civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
27 lines (23 loc) • 890 B
text/typescript
import { BaseNode } from "./BaseNode";
export type TLeaderCivilizationBiasNode = Pick<LeaderCivilizationBiasNode,
"civilizationDomain" |
"civilizationType" |
"leaderDomain" |
"leaderType" |
"bias" |
"reasonType" |
"choiceType"
>;
export class LeaderCivilizationBiasNode extends BaseNode<TLeaderCivilizationBiasNode> {
civilizationDomain: string | null = null;
civilizationType: string | null = null;
leaderDomain: string | null = 'StandardLeaders';
leaderType: string | null = null;
bias: number | null = 4;
reasonType: string | null = null;
choiceType: 'LOC_CREATE_GAME_HISTORICAL_CHOICE' | 'LOC_CREATE_GAME_STRATEGIC_CHOICE' | string | null = 'LOC_CREATE_GAME_HISTORICAL_CHOICE';
constructor(payload: Partial<TLeaderCivilizationBiasNode> = {}) {
super();
this.fill(payload);
}
}