civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
32 lines (27 loc) • 1.04 kB
text/typescript
import { BaseNode } from "../BaseNode";
import { CivilizationNode } from "../CivilizationNode";
export type TGameCivilizationNodeSlice = Pick<GameCivilizationNodeSlice,
"adjective" |
"civilizationType" |
"fullName" |
"name" |
"startingCivilizationLevelType" |
"randomCityNameDepth" |
"capitalName"
>;
export class GameCivilizationNodeSlice extends BaseNode<TGameCivilizationNodeSlice> {
civilizationType: string | null = 'CIVILIZATION_';
capitalName: string | null = 'capitalName';
adjective: string | null = 'adjective';
fullName: string | null = 'FullName';
name: string | null = 'Name';
startingCivilizationLevelType: string | null = 'CIVILIZATION_LEVEL_FULL_CIV';
randomCityNameDepth: number | null = 10;
constructor(payload: Partial<TGameCivilizationNodeSlice> = {}) {
super();
this.fill(payload);
}
static from(civilization: CivilizationNode) {
return new GameCivilizationNodeSlice(civilization);
}
}