UNIT_EXPERIENCE_LEVEL_FOR_CUSTOM_NAME: 2, BARBARIAN_LOWER_THROTTLE_PER_DIFFICULTY: 3, DIPLOMACY_MAXIMUM_LOPSIDED_DEAL_MODIFIER: 10, AI_ZONE_OF_CONTROL_DISCOUNT: 0.10000000149012, TRADING_POST_GOLD_IN_FOREIGN_CITY: 1, START_DISTANCE_MINOR_CIVILIZATION_START: 5, MAYHEM_BUILDING_PILLAGED: 2, COMBAT_HEAL_LAND_NEUTRAL: 10, GOVERNMENT_BASE_ANARCHY_TURNS: 2, WARMONGER_RAZE_PENALTY_PERCENT: 200, TRADE_ROUTE_TRANSPORTATION_EFFICIENCY_SCORE_BEST_ROUTE_TILE: 2, TRADE_ROUTE_BASE_RANGE: 15, RELIGION_SPREAD_UNIT_CAPTURE: 125, TOURISM_OPEN_BORDERS_BONUS: 25, COMBAT_BOMBARD_VS_UNIT_STRENGTH_MODIFIER: 17, LOYALTY_PER_TURN_FROM_NEARBY_CITIZEN_PRESSURE_MAX_LOYALTY: 20, BARBARIAN_CAMP_COASTAL_SPAWN_ROLL: 6, COMBAT_HEAL_NAVAL_NEUTRAL: 0, START_DISTANCE_FERTILITY_EXCLUSION_ZONE: 6, MAYHEM_DISTRICT_DEATH_WITH_BARBARIANS: 0.5, BARBARIAN_BOLDNESS_PER_TURN: 2, TOURISM_DIFFERENT_RELIGION_REDUCTION: 50, CITIZEN_IDENTITY_PRESSURE_BASE: 1, TOURISM_BASE_FROM_WONDER: 2, START_DISTANCE_MINOR_NATURAL_WONDER: 3, COMBAT_HEAL_NAVAL_ENEMY: 0, AGENDAS_MAJOR_CIV_HISTORICAL_AGENDAS: 1, COMBAT_HEAL_CITY_OUTER_DEFENSES: 10, WAR_WEARINESS_DECAY_TURN_AT_PEACE: 200, AI_CURRENT_TASK_BIAS: 80, MOUNTAIN_ADJACENT_FERTILITY: 1, EXPERIENCE_KILL_BONUS: 2, FAVOR_GRIEVANCES_START: 200, RELIGION_SPREAD_HOLY_CITY_PRESSURE_PER_POP: 200, STRATEGIC_RESOURCE_MINIMUM_FOR_PRODUCTION_WITH_DISTRICT: 1, STRATEGIC_RESOURCE_FERTILITY: 0, PILLAGE_BUILDING_REPAIR_PERCENT: 25, COMBAT_RAZE_ANY_CITY: 0, PARADROP_SHORT_RANGE: 7, START_DISTANCE_MINOR_MAJOR_CIVILIZATION: 6, HARVEST_IMPROVED_DEGRADATION: 50, CITY_FOOD_CONSUMPTION_PER_POPULATION: 2, PLOT_BUY_BASE_COST: 50, LUXURY_RESOURCE_FERTILITY: 5, TUNDRA_FERTILITY_MODIFIER: -5, RIVER_SEA_WATER_RANGE_DEFAULT: 3, PLOT_INFLUENCE_YIELD_POINT_COST: -1, CIVIC_COST_PERCENT_CHANGE_BEFORE_GAME_ERA: -20, STRATEGIC_RESOURCE_MINIMUM_FOR_UNIT_UPGRADING: 1, UNIT_MAX_STR_REDUCTION_INSUFFICIENT_RESOURCES: 20, HARVEST_PILLAGED_DEGRADATION: 30, GAME_COST_ESCALATION: 1000, UNIT_CORPS_COST_MODIFIER: 1.5, INFLUENCE_TOKENS_FREE_FOR_FIRST_PLAYER_MEET: 1, BARBARIAN_CAMP_EXTRA_DISTANCE_PER_LOW_DIFFICULTY: 1, COMBAT_WOUNDED_DAMAGE_MULTIPLIER: 10, CULTURE_COST_LATER_PLOT_EXPONENT: 1.2999999523163, RELIGION_SPREAD_COMBAT_VICTORY: 250, PLOT_WATER_DAMAGE_BASE: 0, START_LEGENDARY_BONUS_QUANTITY: 5, DIPLOMACY_VISIBILITY_TO_SEE_TRUST: 3, COMBAT_BASE_DAMAGE: 24, COMBAT_DEFENSE_DAMAGE_PERCENT_RANGED: 50, LAKE_PLOT_RANDOM: 40, POLICY_REQUIRE_CITIES: 1, COMBAT_STRENGTH_FROM_ENVOYS: 1, PLOT_INFLUENCE_MAX_ACQUIRE_DISTANCE: 5, BARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD: 33, GOLD_INTEREST_MAX_PER_TURN: 1000, AGENDAS_MAJOR_CIV_RANDOM_AGENDAS: 1, PILLAGE_MOVEMENT_COST: 3, COMBAT_BASE_CAPTURE_STRENGTH_DIFFERENCE: 20, GRIEVANCE_MULTIPLIER_FOR_BROKEN_PROMISE: 200, CITY_MOVEMENT_COST: 1, RELIGION_PANTHEON_MIN_FAITH: 25, NATIONAL_PARK_NUM_OTHER_AMENITY_CITIES: 4, GRIEVANCES_POSSESS_NON_CAPITAL_PER_TURN: 1, AI_TURNS_BETWEEN_PEACE_OFFERS: 3, POLICY_COST_VISIBLE_DIVISOR: 5, DIPLOMACY_PEACE_MIN_TURNS: 10, BARBARIAN_BOLDNESS_PER_UNIT_LOST: -10, COMBAT_AMPHIBIOUS_ATTACK_PENALTY: -10, CITY_GROWTH_OCCUPATION_MULTIPLIER: 0, MAYHEM_UNIT_DEATH_WITH_BARBARIANS: 0.5, COMBAT_CORPS_ANTIAIR_STRENGTH_MODIFIER: 7, DIPLOMACY_ADJACENT_EMPIRE_RANGE: 10, TRADE_ROUTE_GOLD_PER_ORIGIN_DISTRICT: 2, CITY_POPULATION_NO_WATER: 2, TOURISM_FROM_HOLY_CITY: 8, DIPLOMACY_VISIBILITY_TO_SEE_THREAT: 2, INFLUENCE_TOKENS_MINIMUM_FOR_SUZERAIN: 3, AI_BASE_LUXURY_VALUE: 1.5, COMBAT_MIN_HEALTH_PERCENT_TO_ADVANCED_AIR_PILLAGE: 1, COMBAT_DAMAGE_MULTIPLIER_MINIMUM: 0.25, GOLD_NEGATIVE_BALANCE_SUBSEQUENT_DISBAND_UNIT: -10, LOYALTY_AFTER_TRANSFERRED_BY_COMBAT_OWNER_BEFORE_OCCUPATION: 50, WORLD_CONGRESS_REQUEST_FOR_AID_DAMAGE_MIN: 8, COMBAT_POWER_DAMPENER: 5, AI_TRADE_VALUE_FOR_AID: 150 }