civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
17 lines (13 loc) • 418 B
text/typescript
import { BaseNode } from "./BaseNode";
export type TTraitModifierNode = Pick<TraitModifierNode,
"traitType" |
"modifierId"
>;
export class TraitModifierNode extends BaseNode<TTraitModifierNode> {
traitType: string | null = 'TRAIT_';
modifierId: string | null = 'MOD_';
constructor(payload: Partial<TTraitModifierNode> = {}) {
super();
this.fill(payload);
}
}