civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
20 lines (15 loc) • 642 B
text/typescript
import { TObjectValues } from "../types";
import { ADVISORY } from "../constants";
import { BaseNode } from "./BaseNode";
export type TProgressionTreeAdvisoryNode = Pick<ProgressionTreeAdvisoryNode,
"progressionTreeNodeType" |
"advisoryClassType"
>;
export class ProgressionTreeAdvisoryNode extends BaseNode<TProgressionTreeAdvisoryNode> {
progressionTreeNodeType: `NODE_${string}` | null = 'NODE_'
advisoryClassType: TObjectValues<typeof ADVISORY> | null = ADVISORY.CLASS_FOOD;
constructor(payload: Partial<TProgressionTreeAdvisoryNode> = {}) {
super();
this.fill(payload);
}
}