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civ7-modding-tools

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import { BaseNode } from "../BaseNode"; import { CivilizationNode } from "../CivilizationNode"; export type TGameCivilizationNodeSlice = Pick<GameCivilizationNodeSlice, "adjective" | "civilizationType" | "fullName" | "name" | "startingCivilizationLevelType" | "randomCityNameDepth" | "capitalName" >; export class GameCivilizationNodeSlice extends BaseNode<TGameCivilizationNodeSlice> { civilizationType: string | null = 'CIVILIZATION_'; capitalName: string | null = 'capitalName'; adjective: string | null = 'adjective'; fullName: string | null = 'FullName'; name: string | null = 'Name'; startingCivilizationLevelType: string | null = 'CIVILIZATION_LEVEL_FULL_CIV'; randomCityNameDepth: number | null = 10; constructor(payload: Partial<TGameCivilizationNodeSlice> = {}) { super(); this.fill(payload); } static from(civilization: CivilizationNode) { return new GameCivilizationNodeSlice(civilization); } }