civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
20 lines (15 loc) • 625 B
text/typescript
import { TObjectValues } from "../types";
import { DISTRICT } from "../constants";
import { BaseNode } from "./BaseNode";
export type TConstructibleValidDistrictNode = Pick<ConstructibleValidDistrictNode,
"constructibleType" |
"districtType"
>;
export class ConstructibleValidDistrictNode extends BaseNode<TConstructibleValidDistrictNode> {
constructibleType: string | null = 'BUILDING_';
districtType: TObjectValues<typeof DISTRICT> | null = DISTRICT.RURAL;
constructor(payload: Partial<TConstructibleValidDistrictNode> = {}) {
super();
this.fill(payload);
}
}