civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
20 lines (15 loc) • 613 B
text/typescript
import { TObjectValues } from "../types";
import { TERRAIN } from "../constants"
import { BaseNode } from "./BaseNode";
export type TConstructibleValidTerrainNode = Pick<ConstructibleValidTerrainNode,
"constructibleType" |
"terrainType"
>;
export class ConstructibleValidTerrainNode extends BaseNode<TConstructibleValidTerrainNode> {
constructibleType: string | null = 'BUILDING_';
terrainType: TObjectValues<typeof TERRAIN> | null = TERRAIN.FLAT;
constructor(payload: Partial<TConstructibleValidTerrainNode> = {}) {
super();
this.fill(payload);
}
}