civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
19 lines (15 loc) • 489 B
text/typescript
import { BaseNode } from "./BaseNode";
export type TStartBiasRiverNode = Pick<StartBiasRiverNode,
"civilizationType" |
"leaderType" |
"score"
>;
export class StartBiasRiverNode extends BaseNode<TStartBiasRiverNode> {
civilizationType: string | null = null;
leaderType: `LEADER_${string}` | null = null;
score: number | null = 5;
constructor(payload: Partial<TStartBiasRiverNode> = {}) {
super();
this.fill(payload);
}
}