civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
17 lines (13 loc) • 459 B
text/typescript
import { BaseNode } from "./BaseNode";
export type TCivilizationTraitNode = Pick<CivilizationTraitNode,
"traitType" |
"civilizationType"
>;
export class CivilizationTraitNode extends BaseNode<TCivilizationTraitNode> {
traitType: string | null = 'TRAIT_';
civilizationType: string | null = 'CIVILIZATION_';
constructor(payload: Partial<TCivilizationTraitNode> = {}) {
super();
this.fill(payload);
}
}