civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
40 lines (38 loc) • 1.45 kB
text/typescript
import { ConstructibleBuilder } from "../builders";
import { CONSTRUCTIBLE_TYPE_TAG, DISTRICT, YIELD } from "../constants";
import { ActionGroupBundle } from "../core";
/**
* @description create building for testing
*/
export function createGodConstructible(actionGroupBundle: ActionGroupBundle, constructibleType: string = 'BUILDING_GOD' ) {
return new ConstructibleBuilder({
actionGroupBundle,
constructible: {
constructibleType: 'BUILDING_GOD',
},
building: {},
typeTags: [
CONSTRUCTIBLE_TYPE_TAG.AGELESS,
CONSTRUCTIBLE_TYPE_TAG.PRODUCTION,
CONSTRUCTIBLE_TYPE_TAG.FOOD
],
constructibleValidDistricts: [
DISTRICT.URBAN,
DISTRICT.CITY_CENTER,
DISTRICT.RURAL,
],
constructibleYieldChanges: [
{ yieldType: YIELD.PRODUCTION, yieldChange: 900 },
{ yieldType: YIELD.SCIENCE, yieldChange: 900 },
{ yieldType: YIELD.FOOD, yieldChange: 900 },
{ yieldType: YIELD.CULTURE, yieldChange: 900 },
{ yieldType: YIELD.GOLD, yieldChange: 900 },
],
constructibleMaintenances: [
{ yieldType: YIELD.GOLD, amount: 1 },
],
localizations: [
{ name: 'GOD BUILDING', description: 'ONLY FOR TESTING', tooltip: 'ONLY FOR TESTING' },
]
});
}