civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
19 lines (15 loc) • 587 B
text/typescript
import { BaseNode } from "./BaseNode";
export type TConstructibleWarehouseYieldNode = Pick<ConstructibleWarehouseYieldNode,
"constructibleType" |
"requiresActivation" |
"yieldChangeId"
>;
export class ConstructibleWarehouseYieldNode extends BaseNode<TConstructibleWarehouseYieldNode> {
constructibleType: string | null = 'BUILDING_';
requiresActivation: boolean | null = null;
yieldChangeId: string | null = null;
constructor(payload: Partial<TConstructibleWarehouseYieldNode> = {}) {
super();
this.fill(payload);
}
}