civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
20 lines (15 loc) • 650 B
text/typescript
import { TObjectValues } from "../types";
import { UNIT_CULTURE } from "../constants";
import { BaseNode } from "./BaseNode";
export type TVisArtCivilizationUnitCultureNode = Pick<VisArtCivilizationUnitCultureNode,
"civilizationType" |
"unitCulture"
>;
export class VisArtCivilizationUnitCultureNode extends BaseNode<TVisArtCivilizationUnitCultureNode> {
civilizationType: string | null = 'CIVILIZATION_';
unitCulture: TObjectValues<typeof UNIT_CULTURE> | null = UNIT_CULTURE.MED;
constructor(payload: Partial<TVisArtCivilizationUnitCultureNode> = {}) {
super();
this.fill(payload);
}
}