UNPKG

civ7-modding-tools

Version:
36 lines (31 loc) 1.09 kB
import { BaseNode } from "./BaseNode"; export type TCivilizationNode = Pick<CivilizationNode, "civilizationType" | "adjective" | "capitalName" | "fullName" | "name" | "domain" | "aiTargetCityPercentage" | "description" | "randomCityNameDepth" | "startingCivilizationLevelType" | "uniqueCultureProgressionTree" >; export class CivilizationNode extends BaseNode<TCivilizationNode> { civilizationType: string | null = 'CIVILIZATION_CUSTOM'; adjective: string | null = null; capitalName: string | null = null; fullName: string | null = null; name: string | null = null; domain: string | null = null; startingCivilizationLevelType: string | null = 'CIVILIZATION_LEVEL_FULL_CIV'; aiTargetCityPercentage: number | null = null; description: string | null = null; randomCityNameDepth: number | null = null; uniqueCultureProgressionTree: string | null = null; constructor(payload: Partial<TCivilizationNode> = {}) { super(); this.fill(payload); } }