civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
22 lines (17 loc) • 544 B
text/typescript
import { randomUUID } from "node:crypto";
import { BaseNode } from "./BaseNode";
import { CriteriaNode } from "./CriteriaNode";
export type TActionGroupNode = Pick<ActionGroupNode,
"id" |
"scope" |
"criteria"
>
export class ActionGroupNode extends BaseNode<TActionGroupNode> {
id: string = randomUUID();
scope: "game" | "shell" = 'game';
criteria: CriteriaNode = new CriteriaNode();
constructor(payload: Partial<TActionGroupNode> = {}) {
super();
this.fill(payload);
}
}