civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
23 lines (19 loc) • 677 B
text/typescript
import { BaseNode } from "./BaseNode";
export type TProgressionTreeNodeNode = Pick<ProgressionTreeNodeNode,
"progressionTreeNodeType" |
"progressionTree" |
"cost" |
"iconString" |
"name"
>;
export class ProgressionTreeNodeNode extends BaseNode<TProgressionTreeNodeNode> {
progressionTreeNodeType: `NODE_${string}` | null = 'NODE_'
progressionTree: `TREE_${string}` | null = 'TREE_'
cost: number | null = 150;
name: string | null = 'LOC_CIVIC__NAME';
iconString: string | null = 'cult_aksum';
constructor(payload: Partial<TProgressionTreeNodeNode> = {}) {
super();
this.fill(payload);
}
}