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civ7-modding-tools

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import { BaseNode } from "./BaseNode"; export type TBuildingNode = Pick<BuildingNode, "constructibleType" | "movable" | 'traitType' | 'allowsHolyCity' | 'archaeologyResearch' | 'buildQueue' | 'capital' | 'citizenSlots' | 'cityCenterPriority' | 'defenseModifier' | 'grantFortification' | 'housing' | 'maxPlayerInstances' | 'multiplePerCity' | 'mustPurchase' | 'outerDefenseHitPoints' | 'outerDefenseStrength' | 'purchasable' | 'purchaseYield' | 'town' | 'workable' >; export class BuildingNode extends BaseNode<TBuildingNode> { constructibleType: string | null = 'BUILDING_'; movable: boolean | null = false; traitType: string | null = null; allowsHolyCity: boolean | null = null; archaeologyResearch: boolean | null = null; buildQueue: boolean | null = null; capital: boolean | null = null; citizenSlots: number | null = null; cityCenterPriority: number | null = null; defenseModifier: number | null = null; grantFortification: number | null = null; housing: number | null = null; maxPlayerInstances: number | null = null; multiplePerCity: boolean | null = null; mustPurchase: boolean | null = null; outerDefenseHitPoints: number | null = null; outerDefenseStrength: number | null = null; purchasable: boolean | null = null; purchaseYield: string | null = null; town: boolean | null = null; workable: boolean | null = null; constructor(payload: Partial<TBuildingNode> = {}) { super(); this.fill(payload); } }