civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
24 lines (19 loc) • 704 B
text/typescript
import { TObjectValues } from "../types";
import { AGE, SYSTEM } from "../constants";
import { BaseNode } from "./BaseNode";
export type TProgressionTreeNode = Pick<ProgressionTreeNode,
"progressionTreeType" |
"ageType" |
"systemType" |
"name"
>;
export class ProgressionTreeNode extends BaseNode<TProgressionTreeNode> {
progressionTreeType: `TREE_${string}` | null = 'TREE_'
ageType: TObjectValues<typeof AGE> | null = AGE.ANTIQUITY;
systemType: TObjectValues<typeof SYSTEM> | null = SYSTEM.CULTURE;
name: string | null = null;
constructor(payload: Partial<TProgressionTreeNode> = {}) {
super();
this.fill(payload);
}
}