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civ7-modding-tools

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import { BaseNode } from "./BaseNode"; export type TStartBiasRiverNode = Pick<StartBiasRiverNode, "civilizationType" | "leaderType" | "score" >; export class StartBiasRiverNode extends BaseNode<TStartBiasRiverNode> { civilizationType: string | null = null; leaderType: `LEADER_${string}` | null = null; score: number | null = 5; constructor(payload: Partial<TStartBiasRiverNode> = {}) { super(); this.fill(payload); } }