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civ7-modding-tools

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import { BaseNode } from "./BaseNode"; export type TLeaderCivilizationBiasNode = Pick<LeaderCivilizationBiasNode, "civilizationDomain" | "civilizationType" | "leaderDomain" | "leaderType" | "bias" | "reasonType" | "choiceType" >; export class LeaderCivilizationBiasNode extends BaseNode<TLeaderCivilizationBiasNode> { civilizationDomain: string | null = null; civilizationType: string | null = null; leaderDomain: string | null = 'StandardLeaders'; leaderType: string | null = null; bias: number | null = 4; reasonType: string | null = null; choiceType: 'LOC_CREATE_GAME_HISTORICAL_CHOICE' | 'LOC_CREATE_GAME_STRATEGIC_CHOICE' | string | null = 'LOC_CREATE_GAME_HISTORICAL_CHOICE'; constructor(payload: Partial<TLeaderCivilizationBiasNode> = {}) { super(); this.fill(payload); } }