civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
29 lines (25 loc) • 823 B
text/typescript
import { BaseNode } from "./BaseNode";
import { TObjectValues } from "../types";
import { KIND } from "../constants";
export type TCivilizationItemNode = Pick<CivilizationItemNode,
"civilizationDomain" |
"civilizationType" |
"type" |
"kind" |
"name" |
"description" |
"icon"
>;
export class CivilizationItemNode extends BaseNode<TCivilizationItemNode> {
civilizationDomain: string | null = null;
civilizationType: string | null = 'CIVILIZATION_';
type: string | null = null;
kind: TObjectValues<typeof KIND> | null = KIND.UNIT;
name: string | null = null;
description: string | null = null;
icon: string | null = null;
constructor(payload: Partial<TCivilizationItemNode> = {}) {
super();
this.fill(payload);
}
}